Player Matchup

Nox
Nox
 
Nox
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BendingWheat787
Geb
Level 10
God Stats
2W - 17L
1,230 SR
Queue Stats
20W - 38L
1,197 Elo+
Solo
Sun Wukong
Sun Wukong
Jesus90323
Sun Wukong
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 57L
1,319 Elo+
Solo
Fenrir
Fenrir
ROCK KINGSTON
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 29L
1,442 Elo+
Solo
Olorun
Olorun
hagga_40tena
Olorun
Level 6
God Stats
2W - 3L
1,467 SR
Queue Stats
5W - 9L
1,320 Elo+
Solo
Team Averages
Level 12
1,439 SR
1,356 Elo+

VS

Team Averages
Level 24
1,474 SR
1,377 Elo+
Ra
Ra
M43LolekAk47
Ra
Level 29
God Stats
53W - 36L
1,570 SR
Queue Stats
311W - 284L
1,476 Elo+
Solo
Apollo
Apollo
kilu4good
Apollo
Level 17
God Stats
6W - 1L
1,500 SR
Queue Stats
21W - 27L
1,328 Elo+
Solo
Gilgamesh
Gilgamesh
mentira-movido2
Gilgamesh
Level 21
God Stats
11W - 6L
1,490 SR
Queue Stats
43W - 56L
1,281 Elo+
Solo
Tsukuyomi
Tsukuyomi
shadowmidnight20
Tsukuyomi
Level 26
God Stats
2W - 0L
1,741 SR
Queue Stats
48W - 37L
1,409 Elo+
Solo
Thanatos
Thanatos
thebrothers9999
Thanatos
Level 29
God Stats
1W - 3L
1,072 SR
Queue Stats
38W - 28L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
1 / 7 / 7
11,729
1,066
15,826
15,331
5,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 8 / 2
9,596
872
3,007
12,539
4,571
Sun Wukong
Jesus90323
Sun Wukong
16
2 / 3 / 2
10,478
953
5,896
17,248
14,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
7 / 12 / 2
12,559
1,142
18,711
29,910
12,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Olorun
15
0 / 1 / 0
8,629
784
353
822
188
Team 1 Tickets

0

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 14
12,458
1,133
12,879
8,085
2,657
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
kilu4good
Apollo
18
4 / 3 / 16
11,608
1,055
14,203
7,729
2,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
mentira-movido2
Gilgamesh
18
6 / 2 / 16
12,690
1,154
13,686
13,800
11,986
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
18
7 / 3 / 8
11,894
1,081
13,999
13,169
7,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
18
8 / 2 / 12
12,196
1,109
13,743
13,259
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
97
10
Kills
31
31
Deaths
11
13
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
7
7
0.64
L
0
8
2
0.13
L
Sun Wukong
Jesus90323
Sun Wukong
2
3
2
1
W
6
1
14
13
L
7
12
2
0.67
L
Olorun
0
1
0
0
W
Apollo
kilu4good
Apollo
4
3
16
4
W
Gilgamesh
mentira-movido2
Gilgamesh
6
2
16
7
W
Tsukuyomi
7
3
8
3.67
W
Thanatos
8
2
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,793
Damage
68,510
75,850
Taken
56,042
37,887
Mitigated
29,640
1,935
Healing
19,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
15,826
844
0
0
15,331
5,646
0
3,123
12,208
39,393
0
L
3,007
827
0
0
12,539
4,571
0
2,889
9,650
11,089
0
L
Sun Wukong
Jesus90323
Sun Wukong
5,896
1,075
0
961
17,248
14,630
0
3,457
13,791
232
17,821
W
12,879
79
3,189
3,309
8,085
2,657
0
2,168
5,827
37,561
0
L
18,711
3,336
0
924
29,910
12,852
0
6,850
23,060
0
25,141
L
Olorun
353
148
0
50
822
188
0
0
822
353
0
W
Apollo
kilu4good
Apollo
14,203
6,522
0
758
7,729
2,669
0
1,648
5,916
0
31,648
W
Gilgamesh
mentira-movido2
Gilgamesh
13,686
2,580
2,056
2,066
13,800
11,986
0
5,625
7,870
8,189
20,044
W
Tsukuyomi
13,999
3,914
116
1,193
13,169
7,332
0
4,714
6,756
0
37,560
W
Thanatos
13,743
5,662
0
6,643
13,259
4,996
0
5,166
8,059
0
35,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,991
Gold Earned
60,846
109
Minions Killed
228
1
Camps Cleared
10
737,576
Distance Traveled
1,115,945
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,729
1,066
66
6
0
227,112
0
L
Geb
9,596
872
9
1
0
115,339
0
L
Sun Wukong
10,478
953
21
2
0
202,002
0
W
Ra
12,458
1,133
62
6
2
259,401
3
L
Fenrir
12,559
1,142
13
1
1
186,074
0
L
Olorun
8,629
784
0
0
0
7,049
1
W
Apollo
11,608
1,055
29
3
1
188,160
0
W
Gilgamesh
12,690
1,154
27
2
0
226,476
0
W
Tsukuyomi
11,894
1,081
47
4
2
203,984
0
W
Thanatos
12,196
1,109
63
6
5
237,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role