Player Matchup

Bellona
Bellona
CentauriAcrux
Bellona
Level 2
God Stats
6W - 4L
1,500 SR
Queue Stats
19W - 14L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Mase4102
Kukulkan
Level 2
God Stats
0W - 2L
1,309 SR
Queue Stats
0W - 3L
1,065 Elo+
Solo
Rama
Rama
Osman_zene
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
Raging Toxin
Ra
Level 29
God Stats
51W - 48L
1,507 SR
Queue Stats
188W - 212L
1,350 Elo+
Solo
King Arthur
King Arthur
qwertzuoipü
King Arthur
Level 8
God Stats
0W - 1L
1,287 SR
Queue Stats
7W - 10L
1,082 Elo+
Solo
Team Averages
Level 9
1,421 SR
1,299 Elo+

VS

Team Averages
Level 22
1,419 SR
1,356 Elo+
Chang'e
Chang'e
EspeonLv80
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Lord Ever8110
Skadi
Level 22
God Stats
2W - 2L
1,293 SR
Queue Stats
20W - 36L
1,241 Elo+
Solo
Ra
Ra
aurorka_3
Ra
Level 17
God Stats
9W - 2L
1,546 SR
Queue Stats
32W - 38L
1,187 Elo+
Solo
Izanami
Izanami
moudi_200
Izanami
Level 23
God Stats
7W - 8L
1,258 SR
Queue Stats
90W - 119L
1,351 Elo+
Solo
Da Ji
Da Ji
rsipwp
Da Ji
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
7 / 9 / 5
10,309
448
11,003
19,743
17,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
Mase4102
Kukulkan
6
0 / 11 / 1
6,646
289
337
6,996
1,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 10 / 1
8,857
385
3,019
15,434
4,669
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
20 / 12 / 4
12,225
532
24,260
25,468
10,013
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
qwertzuoipü
King Arthur
15
2 / 14 / 7
9,792
426
12,523
26,188
22,915
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
EspeonLv80
Chang'e
13
8 / 6 / 15
10,710
466
12,910
13,851
4,865
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 10 / 8
10,238
445
8,481
14,402
5,178
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
1 / 12 / 11
9,165
398
4,135
14,008
6,272
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
moudi_200
Izanami
19
17 / 2 / 14
13,531
588
21,698
12,955
5,775
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Da Ji
rsipwp
Da Ji
20
23 / 2 / 8
14,454
628
24,838
21,295
10,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
109
30
Kills
53
56
Deaths
32
18
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Bellona
7
9
5
1.06
W
Chang'e
EspeonLv80
Chang'e
8
6
15
2.58
W
4
10
8
0.8
L
Kukulkan
Mase4102
Kukulkan
0
11
1
0.05
L
1
10
1
0.15
L
20
12
4
1.83
W
1
12
11
0.54
W
Izanami
moudi_200
Izanami
17
2
14
12
L
King Arthur
qwertzuoipü
King Arthur
2
14
7
0.39
W
Da Ji
rsipwp
Da Ji
23
2
8
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,142
Damage
72,062
93,829
Taken
76,511
56,461
Mitigated
32,735
11,640
Healing
19,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
11,003
2,560
0
1,815
19,743
17,616
100
3,331
16,412
7,567
22,091
W
Chang'e
EspeonLv80
Chang'e
12,910
1,540
3,139
5,166
13,851
4,865
2,821
5,116
8,735
37,889
0
W
8,481
5,465
0
390
14,402
5,178
1,169
8,123
6,279
0
33,599
L
Kukulkan
Mase4102
Kukulkan
337
147
0
0
6,996
1,248
0
243
6,753
7,878
0
L
3,019
2,902
0
2,113
15,434
4,669
2,862
4,320
11,114
0
38,843
L
24,260
2,155
189
5,381
25,468
10,013
0
4,329
21,139
62,036
0
W
4,135
1,448
385
0
14,008
6,272
193
9,483
4,525
21,132
0
W
Izanami
moudi_200
Izanami
21,698
18,246
0
3,607
12,955
5,775
1,925
3,174
9,781
0
84,713
L
King Arthur
qwertzuoipü
King Arthur
12,523
1,179
0
2,142
26,188
22,915
314
4,822
21,366
16,588
31,384
W
Da Ji
rsipwp
Da Ji
24,838
9,664
0
7,194
21,295
10,645
5,847
5,449
15,846
0
105,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,829
Gold Earned
58,098
266
Minions Killed
405
0
Camps Cleared
0
1,572,699
Distance Traveled
1,962,286
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,309
448
29
1
0
356,456
1
W
Chang'e
10,710
466
56
2
0
384,283
3
W
Skadi
10,238
445
62
3
0
363,894
0
L
Kukulkan
6,646
289
16
1
0
193,854
3
L
Rama
8,857
385
66
3
0
328,511
0
L
Ra
12,225
532
87
4
0
336,285
0
W
Ra
9,165
398
33
1
0
320,626
0
W
Izanami
13,531
588
121
5
0
419,470
0
L
King Arthur
9,792
426
68
3
0
357,593
0
W
Da Ji
14,454
628
133
6
0
474,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role