Player Matchup

Cthulhu
Cthulhu
HIIMJOE555
Cthulhu
Level 6
God Stats
2W - 2L
1,373 SR
Queue Stats
2W - 5L
1,089 Elo+
Party 1
Freya
Freya
Only Goblin God
Freya
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 43L
1,483 Elo+
Party 1
Artemis
Artemis
Sandstorm325
Artemis
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,384 Elo+
Party 1
Team Averages
Level 44
1,458 SR
1,319 Elo+

VS

Team Averages
Level 116
1,462 SR
1,522 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Ripeen
Jormungandr
Level 88
God Stats
5W - 6L
1,572 SR
Queue Stats
286W - 221L
1,571 Elo+
Solo
Ra
Ra
YSG_Blackhawk
Ra
Level 138
God Stats
1W - 4L
1,314 SR
Queue Stats
118W - 132L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HIIMJOE555
Cthulhu
12
1 / 2 / 8
8,949
639
4,857
11,076
12,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
9 / 1 / 3
10,480
749
11,110
10,372
4,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Sandstorm325
Artemis
14
2 / 1 / 7
9,115
651
11,437
7,988
2,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 5 / 2
8,125
580
6,740
10,555
4,957
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Ripeen
Jormungandr
12
0 / 3 / 4
8,620
616
6,763
12,843
11,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 4 / 2
8,667
619
6,328
8,011
3,184
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
4
4
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
5
2
0.6
W
Cthulhu
HIIMJOE555
Cthulhu
1
2
8
2.5
W
9
1
3
10.5
L
Jormungandr
Ripeen
Jormungandr
0
3
4
0.67
W
Artemis
Sandstorm325
Artemis
2
1
7
5.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,404
Damage
19,831
29,436
Taken
31,409
19,162
Mitigated
19,578
10,277
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,740
227
1,290
1,878
10,555
4,957
0
6,852
3,703
14,092
0
W
Cthulhu
HIIMJOE555
Cthulhu
4,857
34
538
2,092
11,076
12,133
52
7,096
3,980
16,988
0
W
11,110
3,605
0
5,044
10,372
4,155
1,038
6,377
3,995
43,718
4,161
L
Jormungandr
Ripeen
Jormungandr
6,763
1,030
0
2,431
12,843
11,437
0
5,032
7,811
31,590
0
W
Artemis
Sandstorm325
Artemis
11,437
5,426
0
2,603
7,988
2,874
2,155
6,597
1,391
0
36,653
L
6,328
698
1,261
2,316
8,011
3,184
0
3,449
4,562
29,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,544
Gold Earned
25,412
154
Minions Killed
129
4
Camps Cleared
7
742,197
Distance Traveled
685,332
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,125
580
15
1
1
207,658
0
W
Cthulhu
8,949
639
34
2
1
246,525
0
W
Freya
10,480
749
66
5
1
238,669
3
L
Jormungandr
8,620
616
48
3
3
244,266
1
W
Artemis
9,115
651
54
4
2
257,003
8
L
Ra
8,667
619
66
5
3
233,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role