Player Matchup

Cliodhna
Cliodhna
Driving Bus
Cliodhna
Level 159
God Stats
2W - 3L
1,748 SR
Queue Stats
883W - 898L
1,517 Elo+
Solo
Nu Wa
Nu Wa
EmppuWemppu
Nu Wa
Level 122
God Stats
8W - 5L
1,627 SR
Queue Stats
374W - 367L
1,535 Elo+
Solo
Sylvanus
Sylvanus
Kirasaie
Sylvanus
Level 156
God Stats
0W - 1L
1,449 SR
Queue Stats
8W - 8L
1,654 Elo+
Party 1
Kuzenbo
Kuzenbo
Tsumikalr
Kuzenbo
Level 158
God Stats
0W - 1L
1,266 SR
Queue Stats
33W - 31L
1,582 Elo+
Party 1
Vamana
Vamana
Turiandor
Vamana
Level 128
God Stats
2W - 7L
1,350 SR
Queue Stats
524W - 527L
1,517 Elo+
Solo
Team Averages
Level 145
1,488 SR
1,561 Elo+

VS

Team Averages
Level 149
1,600 SR
1,529 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DeadlyDancer
Janus
Level 156
God Stats
4W - 1L
1,533 SR
Queue Stats
90W - 107L
1,514 Elo+
Solo
Cu Chulainn
Cu Chulainn
FifthFortune
Cu Chulainn
Level 121
God Stats
1W - 1L
1,319 SR
Queue Stats
48W - 50L
1,543 Elo+
Party 2
Zhong Kui
Zhong Kui
MittiZ
Zhong Kui
Level 157
God Stats
4W - 0L
1,723 SR
Queue Stats
215W - 203L
1,556 Elo+
Solo
Cabrakan
Cabrakan
shayder
Cabrakan
Level 153
God Stats
1W - 0L
1,921 SR
Queue Stats
45W - 48L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Driving Bus
Cliodhna
18
10 / 5 / 11
11,588
828
25,364
19,829
13,364
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 5 / 13
10,556
754
22,515
13,788
6,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Kirasaie
Sylvanus
16
3 / 5 / 18
10,917
780
15,981
21,004
29,026
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Tsumikalr
Kuzenbo
16
1 / 5 / 18
10,322
737
14,634
24,545
36,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vamana
Turiandor
Vamana
16
5 / 5 / 14
10,779
770
17,260
21,610
14,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
5 / 6 / 13
11,908
851
7,251
24,973
29,976
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 4 / 14
10,861
776
24,112
14,630
7,545
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
FifthFortune
Cu Chulainn
17
1 / 3 / 20
10,175
727
20,256
24,348
27,002
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
MittiZ
Zhong Kui
20
13 / 5 / 10
12,705
908
20,815
23,512
27,481
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cabrakan
shayder
Cabrakan
16
2 / 6 / 21
11,269
805
12,415
24,411
27,632
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
103
24
Kills
25
25
Deaths
24
74
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
6
13
1.92
W
4
4
14
2.75
L
Cliodhna
Driving Bus
Cliodhna
10
5
11
3.1
L
5
5
13
2.3
W
Cu Chulainn
FifthFortune
Cu Chulainn
1
3
20
3.67
L
Sylvanus
Kirasaie
Sylvanus
3
5
18
2.4
W
Zhong Kui
MittiZ
Zhong Kui
13
5
10
3.6
L
Kuzenbo
Tsumikalr
Kuzenbo
1
5
18
2
L
Vamana
Turiandor
Vamana
5
5
14
2.4
W
Cabrakan
shayder
Cabrakan
2
6
21
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,754
Damage
84,849
100,776
Taken
111,874
100,219
Mitigated
119,636
31,602
Healing
52,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
7,251
1,046
15,746
10,061
24,973
29,976
653
12,529
11,544
0
15,962
W
24,112
1,408
2,001
2,557
14,630
7,545
1,047
7,225
7,012
52,801
0
L
Cliodhna
Driving Bus
Cliodhna
25,364
2,374
1,426
3,271
19,829
13,364
638
12,433
7,059
0
40,296
L
22,515
3,790
2,359
1,659
13,788
6,885
1,633
9,525
4,176
42,188
0
W
Cu Chulainn
FifthFortune
Cu Chulainn
20,256
2,439
975
4,090
24,348
27,002
950
7,689
16,064
6,987
27,858
L
Sylvanus
Kirasaie
Sylvanus
15,981
3,176
6,872
5,564
21,004
29,026
220
12,639
8,007
22,622
0
W
Zhong Kui
MittiZ
Zhong Kui
20,815
2,466
2,313
6,032
23,512
27,481
1,762
10,156
12,594
42,792
0
L
Kuzenbo
Tsumikalr
Kuzenbo
14,634
3,646
1,515
3,278
24,545
36,351
277
13,823
10,024
24,960
0
L
Vamana
Turiandor
Vamana
17,260
7,593
907
4,751
21,610
14,593
615
12,095
9,087
0
28,652
W
Cabrakan
shayder
Cabrakan
12,415
1,435
4,357
3,947
24,411
27,632
1,075
13,639
9,991
23,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,162
Gold Earned
56,918
116
Minions Killed
173
0
Camps Cleared
0
1,200,184
Distance Traveled
1,231,811
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,908
851
2
0
0
237,302
3
W
Janus
10,861
776
61
4
0
249,245
2
L
Cliodhna
11,588
828
39
3
0
253,962
1
L
Nu Wa
10,556
754
37
3
0
220,875
1
W
Cu Chulainn
10,175
727
39
3
0
280,515
1
L
Sylvanus
10,917
780
8
1
0
225,450
0
W
Zhong Kui
12,705
908
47
3
0
240,966
0
L
Kuzenbo
10,322
737
10
1
0
237,455
3
L
Vamana
10,779
770
22
2
0
262,442
0
W
Cabrakan
11,269
805
24
2
0
223,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role