Player Matchup

Janus
Janus
ArcaniusJ
Janus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,546 Elo+
Party 2
The Morrigan
The Morrigan
Darkrabbit97
The Morrigan
Level 112
God Stats
3W - 1L
1,558 SR
Queue Stats
336W - 253L
1,572 Elo+
Party 2
Sobek
Sobek
Gliker
Sobek
Level 29
God Stats
1W - 0L
1,703 SR
Queue Stats
18W - 11L
1,584 Elo+
Party 2
Achilles
Achilles
derplordofdeath
Achilles
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 34L
1,616 Elo+
Party 2
Ullr
Ullr
xXLyingEchoXx
Ullr
Level 74
God Stats
3W - 0L
1,576 SR
Queue Stats
13W - 7L
1,644 Elo+
Party 2
Team Averages
Level 71
1,567 SR
1,593 Elo+

VS

Team Averages
Level 78
1,438 SR
1,455 Elo+
He Bo
He Bo
DanielHeals
He Bo
Level 103
God Stats
1W - 3L
1,464 SR
Queue Stats
139W - 144L
1,474 Elo+
Party 3
Sol
Sol
FlameKeeper98
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,458 Elo+
Party 1
Raijin
Raijin
Myzery27
Raijin
Level 144
God Stats
0W - 1L
1,362 SR
Queue Stats
4W - 3L
1,576 Elo+
Party 1
Rama
Rama
ZackeyX
Rama
Level 87
God Stats
1W - 3L
1,365 SR
Queue Stats
156W - 164L
1,464 Elo+
Party 3
Zeus
Zeus
im_2NaStY
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,302 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ArcaniusJ
Janus
16
3 / 2 / 12
9,332
778
6,654
5,877
2,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
Darkrabbit97
The Morrigan
17
5 / 3 / 10
10,059
838
7,371
5,462
2,533
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
Gliker
Sobek
16
4 / 2 / 14
10,349
862
6,701
15,002
20,273
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
17
8 / 4 / 13
10,606
884
11,858
14,103
19,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
6 / 1 / 12
10,329
861
10,628
10,077
4,535
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 6
9,564
797
7,889
8,444
2,972
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 5 / 9
9,023
752
8,653
9,534
3,445
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Myzery27
Raijin
16
2 / 4 / 7
9,743
812
7,469
8,579
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
ZackeyX
Rama
16
6 / 5 / 6
9,833
819
9,011
10,344
3,859
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
13
0 / 8 / 2
7,901
658
3,521
9,775
3,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
42
26
Kills
12
12
Deaths
26
61
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Janus
ArcaniusJ
Janus
3
2
12
4.5
L
4
4
6
1.75
W
The Morrigan
Darkrabbit97
The Morrigan
5
3
10
3.33
L
0
5
9
0.9
W
Sobek
Gliker
Sobek
4
2
14
5.5
L
Raijin
Myzery27
Raijin
2
4
7
1.38
L
Rama
ZackeyX
Rama
6
5
6
1.8
W
Achilles
8
4
13
3.63
L
Zeus
0
8
2
0.13
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,212
Damage
36,543
50,521
Taken
46,676
49,186
Mitigated
17,009
17,904
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
ArcaniusJ
Janus
6,654
50
370
279
5,877
2,785
1,027
4,009
1,868
11,594
0
L
7,889
317
982
1,465
8,444
2,972
635
3,053
5,391
14,551
0
W
The Morrigan
Darkrabbit97
The Morrigan
7,371
1,200
1,804
439
5,462
2,533
1,576
3,706
1,756
27,008
0
L
8,653
2,937
213
2,565
9,534
3,445
33
4,933
4,601
23,328
0
W
Sobek
Gliker
Sobek
6,701
620
1,146
4,611
15,002
20,273
397
7,193
7,809
15,639
0
L
Raijin
Myzery27
Raijin
7,469
504
226
326
8,579
3,490
903
4,897
3,682
25,600
0
L
Rama
ZackeyX
Rama
9,011
7,846
1,350
2,473
10,344
3,859
1,269
4,194
6,150
0
19,623
W
Achilles
11,858
3,988
1,869
3,244
14,103
19,060
55
5,083
9,020
0
15,492
L
Zeus
3,521
698
482
465
9,775
3,243
0
3,649
6,126
11,741
0
W
10,628
2,860
2,147
1,995
10,077
4,535
2,383
7,541
2,536
0
20,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,675
Gold Earned
46,064
100
Minions Killed
117
0
Camps Cleared
0
1,171,835
Distance Traveled
1,019,431
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,332
778
16
1
0
235,630
0
L
He Bo
9,564
797
11
1
0
223,378
0
W
The Morrigan
10,059
838
40
3
0
202,591
1
L
Sol
9,023
752
20
2
0
225,916
1
W
Sobek
10,349
862
9
1
0
239,873
1
L
Raijin
9,743
812
47
4
0
197,057
1
L
Rama
9,833
819
26
2
0
197,906
0
W
Achilles
10,606
884
10
1
0
256,875
0
L
Zeus
7,901
658
13
1
0
175,174
0
W
Ullr
10,329
861
25
2
0
236,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role