Player Matchup

Hades
Hades
DaintyFoal30321
Hades
Level 127
God Stats
6W - 1L
1,801 SR
Queue Stats
188W - 142L
1,634 Elo+
Party 1
Cabrakan
Cabrakan
RIP_KOBE_BEAN824
Cabrakan
Level 123
God Stats
13W - 7L
1,618 SR
Queue Stats
613W - 690L
1,487 Elo+
Solo
Nemesis
Nemesis
Tacowolf99
Nemesis
Level 98
God Stats
3W - 5L
1,340 SR
Queue Stats
125W - 112L
1,579 Elo+
Solo
Kuzenbo
Kuzenbo
Victorium aB
Kuzenbo
Level 97
God Stats
4W - 1L
1,798 SR
Queue Stats
137W - 136L
1,587 Elo+
Party 1
Skadi
Skadi
masterbaiter1989
Skadi
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
467W - 462L
1,482 Elo+
Solo
Team Averages
Level 106
1,611 SR
1,554 Elo+

VS

Team Averages
Level 102
1,694 SR
1,517 Elo+
Thor
Thor
DutchBro10
Thor
Level 62
God Stats
0W - 1L
1,768 SR
Queue Stats
98W - 62L
1,562 Elo+
Party 2
Athena
Athena
Goparr2099
Athena
Level 147
God Stats
2W - 1L
1,800 SR
Queue Stats
113W - 117L
1,536 Elo+
Solo
Nu Wa
Nu Wa
MoeDollaz11
Nu Wa
Level 109
God Stats
2W - 2L
1,845 SR
Queue Stats
132W - 138L
1,465 Elo+
Solo
Da Ji
Da Ji
Sanfi_-
Da Ji
Level 129
God Stats
5W - 4L
1,586 SR
Queue Stats
375W - 398L
1,507 Elo+
Solo
Freya
Freya
Theokipapa
Freya
Level 61
God Stats
1W - 3L
1,470 SR
Queue Stats
104W - 74L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 2 / 14
15,590
917
44,395
28,050
19,397
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 5 / 22
11,074
651
8,238
23,292
32,892
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
Tacowolf99
Nemesis
19
4 / 4 / 19
11,846
697
9,128
17,451
15,293
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Victorium aB
Kuzenbo
18
2 / 8 / 14
11,788
693
13,906
23,695
37,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 6 / 12
12,513
736
19,377
16,743
6,106
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 14
10,910
642
18,796
18,214
8,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
Goparr2099
Athena
20
6 / 4 / 17
12,951
762
11,266
29,226
36,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 6 / 17
11,089
652
22,378
18,678
8,381
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
Sanfi_-
Da Ji
18
6 / 12 / 9
11,320
666
13,432
19,988
10,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
20
3 / 4 / 16
11,471
675
15,244
15,979
8,277
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
98
33
Kills
25
25
Deaths
33
81
Assists
73
Player
Kills
Deaths
Assists
KDA
W
19
2
14
13
L
5
7
14
1.71
L
Athena
Goparr2099
Athena
6
4
17
3.63
L
5
6
17
2.25
W
0
5
22
2.2
L
Da Ji
Sanfi_-
Da Ji
6
12
9
0.88
W
Nemesis
Tacowolf99
Nemesis
4
4
19
3.38
L
Freya
3
4
16
2.75
W
Kuzenbo
Victorium aB
Kuzenbo
2
8
14
1.13
W
8
6
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,044
Damage
81,116
109,231
Taken
102,085
111,144
Mitigated
71,890
50,995
Healing
30,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
44,395
2,562
4,631
17,381
28,050
19,397
1,667
14,435
13,615
78,812
0
L
18,796
779
3,491
1,938
18,214
8,225
828
12,901
5,313
0
30,369
L
Athena
Goparr2099
Athena
11,266
2,767
3,401
4,675
29,226
36,828
390
18,170
11,056
22,389
0
L
22,378
5,756
1,686
4,692
18,678
8,381
950
13,478
5,200
37,526
0
W
8,238
1,112
2,598
4,299
23,292
32,892
574
6,601
16,691
16,526
0
L
Da Ji
Sanfi_-
Da Ji
13,432
3,447
2,108
1,211
19,988
10,179
937
10,994
8,994
0
21,931
W
Nemesis
Tacowolf99
Nemesis
9,128
1,973
3,570
6,125
17,451
15,293
1,669
6,697
10,754
0
26,799
L
Freya
15,244
4,788
1,811
5,896
15,979
8,277
852
10,996
4,983
46,580
0
W
Kuzenbo
Victorium aB
Kuzenbo
13,906
1,941
1,413
2,133
23,695
37,456
234
11,632
12,063
34,242
0
W
19,377
7,823
3,017
5,828
16,743
6,106
1,821
9,523
7,220
0
58,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,811
Gold Earned
57,741
227
Minions Killed
166
0
Camps Cleared
0
1,494,974
Distance Traveled
1,291,903
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
15,590
917
85
5
0
313,769
0
L
Thor
10,910
642
23
1
0
242,217
0
L
Athena
12,951
762
32
2
0
298,265
0
L
Nu Wa
11,089
652
35
2
0
247,862
0
W
Cabrakan
11,074
651
16
1
0
276,728
0
L
Da Ji
11,320
666
25
1
0
206,748
2
W
Nemesis
11,846
697
28
2
0
345,123
0
L
Freya
11,471
675
51
3
0
296,811
1
W
Kuzenbo
11,788
693
40
2
0
283,731
0
W
Skadi
12,513
736
58
3
0
275,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role