Player Matchup

Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Betodarkness
Jing Wei
Level 109
God Stats
4W - 4L
1,526 SR
Queue Stats
122W - 112L
1,502 Elo+
Party 2
Horus
Horus
BlankStare9
Horus
Level 126
God Stats
16W - 8L
1,624 SR
Queue Stats
714W - 710L
1,460 Elo+
Party 2
Nu Wa
Nu Wa
Marcelopereira77
Nu Wa
Level 145
God Stats
38W - 29L
1,568 SR
Queue Stats
519W - 507L
1,562 Elo+
Solo
Geb
Geb
Truthseeker8201
Geb
Level 160
God Stats
24W - 20L
1,516 SR
Queue Stats
322W - 317L
1,476 Elo+
Solo
Team Averages
Level 134
1,547 SR
1,500 Elo+

VS

Team Averages
Level 119
1,478 SR
1,430 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
LucasCNog
Mulan
Level 128
God Stats
3W - 5L
1,500 SR
Queue Stats
155W - 145L
1,554 Elo+
Party 1
Anubis
Anubis
SugarMama-Senpai
Anubis
Level 125
God Stats
2W - 6L
1,391 SR
Queue Stats
15W - 30L
1,247 Elo+
Solo
Ne Zha
Ne Zha
daniribeiro0707
Ne Zha
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,389 Elo+
Party 1
Poseidon
Poseidon
vitorhugo_queiro
Poseidon
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 70L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
11 / 1 / 6
10,168
678
11,978
10,581
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jing Wei
Betodarkness
Jing Wei
15
5 / 3 / 6
8,550
570
5,551
11,927
3,269
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 3 / 12
7,939
529
5,674
14,423
12,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
4 / 1 / 2
8,457
564
10,146
5,580
1,658
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 0 / 3
8,998
600
6,149
8,094
5,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
3 / 6 / 4
8,085
539
10,353
11,135
2,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
LucasCNog
Mulan
10
0 / 5 / 3
6,602
440
7,039
14,287
8,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 4 / 0
6,516
434
2,250
9,176
3,341
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 5 / 4
6,908
461
5,748
11,243
3,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
4 / 3 / 2
8,373
558
4,298
8,222
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
23
Kills
8
8
Deaths
23
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
11
1
6
14
L
Anhur
 
Anhur
3
6
4
0.83
W
Jing Wei
Betodarkness
Jing Wei
5
3
6
2.67
W
0
3
12
2
L
Mulan
LucasCNog
Mulan
0
5
3
0.3
W
4
1
2
5
L
0
4
0
0
W
3
0
3
4.5
L
1
5
4
0.6
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,498
Damage
29,688
50,605
Taken
54,063
25,468
Mitigated
19,849
20,513
Healing
15,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
11,978
1,604
0
6,153
10,581
3,242
324
285
10,232
0
63,156
L
Anhur
 
Anhur
10,353
4,437
0
2,730
11,135
2,635
0
1,767
9,320
0
44,659
W
Jing Wei
Betodarkness
Jing Wei
5,551
4,710
404
1,670
11,927
3,269
1,737
1,462
10,295
0
65,487
W
5,674
2,774
2,750
5,898
14,423
12,131
426
1,468
12,835
0
17,611
L
Mulan
LucasCNog
Mulan
7,039
1,118
0
4,970
14,287
8,223
0
2,987
11,254
0
25,204
W
10,146
1,957
0
1,905
5,580
1,658
1,701
735
4,721
49,797
0
L
2,250
313
0
3,661
9,176
3,341
0
5,353
3,291
30,074
0
W
6,149
750
0
1,733
8,094
5,168
0
2,250
5,844
46,028
0
L
5,748
1,053
0
3,015
11,243
3,600
0
3,120
8,077
0
39,044
L
4,298
299
0
1,253
8,222
2,050
0
2,396
5,826
50,033
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,112
Gold Earned
36,484
433
Minions Killed
357
0
Camps Cleared
0
1,516,554
Distance Traveled
1,380,647
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,168
678
112
7
0
361,551
1
L
Anhur
8,085
539
69
5
0
268,283
3
W
Jing Wei
8,550
570
100
7
0
301,322
1
W
Horus
7,939
529
37
2
0
297,174
1
L
Mulan
6,602
440
41
3
0
279,893
5
W
Nu Wa
8,457
564
87
6
0
269,474
4
L
Anubis
6,516
434
65
4
0
215,339
0
W
Geb
8,998
600
97
6
0
287,033
0
L
Ne Zha
6,908
461
63
4
0
316,453
0
L
Poseidon
8,373
558
119
8
0
300,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role