Player Matchup

Agni
Agni
CheekClapper510
Agni
Level 67
God Stats
8W - 11L
1,393 SR
Queue Stats
37W - 48L
1,301 Elo+
Solo
Sol
Sol
DarkLavatory
Sol
Level 55
God Stats
10W - 16L
1,423 SR
Queue Stats
128W - 165L
1,299 Elo+
Party 2
Yemoja
Yemoja
Dreazy991
Yemoja
Level 44
God Stats
45W - 37L
1,522 SR
Queue Stats
147W - 164L
1,331 Elo+
Party 2
Izanami
Izanami
OceanBreezyBoi
Izanami
Level 28
God Stats
9W - 7L
1,419 SR
Queue Stats
55W - 68L
1,325 Elo+
Party 2
Nu Wa
Nu Wa
ZRCbored
Nu Wa
Level 68
God Stats
119W - 126L
1,524 SR
Queue Stats
120W - 128L
1,434 Elo+
Solo
Team Averages
Level 52
1,456 SR
1,338 Elo+

VS

Team Averages
Level 76
1,402 SR
1,369 Elo+
Hun Batz
Hun Batz
DECREPIT617
Hun Batz
Level 91
God Stats
12W - 16L
1,405 SR
Queue Stats
67W - 79L
1,336 Elo+
Solo
Skadi
Skadi
H0tpepperz
Skadi
Level 60
God Stats
13W - 16L
1,397 SR
Queue Stats
260W - 284L
1,332 Elo+
Party 1
Anubis
Anubis
JinxedDreamer
Anubis
Level 45
God Stats
28W - 21L
1,352 SR
Queue Stats
164W - 213L
1,332 Elo+
Party 1
Achilles
Achilles
Viiseryonn
Achilles
Level 69
God Stats
19W - 10L
1,477 SR
Queue Stats
48W - 44L
1,438 Elo+
Solo
Sylvanus
Sylvanus
mcsuseyou
Sylvanus
Level 116
God Stats
4W - 5L
1,377 SR
Queue Stats
160W - 197L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 3
5,179
432
2,836
7,940
1,608
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 4 / 0
6,841
570
5,453
7,489
1,528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Dreazy991
Yemoja
8
1 / 4 / 7
6,173
514
4,469
10,668
4,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
4 / 4 / 4
6,190
516
8,345
7,675
1,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
ZRCbored
Nu Wa
10
0 / 1 / 0
6,155
513
5,208
2,720
781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DECREPIT617
Hun Batz
12
9 / 0 / 2
7,462
622
9,064
7,238
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
9
4 / 5 / 2
6,111
509
5,992
8,524
2,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 1 / 7
6,990
583
3,598
6,739
3,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Achilles
Viiseryonn
Achilles
11
1 / 0 / 1
6,294
525
2,491
7,578
5,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
mcsuseyou
Sylvanus
9
1 / 2 / 8
6,476
540
4,972
11,680
7,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
8
Kills
17
17
Deaths
8
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Hun Batz
DECREPIT617
Hun Batz
9
0
2
10
L
2
4
0
0.5
L
Yemoja
Dreazy991
Yemoja
1
4
7
1.13
W
Skadi
4
5
2
1
W
2
1
7
5.5
L
4
4
4
1.5
W
Achilles
Viiseryonn
Achilles
1
0
1
1.5
L
Nu Wa
ZRCbored
Nu Wa
0
1
0
0
W
Sylvanus
mcsuseyou
Sylvanus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,311
Damage
26,117
36,492
Taken
41,759
10,243
Mitigated
20,245
8,982
Healing
17,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,836
202
62
1,566
7,940
1,608
0
788
7,110
19,038
0
W
Hun Batz
DECREPIT617
Hun Batz
9,064
1,604
0
2,988
7,238
2,169
450
3,458
3,694
0
35,988
L
5,453
1,870
0
1,678
7,489
1,528
616
2,458
4,989
40,821
0
L
Yemoja
Dreazy991
Yemoja
4,469
773
1,610
2,507
10,668
4,431
0
3,132
7,536
12,563
0
W
Skadi
5,992
3,590
0
1,087
8,524
2,409
577
2,645
5,841
0
20,920
W
3,598
226
0
4,059
6,739
3,343
1,472
4,080
2,573
40,516
0
L
8,345
6,307
0
1,315
7,675
1,895
0
2,145
5,530
0
31,055
W
Achilles
Viiseryonn
Achilles
2,491
374
0
2,983
7,578
5,127
258
2,265
5,105
0
34,800
L
Nu Wa
ZRCbored
Nu Wa
5,208
1,454
0
244
2,720
781
842
47
2,454
34,462
0
W
Sylvanus
mcsuseyou
Sylvanus
4,972
1,706
2,007
4,683
11,680
7,197
510
4,998
6,580
20,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,538
Gold Earned
33,333
261
Minions Killed
292
0
Camps Cleared
0
997,278
Distance Traveled
1,048,206
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,179
432
39
3
0
177,030
1
W
Hun Batz
7,462
622
62
5
0
259,231
4
L
Sol
6,841
570
81
7
0
210,243
4
L
Yemoja
6,173
514
22
2
0
215,252
2
W
Skadi
6,111
509
35
3
0
191,698
0
W
Anubis
6,990
583
88
7
0
194,765
2
L
Izanami
6,190
516
59
5
0
211,275
1
W
Achilles
6,294
525
75
6
0
205,759
2
L
Nu Wa
6,155
513
60
5
0
183,478
5
W
Sylvanus
6,476
540
32
3
0
196,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role