Player Matchup

Mulan
Mulan
Conn2277
Mulan
Level 65
God Stats
16W - 6L
1,753 SR
Queue Stats
297W - 283L
1,553 Elo+
Party 1
Olorun
Olorun
ItsBigJuicy
Olorun
Level 129
God Stats
5W - 8L
1,580 SR
Queue Stats
185W - 167L
1,551 Elo+
Solo
Loki
Loki
JaredRees7
Loki
Level 69
God Stats
28W - 21L
1,588 SR
Queue Stats
341W - 291L
1,637 Elo+
Party 1
Ganesha
Ganesha
fernand0u
Ganesha
Level 97
God Stats
11W - 9L
1,618 SR
Queue Stats
224W - 203L
1,485 Elo+
Solo
Nox
Nox
x ll ALDHA ll x
Nox
Level 128
God Stats
2W - 1L
1,545 SR
Queue Stats
245W - 210L
1,580 Elo+
Solo
Team Averages
Level 98
1,617 SR
1,561 Elo+

VS

Team Averages
Level 107
1,614 SR
1,545 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
A Dum Dawg
Cerberus
Level 131
God Stats
9W - 4L
1,727 SR
Queue Stats
30W - 24L
1,590 Elo+
Solo
Thoth
Thoth
Shootin Fxdes
Thoth
Level 107
God Stats
1W - 4L
1,479 SR
Queue Stats
234W - 204L
1,516 Elo+
Solo
Gilgamesh
Gilgamesh
diamond_rowe
Gilgamesh
Level 88
God Stats
19W - 12L
1,658 SR
Queue Stats
516W - 510L
1,548 Elo+
Solo
Sol
Sol
overA7X
Sol
Level 128
God Stats
0W - 3L
1,703 SR
Queue Stats
233W - 232L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Conn2277
Mulan
14
4 / 2 / 3
8,907
594
11,532
12,653
8,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
13
1 / 2 / 2
7,949
530
4,845
9,322
3,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

16
9 / 1 / 1
9,898
660
9,331
10,777
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
fernand0u
Ganesha
12
0 / 2 / 5
7,365
491
2,347
12,451
9,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 2 / 5
7,768
518
3,312
5,991
2,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
2 / 4 / 4
7,269
485
4,403
12,634
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
A Dum Dawg
Cerberus
12
0 / 1 / 4
6,922
461
4,996
10,238
8,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

2
0 / 2 / 0
4,591
306
152
1,467
240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
diamond_rowe
Gilgamesh
14
3 / 4 / 0
8,313
554
10,501
14,461
10,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
14
3 / 3 / 1
8,060
537
10,729
9,643
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
14
Kills
8
9
Deaths
14
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
4
4
1
L
Cerberus
A Dum Dawg
Cerberus
0
1
4
2
W
Mulan
Conn2277
Mulan
4
2
3
2.75
W
Olorun
1
2
2
1
W
9
1
1
9.5
L
0
2
0
0
L
Gilgamesh
diamond_rowe
Gilgamesh
3
4
0
0.75
W
Ganesha
fernand0u
Ganesha
0
2
5
1.25
L
Sol
3
3
1
1.17
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,367
Damage
30,781
51,194
Taken
48,443
28,568
Mitigated
26,562
18,918
Healing
17,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,403
1,655
0
4,264
12,634
4,063
0
3,637
8,835
0
43,889
L
Cerberus
A Dum Dawg
Cerberus
4,996
400
0
3,893
10,238
8,601
0
3,316
6,685
26,373
0
W
Mulan
Conn2277
Mulan
11,532
1,022
0
5,300
12,653
8,913
1,291
830
11,165
2,640
46,929
W
Olorun
4,845
2,081
315
4,635
9,322
3,578
0
4,871
4,451
54,789
5,468
W
9,331
2,620
0
4,721
10,777
4,347
0
2,046
8,604
0
65,817
L
152
34
0
0
1,467
240
0
302
1,127
2,178
0
L
Gilgamesh
diamond_rowe
Gilgamesh
10,501
3,161
0
4,106
14,461
10,771
0
1,075
12,692
0
39,326
W
Ganesha
fernand0u
Ganesha
2,347
234
302
2,594
12,451
9,658
0
6,553
5,852
17,684
0
L
Sol
10,729
4,121
0
4,870
9,643
2,887
1,290
2,062
7,495
59,826
0
W
3,312
479
0
1,051
5,991
2,072
927
2,245
3,709
45,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,887
Gold Earned
35,155
461
Minions Killed
327
0
Camps Cleared
0
1,551,084
Distance Traveled
1,223,786
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,269
485
78
5
0
348,965
4
L
Cerberus
6,922
461
53
4
0
291,667
5
W
Mulan
8,907
594
99
7
0
306,475
0
W
Olorun
7,949
530
131
9
0
279,111
3
W
Loki
9,898
660
116
8
0
351,167
6
L
Thoth
4,591
306
4
0
0
41,953
0
L
Gilgamesh
8,313
554
74
5
0
270,247
0
W
Ganesha
7,365
491
7
0
0
310,215
9
L
Sol
8,060
537
118
8
0
270,954
0
W
Nox
7,768
518
108
7
0
304,116
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role