Player Matchup

Hera
Hera
 
Hera
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CrywolfCataclasm
Sun Wukong
Level 145
God Stats
4W - 3L
1,597 SR
Queue Stats
487W - 488L
1,565 Elo+
Solo
Medusa
Medusa
ErickSoulStealr
Medusa
Level 156
God Stats
12W - 14L
1,624 SR
Queue Stats
770W - 809L
1,610 Elo+
Solo
Camazotz
Camazotz
Votive
Camazotz
Level 125
God Stats
3W - 1L
1,896 SR
Queue Stats
134W - 141L
1,516 Elo+
Solo
Da Ji
Da Ji
miguel3335
Da Ji
Level 148
God Stats
0W - 2L
1,555 SR
Queue Stats
25W - 32L
1,563 Elo+
Solo
Team Averages
Level 147
1,634 SR
1,551 Elo+

VS

Team Averages
Level 121
1,636 SR
1,595 Elo+
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
DonQuike
Nike
Level 123
God Stats
4W - 1L
1,608 SR
Queue Stats
205W - 210L
1,616 Elo+
Solo
Nu Wa
Nu Wa
DontShootM8
Nu Wa
Level 132
God Stats
2W - 1L
1,873 SR
Queue Stats
139W - 132L
1,626 Elo+
Solo
Fenrir
Fenrir
Rocoulm
Fenrir
Level 128
God Stats
3W - 2L
1,527 SR
Queue Stats
303W - 285L
1,610 Elo+
Solo
Kukulkan
Kukulkan
TH3P4L3HORS3
Kukulkan
Level 67
God Stats
7W - 3L
1,670 SR
Queue Stats
442W - 442L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
7 / 5 / 6
10,813
832
14,019
11,974
4,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
CrywolfCataclasm
Sun Wukong
15
4 / 4 / 10
9,855
758
8,327
17,198
15,540
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 7 / 6
10,164
782
17,014
12,656
4,376
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
Votive
Camazotz
11
1 / 4 / 5
7,272
559
6,340
11,180
5,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
14
1 / 5 / 10
8,394
646
8,447
21,056
10,371
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
9 / 2 / 12
10,755
827
11,901
10,652
4,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nike
18
4 / 2 / 16
10,438
803
14,918
16,600
17,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
4 / 4 / 16
10,465
805
14,329
9,335
3,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Rocoulm
Fenrir
14
4 / 8 / 6
9,307
716
11,778
17,826
14,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
TH3P4L3HORS3
Kukulkan
18
4 / 2 / 12
10,833
833
14,374
11,305
6,082
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
87
17
Kills
25
25
Deaths
18
37
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
7
5
6
2
W
Rama
 
Rama
9
2
12
7.5
L
Sun Wukong
CrywolfCataclasm
Sun Wukong
4
4
10
2.25
W
Nike
4
2
16
6
W
4
4
16
3
L
4
7
6
1
W
Fenrir
Rocoulm
Fenrir
4
8
6
0.88
W
Kukulkan
TH3P4L3HORS3
Kukulkan
4
2
12
5
L
Camazotz
Votive
Camazotz
1
4
5
0.88
L
Da Ji
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,147
Damage
67,300
74,064
Taken
65,718
40,832
Mitigated
46,832
23,436
Healing
16,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
14,019
3,397
847
2,658
11,974
4,733
70
5,288
6,460
39,585
0
W
Rama
 
Rama
11,901
8,284
3,142
4,137
10,652
4,850
1,220
2,841
7,624
0
23,043
L
Sun Wukong
CrywolfCataclasm
Sun Wukong
8,327
1,407
3,116
4,601
17,198
15,540
0
6,698
9,895
0
17,375
W
Nike
14,918
1,478
0
2,602
16,600
17,524
308
2,551
13,705
392
25,756
W
14,329
6,049
366
1,065
9,335
3,489
3,038
1,539
7,686
26,806
0
L
17,014
5,754
159
253
12,656
4,376
0
5,720
6,560
0
43,702
W
Fenrir
Rocoulm
Fenrir
11,778
2,361
1,744
2,132
17,826
14,887
0
5,024
12,654
30
16,621
W
Kukulkan
TH3P4L3HORS3
Kukulkan
14,374
1,066
262
947
11,305
6,082
500
2,064
9,241
39,153
0
L
Camazotz
Votive
Camazotz
6,340
433
546
4,705
11,180
5,812
0
4,682
6,178
0
9,893
L
Da Ji
8,447
1,251
940
5,611
21,056
10,371
20
6,680
13,661
0
13,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,498
Gold Earned
51,798
141
Minions Killed
142
0
Camps Cleared
0
1,133,470
Distance Traveled
1,222,322
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,813
832
51
4
0
213,210
2
W
Rama
10,755
827
29
2
0
242,628
1
L
Sun Wukong
9,855
758
24
2
0
239,870
1
W
Nike
10,438
803
21
2
0
278,817
1
W
Nu Wa
10,465
805
25
2
0
221,009
1
L
Medusa
10,164
782
52
4
0
214,910
2
W
Fenrir
9,307
716
13
1
0
226,180
2
W
Kukulkan
10,833
833
54
4
0
253,688
0
L
Camazotz
7,272
559
6
0
0
231,568
0
L
Da Ji
8,394
646
8
1
0
233,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role