Player Matchup

Hel
Hel
 
Hel
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Mankey14
King Arthur
Level 7
God Stats
7W - 12L
1,088 SR
Queue Stats
8W - 16L
965 Elo+
Solo
Hun Batz
Hun Batz
ParagonFairy
Hun Batz
Level 12
God Stats
3W - 2L
1,648 SR
Queue Stats
20W - 36L
1,298 Elo+
Solo
Anhur
Anhur
TORKK8695
Anhur
Level 17
God Stats
7W - 5L
1,591 SR
Queue Stats
21W - 23L
1,312 Elo+
Solo
Ares
Ares
Vladimirovna
Ares
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 4L
1,194 Elo+
Solo
Team Averages
Level 14
1,466 SR
1,254 Elo+

VS

Team Averages
Level 10
1,370 SR
1,374 Elo+
Nox
Nox
Abi09
Nox
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ymir
Ymir
Ducky722
Ymir
Level 8
God Stats
2W - 2L
1,252 SR
Queue Stats
25W - 34L
1,424 Elo+
Solo
Sun Wukong
Sun Wukong
Goodzilláx
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
SpiffyWombat
Rama
Level 16
God Stats
0W - 3L
1,149 SR
Queue Stats
8W - 32L
1,155 Elo+
Solo
Fenrir
Fenrir
xzRBNzx
Fenrir
Level 17
God Stats
3W - 4L
1,451 SR
Queue Stats
19W - 16L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
11 / 1 / 0
8,430
703
7,239
6,966
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Mankey14
King Arthur
11
1 / 0 / 2
6,679
557
1,326
4,702
1,762
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
ParagonFairy
Hun Batz
10
2 / 4 / 2
6,381
532
1,528
6,850
2,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
TORKK8695
Anhur
9
3 / 0 / 4
6,166
514
4,766
2,892
937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
3 / 2 / 3
6,344
529
3,729
7,159
4,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Abi09
Nox
6
0 / 6 / 0
4,404
367
565
4,590
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
9
2 / 1 / 1
6,269
522
2,651
7,819
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Goodzilláx
Sun Wukong
7
0 / 5 / 2
5,016
418
1,940
7,591
3,272
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 4 / 2
5,578
465
2,406
7,090
2,029
Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
xzRBNzx
Fenrir
11
4 / 4 / 1
6,759
563
3,975
7,405
2,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
20
Kills
6
7
Deaths
20
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
11
1
0
11
L
Nox
Abi09
Nox
0
6
0
0
L
Ymir
2
1
1
2.5
L
Sun Wukong
Goodzilláx
Sun Wukong
0
5
2
0.2
W
King Arthur
Mankey14
King Arthur
1
0
2
2
W
Hun Batz
ParagonFairy
Hun Batz
2
4
2
0.75
L
0
4
2
0.25
W
Anhur
TORKK8695
Anhur
3
0
4
5
W
3
2
3
2.25
L
Fenrir
xzRBNzx
Fenrir
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,588
Damage
11,537
28,569
Taken
34,495
11,249
Mitigated
13,554
9,073
Healing
7,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,239
317
0
3,213
6,966
2,432
278
1,143
5,823
43,755
0
L
Nox
Abi09
Nox
565
565
0
0
4,590
1,391
150
2,383
2,093
8,108
0
L
Ymir
2,651
579
101
2,743
7,819
4,010
204
1,860
5,908
17,104
0
L
Sun Wukong
Goodzilláx
Sun Wukong
1,940
813
0
1,057
7,591
3,272
283
906
6,685
0
18,366
W
King Arthur
Mankey14
King Arthur
1,326
399
0
1,453
4,702
1,762
48
30
4,672
0
30,022
W
Hun Batz
ParagonFairy
Hun Batz
1,528
588
0
1,800
6,850
2,044
14
127
6,723
0
26,913
L
2,406
2,040
0
1,785
7,090
2,029
402
2,853
4,083
0
27,473
W
Anhur
TORKK8695
Anhur
4,766
2,632
0
941
2,892
937
448
533
2,359
0
24,094
W
3,729
216
0
1,666
7,159
4,074
305
1,655
5,504
16,369
0
L
Fenrir
xzRBNzx
Fenrir
3,975
893
148
1,941
7,405
2,852
0
2,513
4,758
0
32,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,000
Gold Earned
28,026
269
Minions Killed
200
0
Camps Cleared
0
1,126,704
Distance Traveled
944,207
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,430
703
84
7
0
231,005
1
L
Nox
4,404
367
16
1
0
143,060
0
L
Ymir
6,269
522
27
2
0
200,020
1
L
Sun Wukong
5,016
418
31
3
0
183,872
1
W
King Arthur
6,679
557
73
6
0
241,062
0
W
Hun Batz
6,381
532
52
4
0
235,854
1
L
Rama
5,578
465
56
5
0
176,967
0
W
Anhur
6,166
514
41
3
0
214,674
1
W
Ares
6,344
529
19
2
0
204,109
4
L
Fenrir
6,759
563
70
6
0
240,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role