Player Matchup

He Bo
He Bo
Goro19
He Bo
Level 146
God Stats
0W - 1L
1,561 SR
Queue Stats
53W - 44L
1,663 Elo+
Party 1
Sobek
Sobek
vidi1225
Sobek
Level 125
God Stats
1W - 1L
1,540 SR
Queue Stats
49W - 35L
1,641 Elo+
Party 1
Achilles
Achilles
xScyz
Achilles
Level 129
God Stats
0W - 2L
1,315 SR
Queue Stats
10W - 18L
1,396 Elo+
Solo
Team Averages
Level 133
1,472 SR
1,566 Elo+

VS

Team Averages
Level 74
1,565 SR
1,632 Elo+
Olorun
Olorun
BatChest
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,747 Elo+
Solo
Da Ji
Da Ji
BugmanZ
Da Ji
Level 84
God Stats
17W - 15L
1,591 SR
Queue Stats
170W - 138L
1,568 Elo+
Party 2
Geb
Geb
SiIverHunt
Geb
Level 129
God Stats
13W - 8L
1,602 SR
Queue Stats
117W - 86L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Goro19
He Bo
10
0 / 2 / 2
6,846
622
7,398
5,229
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
vidi1225
Sobek
9
0 / 5 / 1
6,426
584
2,892
11,392
10,391
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
xScyz
Achilles
11
4 / 7 / 0
8,397
763
8,261
14,459
9,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BatChest
Olorun
13
7 / 2 / 7
8,735
794
11,268
9,901
5,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
BugmanZ
Da Ji
12
6 / 1 / 8
8,491
772
11,278
7,853
3,230
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 13
8,352
759
3,974
12,423
9,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
14
14
Deaths
4
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Olorun
BatChest
Olorun
7
2
7
5.25
W
Da Ji
BugmanZ
Da Ji
6
1
8
10
L
He Bo
Goro19
He Bo
0
2
2
0.5
W
1
1
13
7.5
L
Sobek
vidi1225
Sobek
0
5
1
0.1
L
Achilles
xScyz
Achilles
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,551
Damage
26,520
31,080
Taken
30,177
21,316
Mitigated
18,551
5,007
Healing
9,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
BatChest
Olorun
11,268
4,852
1,781
4,514
9,901
5,615
1,204
3,159
6,287
32,799
3,961
W
Da Ji
BugmanZ
Da Ji
11,278
3,254
0
1,730
7,853
3,230
157
3,376
4,154
0
26,794
L
He Bo
Goro19
He Bo
7,398
167
0
699
5,229
1,609
0
2,550
2,679
25,202
0
W
3,974
864
0
1,432
12,423
9,706
165
3,399
8,363
10,151
0
L
Sobek
vidi1225
Sobek
2,892
315
0
1,042
11,392
10,391
323
4,371
7,021
8,735
0
L
Achilles
xScyz
Achilles
8,261
2,081
0
3,266
14,459
9,316
851
7,269
7,190
0
20,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,669
Gold Earned
25,578
96
Minions Killed
111
1
Camps Cleared
9
602,307
Distance Traveled
662,555
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,735
794
67
6
3
211,936
5
W
Da Ji
8,491
772
34
3
5
219,819
5
L
He Bo
6,846
622
54
5
0
192,699
6
W
Geb
8,352
759
10
1
1
230,800
4
L
Sobek
6,426
584
14
1
0
219,326
1
L
Achilles
8,397
763
28
3
1
190,282
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role