Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Bangbang995712
Bellona
Level 20
God Stats
37W - 36L
1,481 SR
Queue Stats
75W - 76L
1,400 Elo+
Solo
Zeus
Zeus
DeadTack
Zeus
Level 5
God Stats
1W - 0L
1,295 SR
Queue Stats
4W - 11L
1,202 Elo+
Solo
Cliodhna
Cliodhna
UndyingKing3478
Cliodhna
Level 16
God Stats
3W - 0L
1,788 SR
Queue Stats
36W - 32L
1,373 Elo+
Solo
Sun Wukong
Sun Wukong
Zelev92
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,284 Elo+
Solo
Team Averages
Level 13
1,513 SR
1,352 Elo+

VS

Team Averages
Level 13
1,542 SR
1,392 Elo+
Guan Yu
Guan Yu
BasterMatter1
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,427 Elo+
Solo
Geb
Geb
Devil may cr881
Geb
Level 14
God Stats
26W - 16L
1,570 SR
Queue Stats
42W - 40L
1,398 Elo+
Solo
Fenrir
Fenrir
JoJoRico253
Fenrir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 29L
1,394 Elo+
Solo
Neith
Neith
Kelly_Killer17
Neith
Level 13
God Stats
12W - 6L
1,666 SR
Queue Stats
16W - 9L
1,588 Elo+
Solo
Ymir
Ymir
sketchy-shield3
Ymir
Level 6
God Stats
2W - 3L
1,475 SR
Queue Stats
3W - 12L
1,153 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
11 / 4 / 10
14,016
1,078
23,265
10,506
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
7 / 2 / 16
13,505
1,039
19,308
18,334
21,820
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
19
6 / 2 / 18
13,464
1,036
33,178
11,179
3,587
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
19
5 / 2 / 12
11,964
920
12,383
9,855
4,300
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Zelev92
Sun Wukong
19
1 / 0 / 16
12,293
946
10,663
19,493
12,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

264

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
19
3 / 3 / 6
13,568
1,044
15,076
27,528
22,997
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
0 / 8 / 5
11,030
848
14,901
25,957
26,221
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
18
7 / 12 / 1
13,196
1,015
15,063
34,624
19,079
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
0 / 6 / 7
12,034
926
17,454
16,298
6,365
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 0
10,043
773
0
6,037
2,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
29
30
Kills
10
10
Deaths
30
72
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
11
4
10
4
W
7
2
16
7.5
L
Guan Yu
3
3
6
2
W
Zeus
6
2
18
7.5
L
0
8
5
0.31
L
Fenrir
7
12
1
0.63
L
0
6
7
0.58
W
Cliodhna
5
2
12
5.5
W
Sun Wukong
Zelev92
Sun Wukong
1
0
16
9
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,797
Damage
62,494
69,367
Taken
110,444
44,998
Mitigated
77,397
7,287
Healing
17,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
23,265
6,265
0
0
10,506
3,121
0
2,324
8,182
39,312
0
W
19,308
5,103
0
281
18,334
21,820
0
2,929
15,405
0
43,625
L
Guan Yu
15,076
1,342
2,459
11,129
27,528
22,997
0
12,333
14,782
425
37,502
W
Zeus
33,178
4,716
1,097
2,556
11,179
3,587
0
3,899
7,280
60,682
0
L
14,901
746
0
0
25,957
26,221
0
13,743
11,940
30,925
0
L
Fenrir
15,063
9,818
0
2,322
34,624
19,079
0
18,406
15,706
0
28,139
L
17,454
7,438
0
1,650
16,298
6,365
0
8,429
7,778
0
51,781
W
Cliodhna
12,383
1,489
256
1,636
9,855
4,300
0
2,552
7,303
0
21,131
W
Sun Wukong
Zelev92
Sun Wukong
10,663
2,713
0
1,461
19,493
12,170
0
3,445
16,048
0
24,142
L
0
0
0
135
6,037
2,735
0
3,532
2,398
1,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,242
Gold Earned
59,871
221
Minions Killed
182
4
Camps Cleared
2
1,275,036
Distance Traveled
1,003,306
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
14,016
1,078
34
3
2
218,043
1
W
Bellona
13,505
1,039
48
4
0
313,961
2
L
Guan Yu
13,568
1,044
48
4
0
247,296
0
W
Zeus
13,464
1,036
89
7
0
242,797
3
L
Geb
11,030
848
21
2
0
246,111
4
L
Fenrir
13,196
1,015
26
2
2
255,883
0
L
Neith
12,034
926
80
6
0
195,557
0
W
Cliodhna
11,964
920
16
1
0
208,027
0
W
Sun Wukong
12,293
946
34
3
2
292,208
3
L
Ymir
10,043
773
7
1
0
58,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role