Player Matchup

Sun Wukong
Sun Wukong
NerfZhongKui
Sun Wukong
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 26L
2,005 Elo+
Party 2
Artio
Artio
xGuanMe
Artio
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
293W - 33L
1,985 Elo+
Party 2
Zeus
Zeus
xGuanYou
Zeus
Level 44
God Stats
18W - 1L
2,055 SR
Queue Stats
333W - 51L
1,976 Elo+
Party 2
Team Averages
Level 44
1,685 SR
1,989 Elo+

VS

Team Averages
Level 68
1,637 SR
1,594 Elo+
Fenrir
Fenrir
Coryyyy
Fenrir
Level 27
God Stats
11W - 4L
1,677 SR
Queue Stats
207W - 93L
1,646 Elo+
Party 1
Scylla
Scylla
MagmaFade
Scylla
Level 81
God Stats
22W - 30L
1,550 SR
Queue Stats
48W - 57L
1,497 Elo+
Solo
Cerberus
Cerberus
RickEU
Cerberus
Level 96
God Stats
16W - 9L
1,682 SR
Queue Stats
398W - 363L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NerfZhongKui
Sun Wukong
12
7 / 0 / 5
7,926
793
9,807
8,219
4,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
xGuanMe
Artio
11
0 / 0 / 10
6,894
689
3,047
9,530
7,484
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Zeus
13
7 / 1 / 6
7,860
786
15,004
5,617
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Coryyyy
Fenrir
7
0 / 5 / 1
5,552
555
3,978
11,145
4,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
MagmaFade
Scylla
9
1 / 8 / 0
5,808
581
4,272
8,422
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
RickEU
Cerberus
9
0 / 1 / 1
5,925
593
3,261
10,918
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
14
Kills
1
1
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Coryyyy
Fenrir
0
5
1
0.1
L
Scylla
MagmaFade
Scylla
1
8
0
0.13
W
Sun Wukong
NerfZhongKui
Sun Wukong
7
0
5
9.5
L
Cerberus
RickEU
Cerberus
0
1
1
0.5
W
Artio
xGuanMe
Artio
0
0
10
5
W
Zeus
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,858
Damage
11,511
23,366
Taken
30,485
13,851
Mitigated
12,877
8,871
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Coryyyy
Fenrir
3,978
419
0
1,534
11,145
4,679
0
6,211
4,608
0
8,238
L
Scylla
MagmaFade
Scylla
4,272
575
0
250
8,422
2,416
0
5,857
2,333
15,322
0
W
Sun Wukong
NerfZhongKui
Sun Wukong
9,807
2,440
0
2,729
8,219
4,614
162
2,232
5,815
0
31,167
L
Cerberus
RickEU
Cerberus
3,261
134
314
3,756
10,918
5,782
0
6,206
4,502
11,714
0
W
Artio
xGuanMe
Artio
3,047
557
1,950
2,585
9,530
7,484
264
3,008
6,426
12,537
0
W
Zeus
15,004
2,411
78
1,529
5,617
1,753
497
2,661
2,888
31,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,680
Gold Earned
17,285
109
Minions Killed
62
8
Camps Cleared
1
567,986
Distance Traveled
441,753
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,552
555
21
2
0
137,045
0
L
Scylla
5,808
581
25
3
1
142,631
2
W
Sun Wukong
7,926
793
45
5
3
187,705
2
L
Cerberus
5,925
593
16
2
0
162,077
0
W
Artio
6,894
689
24
2
1
195,060
4
W
Zeus
7,860
786
40
4
4
185,221
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role