Player Matchup

Merlin
Merlin
CCRolen
Merlin
Level 108
God Stats
10W - 11L
1,518 SR
Queue Stats
80W - 62L
1,560 Elo+
Party 1
Hachiman
Hachiman
RuhRohRaggie
Hachiman
Level 106
God Stats
1W - 1L
1,259 SR
Queue Stats
186W - 139L
1,589 Elo+
Party 1
Serqet
Serqet
TC XannyPhant0m
Serqet
Level 127
God Stats
28W - 23L
1,656 SR
Queue Stats
149W - 134L
1,539 Elo+
Party 1
Team Averages
Level 114
1,477 SR
1,563 Elo+

VS

Team Averages
Level 87
1,776 SR
1,534 Elo+
Zeus
Zeus
AndreaSR00
Zeus
Level 14
God Stats
0W - 1L
1,701 SR
Queue Stats
4W - 12L
1,352 Elo+
Solo
Izanami
Izanami
MidnightSunsets
Izanami
Level 146
God Stats
1W - 4L
1,906 SR
Queue Stats
167W - 161L
1,670 Elo+
Party 2
Sylvanus
Sylvanus
POLAR NARWALS
Sylvanus
Level 102
God Stats
6W - 7L
1,722 SR
Queue Stats
106W - 95L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CCRolen
Merlin
14
3 / 1 / 9
10,799
675
16,377
6,606
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
RuhRohRaggie
Hachiman
17
10 / 4 / 4
12,131
758
18,171
11,943
5,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 1 / 10
10,461
654
6,000
12,528
12,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 5
8,810
551
3,166
12,897
3,818
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 2
9,924
620
8,827
16,885
5,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
POLAR NARWALS
Sylvanus
13
2 / 4 / 3
9,342
584
7,433
15,702
15,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
16
Kills
6
6
Deaths
16
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
Merlin
CCRolen
Merlin
3
1
9
7.5
L
4
4
2
1.25
L
Sylvanus
POLAR NARWALS
Sylvanus
2
4
3
0.88
W
Hachiman
RuhRohRaggie
Hachiman
10
4
4
3
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,548
Damage
19,426
31,077
Taken
45,484
20,519
Mitigated
25,069
6,325
Healing
6,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,166
1,001
0
198
12,897
3,818
120
4,496
7,857
15,500
0
W
Merlin
CCRolen
Merlin
16,377
296
0
462
6,606
2,415
968
3,122
3,484
49,698
0
L
8,827
4,532
0
0
16,885
5,944
451
5,775
10,658
0
40,177
L
Sylvanus
POLAR NARWALS
Sylvanus
7,433
1,858
2,032
4,531
15,702
15,307
270
5,123
9,954
22,634
4,486
W
Hachiman
RuhRohRaggie
Hachiman
18,171
9,546
0
4,597
11,943
5,259
1,252
3,782
8,161
0
73,763
W
6,000
1,523
0
1,266
12,528
12,845
307
3,869
8,659
0
11,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,391
Gold Earned
28,076
209
Minions Killed
155
11
Camps Cleared
4
871,050
Distance Traveled
706,007
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,810
551
32
2
0
235,086
2
W
Merlin
10,799
675
86
5
3
283,169
3
L
Izanami
9,924
620
81
5
4
223,456
3
L
Sylvanus
9,342
584
42
3
0
247,465
1
W
Hachiman
12,131
758
112
7
8
277,876
7
W
Serqet
10,461
654
11
1
0
310,005
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role