Player Matchup

Achilles
Achilles
Crusader1175162
Achilles
Level 27
God Stats
2W - 4L
1,631 SR
Queue Stats
97W - 97L
1,463 Elo+
Solo
Thor
Thor
FabAarogunz
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,386 Elo+
Solo
Odin
Odin
NoGoodNames2468
Odin
Level 28
God Stats
32W - 45L
1,389 SR
Queue Stats
144W - 174L
1,297 Elo+
Party 3
Ra
Ra
StripySpider556
Ra
Level 14
God Stats
6W - 7L
1,531 SR
Queue Stats
99W - 116L
1,344 Elo+
Party 3
Medusa
Medusa
Utopianfr
Medusa
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 87L
1,525 Elo+
Solo
Team Averages
Level 21
1,510 SR
1,403 Elo+

VS

Team Averages
Level 27
1,535 SR
1,538 Elo+
Geb
Geb
 
Geb
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Ben9120
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,700 Elo+
Party 1
Bastet
Bastet
Destructo Hudso
Bastet
Level 66
God Stats
2W - 5L
1,549 SR
Queue Stats
66W - 67L
1,445 Elo+
Party 1
Agni
Agni
Gnius6142
Agni
Level 28
God Stats
4W - 2L
1,602 SR
Queue Stats
22W - 16L
1,542 Elo+
Party 2
Rama
Rama
Vinius1768
Rama
Level 29
God Stats
22W - 23L
1,524 SR
Queue Stats
74W - 72L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
2 / 4 / 0
7,411
494
6,213
12,872
11,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 2
7,287
486
4,103
11,190
3,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 5 / 0
6,246
416
1,612
15,616
7,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 7 / 1
6,170
411
2,162
8,327
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Utopianfr
Medusa
10
1 / 6 / 2
6,305
420
6,034
9,332
3,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
1 / 1 / 8
7,836
522
4,735
10,271
9,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

King Arthur
Ben9120
King Arthur
13
2 / 3 / 4
8,035
536
8,170
12,015
8,132
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
10 / 1 / 6
9,028
602
12,379
7,846
2,732
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Agni
14
9 / 0 / 2
8,822
588
11,734
5,944
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 1 / 4
7,562
504
6,218
7,327
2,073
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
6
Kills
25
25
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
8
5
W
King Arthur
Ben9120
King Arthur
2
3
4
1.33
L
Achilles
2
4
0
0.5
W
10
1
6
13
L
1
3
2
0.67
W
Agni
9
0
2
10
L
2
5
0
0.4
L
0
7
1
0.07
L
Medusa
Utopianfr
Medusa
1
6
2
0.33
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,124
Damage
43,236
57,337
Taken
43,403
28,579
Mitigated
24,319
14,255
Healing
11,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,735
551
0
2,426
10,271
9,452
0
569
9,614
22,760
0
W
King Arthur
Ben9120
King Arthur
8,170
1,529
0
2,710
12,015
8,132
190
621
11,367
0
52,155
L
Achilles
6,213
1,450
0
2,193
12,872
11,213
240
838
12,020
2,359
38,338
W
12,379
3,197
0
2,986
7,846
2,732
0
224
7,584
0
48,972
L
4,103
455
0
2,951
11,190
3,564
0
3,707
7,287
0
42,227
W
Agni
11,734
466
0
1,256
5,944
1,930
816
815
5,053
51,790
0
L
1,612
117
594
4,071
15,616
7,949
0
5,229
10,243
0
14,347
L
2,162
426
84
1,576
8,327
2,394
158
3,990
3,988
28,965
0
L
Medusa
Utopianfr
Medusa
6,034
2,254
305
2,481
9,332
3,459
0
1,958
7,330
0
23,825
W
6,218
4,705
0
1,813
7,327
2,073
490
46
7,269
0
45,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,419
Gold Earned
41,283
314
Minions Killed
389
0
Camps Cleared
0
1,343,782
Distance Traveled
1,512,522
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,836
522
33
2
0
310,620
3
W
King Arthur
8,035
536
98
7
0
283,068
2
L
Achilles
7,411
494
88
6
0
254,161
3
W
Bastet
9,028
602
80
5
0
332,837
2
L
Thor
7,287
486
95
6
0
288,440
1
W
Agni
8,822
588
100
7
0
302,993
2
L
Odin
6,246
416
18
1
0
311,288
2
L
Ra
6,170
411
69
5
0
255,342
1
L
Medusa
6,305
420
44
3
0
234,551
1
W
Rama
7,562
504
78
5
0
283,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role