Player Matchup

Bellona
Bellona
BlueDynamite524
Bellona
Level 66
God Stats
78W - 121L
1,284 SR
Queue Stats
390W - 646L
1,216 Elo+
Party 1
Vamana
Vamana
MRBeard0
Vamana
Level 68
God Stats
4W - 2L
1,267 SR
Queue Stats
37W - 42L
1,306 Elo+
Solo
Fenrir
Fenrir
NaTiVe_SkItZ
Fenrir
Level 108
God Stats
28W - 41L
1,401 SR
Queue Stats
290W - 337L
1,400 Elo+
Party 1
Neith
Neith
UndeadHitman420
Neith
Level 65
God Stats
14W - 28L
1,335 SR
Queue Stats
406W - 639L
1,259 Elo+
Party 1
Olorun
Olorun
jadeningraham
Olorun
Level 64
God Stats
3W - 6L
1,577 SR
Queue Stats
62W - 44L
1,431 Elo+
Solo
Team Averages
Level 74
1,373 SR
1,322 Elo+

VS

Team Averages
Level 62
1,421 SR
1,285 Elo+
Susano
Susano
ApEXXeD_MANTIS
Susano
Level 72
God Stats
2W - 2L
1,406 SR
Queue Stats
184W - 232L
1,329 Elo+
Solo
Guan Yu
Guan Yu
ForeignTrip
Guan Yu
Level 46
God Stats
10W - 13L
1,423 SR
Queue Stats
101W - 146L
1,287 Elo+
Solo
Bacchus
Bacchus
PepsiColaDog
Bacchus
Level 42
God Stats
13W - 4L
1,736 SR
Queue Stats
42W - 56L
1,290 Elo+
Solo
Sol
Sol
Priscy890
Sol
Level 104
God Stats
2W - 7L
1,341 SR
Queue Stats
14W - 27L
1,334 Elo+
Solo
Skadi
Skadi
TeaSqwiggles
Skadi
Level 46
God Stats
1W - 7L
1,199 SR
Queue Stats
50W - 62L
1,187 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 4 / 6
10,599
589
11,526
12,728
11,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
MRBeard0
Vamana
13
1 / 2 / 10
8,770
487
8,692
13,857
11,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
18
12 / 3 / 1
11,577
643
11,610
12,070
5,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 0 / 3
10,425
579
3,649
8,205
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 2 / 3
10,605
589
8,662
12,382
8,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,097
394
2,411
7,726
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
ForeignTrip
Guan Yu
14
3 / 7 / 6
8,851
492
6,089
21,856
17,663
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
PepsiColaDog
Bacchus
11
1 / 5 / 2
7,152
397
3,639
12,653
7,645
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 3
7,167
398
2,532
5,912
1,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 7 / 4
8,671
482
10,602
12,843
3,234
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
25
Kills
9
11
Deaths
26
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
7
4
6
2.5
L
Guan Yu
ForeignTrip
Guan Yu
3
7
6
0.86
W
Vamana
MRBeard0
Vamana
1
2
10
3
W
Fenrir
12
3
1
4.17
L
Bacchus
PepsiColaDog
Bacchus
1
5
2
0.4
L
0
2
3
0.75
L
4
7
4
0.86
W
1
0
3
2.5
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,139
Damage
25,273
59,242
Taken
60,990
40,327
Mitigated
32,238
24,585
Healing
12,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,411
699
0
1,838
7,726
2,158
0
1,808
5,918
0
22,320
W
11,526
4,795
0
3,634
12,728
11,003
2,840
508
12,220
0
48,480
L
Guan Yu
ForeignTrip
Guan Yu
6,089
940
597
5,678
21,856
17,663
443
3,012
18,756
0
37,577
W
Vamana
MRBeard0
Vamana
8,692
4,825
431
4,997
13,857
11,275
540
1,841
12,016
0
38,733
W
Fenrir
11,610
1,843
0
5,383
12,070
5,972
0
648
11,422
0
85,727
L
Bacchus
PepsiColaDog
Bacchus
3,639
524
0
519
12,653
7,645
0
1,092
11,561
17,399
0
L
2,532
1,006
0
2,011
5,912
1,538
1,210
2,171
3,741
29,799
0
L
10,602
6,797
0
1,390
12,843
3,234
224
579
12,264
0
39,270
W
3,649
1,207
0
4,877
8,205
3,193
5,485
564
7,641
0
67,036
W
8,662
4,304
450
4,813
12,382
8,884
4,373
2,610
9,772
67,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,976
Gold Earned
38,938
527
Minions Killed
265
0
Camps Cleared
0
1,611,991
Distance Traveled
1,242,970
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,097
394
49
3
0
184,457
0
W
Bellona
10,599
589
98
5
0
317,585
1
L
Guan Yu
8,851
492
78
4
0
332,529
4
W
Vamana
8,770
487
56
3
0
344,412
1
W
Fenrir
11,577
643
124
7
0
404,614
0
L
Bacchus
7,152
397
20
1
0
250,561
0
L
Sol
7,167
398
55
3
0
222,389
0
L
Skadi
8,671
482
63
4
0
253,034
0
W
Neith
10,425
579
131
7
0
285,215
1
W
Olorun
10,605
589
118
7
0
260,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role