Player Matchup

Nike
Nike
ThatGuyPV
Nike
Level 27
God Stats
6W - 2L
1,615 SR
Queue Stats
70W - 77L
1,429 Elo+
Solo
Fenrir
Fenrir
Tëmpest
Fenrir
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
irondeathstroke
Ah Muzen Cab
Level 28
God Stats
8W - 4L
1,661 SR
Queue Stats
108W - 105L
1,382 Elo+
Solo
Athena
Athena
salad13
Athena
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
8W - 8L
1,353 Elo+
Solo
Kukulkan
Kukulkan
xDedMothx
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 13
1,555 SR
1,433 Elo+

VS

Team Averages
Level 16
1,400 SR
1,275 Elo+
Yemoja
Yemoja
IPQQPOnKids
Yemoja
Level 29
God Stats
0W - 2L
1,256 SR
Queue Stats
125W - 159L
1,416 Elo+
Solo
King Arthur
King Arthur
Mankey14
King Arthur
Level 7
God Stats
7W - 12L
1,241 SR
Queue Stats
8W - 16L
1,192 Elo+
Solo
Ravana
Ravana
anmitachi
Ravana
Level 18
God Stats
2W - 2L
1,603 SR
Queue Stats
59W - 73L
1,266 Elo+
Party 1
Artemis
Artemis
sxk__9
Artemis
Level 6
God Stats
1W - 3L
1,398 SR
Queue Stats
1W - 11L
1,064 Elo+
Party 1
Olorun
Olorun
vaporray
Olorun
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
5 / 0 / 4
9,268
618
7,271
8,070
5,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
Tëmpest
Fenrir
15
7 / 0 / 4
9,263
618
11,035
11,786
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
irondeathstroke
Ah Muzen Cab
14
7 / 0 / 5
8,970
598
10,522
7,805
2,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Athena
salad13
Athena
12
6 / 0 / 6
8,815
588
3,984
6,398
4,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
xDedMothx
Kukulkan
12
1 / 1 / 0
7,695
513
2,489
3,508
1,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
7
0 / 5 / 0
5,636
376
1,645
11,589
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Mankey14
King Arthur
11
0 / 5 / 0
6,501
433
2,924
13,372
5,208
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
anmitachi
Ravana
10
1 / 6 / 0
6,134
409
5,330
8,922
2,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
sxk__9
Artemis
8
0 / 4 / 0
5,453
364
1,465
4,514
1,068
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
vaporray
Olorun
10
0 / 6 / 0
6,296
420
1,851
9,553
3,596
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
1
26
Kills
1
1
Deaths
26
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
5
0
0
L
King Arthur
Mankey14
King Arthur
0
5
0
0
W
Nike
5
0
4
7
W
Fenrir
Tëmpest
Fenrir
7
0
4
9
L
Ravana
anmitachi
Ravana
1
6
0
0.17
W
Ah Muzen Cab
irondeathstroke
Ah Muzen Cab
7
0
5
9.5
W
Athena
salad13
Athena
6
0
6
9
L
Artemis
sxk__9
Artemis
0
4
0
0
L
Olorun
vaporray
Olorun
0
6
0
0
W
Kukulkan
xDedMothx
Kukulkan
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,301
Damage
13,215
37,567
Taken
47,950
18,542
Mitigated
18,476
15,333
Healing
7,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
1,645
420
74
587
11,589
5,803
0
2,212
9,377
15,847
0
L
King Arthur
Mankey14
King Arthur
2,924
151
0
2,921
13,372
5,208
0
739
12,065
0
32,691
W
Nike
7,271
476
0
2,228
8,070
5,501
1,269
81
7,989
2,077
45,988
W
Fenrir
Tëmpest
Fenrir
11,035
3,062
0
7,042
11,786
4,599
1,457
365
11,421
0
56,894
L
Ravana
anmitachi
Ravana
5,330
882
0
1,790
8,922
2,801
0
639
8,103
0
26,246
W
Ah Muzen Cab
irondeathstroke
Ah Muzen Cab
10,522
6,211
0
4,192
7,805
2,760
1,958
1,016
6,789
0
69,094
W
Athena
salad13
Athena
3,984
1,564
0
1,641
6,398
4,582
359
907
5,491
18,143
0
L
Artemis
sxk__9
Artemis
1,465
554
0
373
4,514
1,068
0
1,080
3,434
0
18,516
L
Olorun
vaporray
Olorun
1,851
765
214
1,608
9,553
3,596
0
2,224
7,329
32,295
343
W
Kukulkan
xDedMothx
Kukulkan
2,489
334
0
230
3,508
1,100
1,903
1,127
2,381
32,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,011
Gold Earned
30,020
437
Minions Killed
247
0
Camps Cleared
0
1,476,337
Distance Traveled
1,143,899
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,636
376
42
3
0
199,207
1
L
King Arthur
6,501
433
59
4
0
262,135
1
W
Nike
9,268
618
115
8
0
269,026
0
W
Fenrir
9,263
618
100
7
0
324,583
2
L
Ravana
6,134
409
44
3
0
250,215
0
W
Ah Muzen Cab
8,970
598
114
8
0
302,668
0
W
Athena
8,815
588
26
2
0
324,026
3
L
Artemis
5,453
364
42
3
0
230,236
0
L
Olorun
6,296
420
60
4
0
202,106
0
W
Kukulkan
7,695
513
82
5
0
256,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role