Player Matchup

Olorun
Olorun
GuidoyOctavio25
Olorun
Level 67
God Stats
4W - 2L
1,717 SR
Queue Stats
40W - 39L
1,442 Elo+
Party 1
Neith
Neith
NZ-TimeWar
Neith
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Skrotez
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
ThoGui35
Fenrir
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
unasked_inhaler2
Yemoja
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 9L
1,391 Elo+
Party 1
Team Averages
Level 19
1,543 SR
1,467 Elo+

VS

Team Averages
Level 20
1,480 SR
1,347 Elo+
Hades
Hades
A_savvage
Hades
Level 28
God Stats
7W - 7L
1,583 SR
Queue Stats
16W - 22L
1,375 Elo+
Solo
Anubis
Anubis
Datt_Ninja_O
Anubis
Level 14
God Stats
5W - 7L
1,357 SR
Queue Stats
19W - 25L
1,226 Elo+
Solo
Izanami
Izanami
alamortician
Izanami
Level 26
God Stats
20W - 21L
1,461 SR
Queue Stats
93W - 131L
1,303 Elo+
Solo
Nox
Nox
fredyboyy
Nox
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
hunjon
Da Ji
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 54L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,153
559
3,296
8,141
2,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
6
0 / 6 / 4
4,570
415
2,986
5,172
1,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Skrotez
Sun Wukong
4
0 / 7 / 1
4,169
379
150
5,806
2,366
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
ThoGui35
Fenrir
7
1 / 10 / 1
4,735
430
2,692
9,233
2,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
4 / 1 / 0
5,670
515
1,639
6,328
3,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
A_savvage
Hades
11
9 / 2 / 3
6,905
628
8,106
7,332
4,323
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
10
3 / 1 / 2
6,156
560
2,966
3,363
1,505
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
alamortician
Izanami
9
6 / 2 / 5
6,770
615
6,689
8,207
2,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 2 / 5
5,241
476
2,445
4,230
1,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
hunjon
Da Ji
11
8 / 0 / 2
6,888
626
3,685
5,141
1,715
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
7
Kills
27
28
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hades
A_savvage
Hades
9
2
3
5.25
W
Anubis
3
1
2
4
L
2
4
1
0.63
L
Neith
0
6
4
0.33
L
Sun Wukong
Skrotez
Sun Wukong
0
7
1
0.07
L
Fenrir
ThoGui35
Fenrir
1
10
1
0.15
W
Izanami
alamortician
Izanami
6
2
5
4.25
W
1
2
5
1.75
W
Da Ji
hunjon
Da Ji
8
0
2
9
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,763
Damage
23,891
34,680
Taken
28,273
12,870
Mitigated
11,682
6,247
Healing
7,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
A_savvage
Hades
8,106
710
591
2,325
7,332
4,323
368
602
6,730
32,187
0
W
Anubis
2,966
144
78
954
3,363
1,505
1,766
679
2,684
31,319
0
L
3,296
1,308
96
3,119
8,141
2,915
36
3,710
4,431
32,078
3,397
L
Neith
2,986
1,305
0
143
5,172
1,819
0
2,418
2,754
0
10,569
L
Sun Wukong
Skrotez
Sun Wukong
150
0
0
0
5,806
2,366
0
1,894
3,912
0
5,565
L
Fenrir
ThoGui35
Fenrir
2,692
1,119
0
745
9,233
2,238
240
1,931
7,302
0
11,780
W
Izanami
alamortician
Izanami
6,689
5,652
0
2,953
8,207
2,375
793
906
7,301
0
34,311
W
2,445
519
0
441
4,230
1,764
760
1,805
2,425
9,849
0
W
Da Ji
hunjon
Da Ji
3,685
1,167
0
41
5,141
1,715
0
515
4,626
0
30,166
L
1,639
393
507
1,637
6,328
3,532
0
3,564
2,764
10,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,297
Gold Earned
31,960
144
Minions Killed
268
0
Camps Cleared
0
922,370
Distance Traveled
926,717
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,905
628
53
5
0
203,534
3
W
Anubis
6,156
560
62
6
0
167,014
3
L
Olorun
6,153
559
75
7
0
194,042
1
L
Neith
4,570
415
18
2
0
158,769
0
L
Sun Wukong
4,169
379
8
1
0
179,151
0
L
Fenrir
4,735
430
24
2
0
199,778
0
W
Izanami
6,770
615
70
6
0
172,400
0
W
Nox
5,241
476
17
2
0
151,419
4
W
Da Ji
6,888
626
66
6
0
232,350
0
L
Yemoja
5,670
515
19
2
0
190,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role