Player Matchup

Cu Chulainn
Cu Chulainn
Blazelucas-
Cu Chulainn
Level 29
God Stats
25W - 15L
1,636 SR
Queue Stats
91W - 111L
1,383 Elo+
Solo
Gilgamesh
Gilgamesh
PoderosoBob
Gilgamesh
Level 22
God Stats
7W - 7L
1,531 SR
Queue Stats
90W - 82L
1,532 Elo+
Party 1
Rama
Rama
ProjetoBanha
Rama
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
126W - 116L
1,464 Elo+
Party 1
Mercury
Mercury
Sekyuu
Mercury
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 169L
1,435 Elo+
Party 1
Olorun
Olorun
namikaz0042
Olorun
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,309 Elo+
Solo
Team Averages
Level 25
1,533 SR
1,425 Elo+

VS

Team Averages
Level 14
1,456 SR
1,402 Elo+
Artemis
Artemis
AFRESHO
Artemis
Level 27
God Stats
2W - 5L
1,370 SR
Queue Stats
33W - 37L
1,438 Elo+
Solo
Hel
Hel
AlecDiablo
Hel
Level 6
God Stats
2W - 4L
1,395 SR
Queue Stats
5W - 8L
1,324 Elo+
Solo
Tiamat
Tiamat
BRJoaop
Tiamat
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 110L
1,486 Elo+
Solo
Thor
Thor
Hhkds1402
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,448 Elo+
Solo
Bellona
Bellona
ShogunJOTA
Bellona
Level 8
God Stats
1W - 1L
1,512 SR
Queue Stats
12W - 14L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Blazelucas-
Cu Chulainn
16
2 / 3 / 5
10,809
540
8,389
14,794
13,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Gilgamesh
PoderosoBob
Gilgamesh
5
0 / 0 / 1
7,047
352
473
1,243
348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
10 / 1 / 4
11,808
590
16,687
15,432
5,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Sekyuu
Mercury
19
14 / 1 / 8
12,574
629
16,443
22,097
9,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
16
2 / 5 / 6
10,630
532
9,487
14,792
6,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AFRESHO
Artemis
6
0 / 3 / 0
6,112
306
2,051
5,461
1,127
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
0 / 8 / 3
8,314
416
4,543
14,292
13,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
BRJoaop
Tiamat
15
4 / 4 / 1
8,820
441
11,943
16,097
7,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
11
1 / 9 / 1
7,309
365
4,664
12,690
4,429
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
ShogunJOTA
Bellona
16
4 / 6 / 2
9,979
499
15,288
19,667
18,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
28
Kills
9
10
Deaths
30
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
AFRESHO
Artemis
0
3
0
0
L
0
8
3
0.19
L
Tiamat
BRJoaop
Tiamat
4
4
1
1.13
W
Cu Chulainn
Blazelucas-
Cu Chulainn
2
3
5
1.5
L
Thor
1
9
1
0.17
W
Gilgamesh
PoderosoBob
Gilgamesh
0
0
1
0.5
W
10
1
4
12
W
Mercury
Sekyuu
Mercury
14
1
8
18
L
Bellona
ShogunJOTA
Bellona
4
6
2
0.83
W
Olorun
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,479
Damage
38,489
68,358
Taken
68,207
35,397
Mitigated
45,710
29,445
Healing
13,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AFRESHO
Artemis
2,051
766
0
608
5,461
1,127
0
0
5,461
0
16,185
L
4,543
698
2,379
2,897
14,292
13,495
315
941
13,351
26,051
0
L
Tiamat
BRJoaop
Tiamat
11,943
1,482
76
3,802
16,097
7,723
286
4,829
11,268
50,899
0
W
Cu Chulainn
Blazelucas-
Cu Chulainn
8,389
1,080
0
4,979
14,794
13,639
1,852
1,619
13,135
12,064
36,655
L
Thor
4,664
420
0
0
12,690
4,429
303
1,718
10,926
0
23,964
W
Gilgamesh
PoderosoBob
Gilgamesh
473
102
0
456
1,243
348
0
281
962
0
2,277
W
16,687
14,234
0
9,807
15,432
5,510
4,447
5,255
10,025
0
79,022
W
Mercury
Sekyuu
Mercury
16,443
9,219
0
10,088
22,097
9,329
0
3,785
18,198
0
90,871
L
Bellona
ShogunJOTA
Bellona
15,288
2,715
0
3,845
19,667
18,936
225
2,529
16,022
11,130
38,738
W
Olorun
9,487
4,112
173
3,942
14,792
6,571
3,757
8,075
6,127
55,544
3,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,868
Gold Earned
40,534
481
Minions Killed
295
0
Camps Cleared
0
1,467,791
Distance Traveled
1,512,904
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,112
306
32
2
0
126,194
2
L
Hel
8,314
416
39
2
0
336,243
2
L
Tiamat
8,820
441
85
4
0
376,282
0
W
Cu Chulainn
10,809
540
108
5
0
336,066
1
L
Thor
7,309
365
49
2
0
284,382
1
W
Gilgamesh
7,047
352
2
0
0
81,779
1
W
Rama
11,808
590
120
6
0
322,446
0
W
Mercury
12,574
629
128
6
0
409,970
0
L
Bellona
9,979
499
90
5
0
389,803
7
W
Olorun
10,630
532
123
6
0
317,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role