Player Matchup

Loki
Loki
Oralbek
Loki
Level 28
God Stats
14W - 8L
1,547 SR
Queue Stats
18W - 10L
1,563 Elo+
Solo
Ymir
Ymir
Sadjj
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Vamana
Vamana
Wanqoast
Vamana
Level 12
God Stats
3W - 1L
1,524 SR
Queue Stats
9W - 8L
1,453 Elo+
Party 2
Medusa
Medusa
n00b4you
Medusa
Level 4
God Stats
5W - 0L
1,715 SR
Queue Stats
7W - 5L
1,323 Elo+
Solo
Nu Wa
Nu Wa
ubivermis
Nu Wa
Level 29
God Stats
2W - 0L
1,856 SR
Queue Stats
19W - 16L
1,504 Elo+
Solo
Team Averages
Level 16
1,629 SR
1,469 Elo+

VS

Team Averages
Level 9
1,452 SR
1,466 Elo+
Jormungandr
Jormungandr
Benzodrel
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,170 Elo+
Party 1
Olorun
Olorun
Galles09
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,686 Elo+
Solo
Tyr
Tyr
GentlemanPete
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,374 Elo+
Solo
Pele
Pele
Mani Guur
Pele
Level 4
God Stats
0W - 2L
1,262 SR
Queue Stats
5W - 7L
1,546 Elo+
Solo
Fenrir
Fenrir
ZnowbalI
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Oralbek
Loki
12
6 / 0 / 11
8,165
628
4,648
5,468
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
Sadjj
Ymir
11
4 / 3 / 15
7,831
602
5,342
10,230
10,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vamana
Wanqoast
Vamana
11
3 / 2 / 8
7,448
573
5,285
8,756
6,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
n00b4you
Medusa
15
18 / 1 / 5
9,785
753
16,641
10,122
4,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
ubivermis
Nu Wa
11
4 / 8 / 5
7,209
555
7,770
9,135
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Benzodrel
Jormungandr
6
0 / 5 / 1
4,756
366
1,857
7,724
2,810
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Olorun
Galles09
Olorun
10
8 / 9 / 2
7,205
554
8,683
10,765
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 5 / 5
5,857
451
3,515
9,981
6,865
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
11
5 / 5 / 5
7,029
541
8,730
12,827
4,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
ZnowbalI
Fenrir
8
1 / 11 / 5
6,024
463
4,496
11,491
2,834
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
32
35
Kills
14
14
Deaths
35
44
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Benzodrel
Jormungandr
0
5
1
0.1
L
Olorun
Galles09
Olorun
8
9
2
1
L
0
5
5
0.5
L
Pele
5
5
5
1.5
W
Loki
Oralbek
Loki
6
0
11
11.5
W
Ymir
Sadjj
Ymir
4
3
15
3.83
W
Vamana
Wanqoast
Vamana
3
2
8
3.5
L
Fenrir
ZnowbalI
Fenrir
1
11
5
0.32
W
Medusa
n00b4you
Medusa
18
1
5
20.5
W
Nu Wa
ubivermis
Nu Wa
4
8
5
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,686
Damage
27,281
43,711
Taken
52,788
26,194
Mitigated
20,225
12,371
Healing
8,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Benzodrel
Jormungandr
1,857
374
0
405
7,724
2,810
0
738
6,928
11,587
0
L
Olorun
Galles09
Olorun
8,683
4,537
90
2,168
10,765
3,616
0
5,003
5,355
24,876
2,712
L
3,515
742
0
1,701
9,981
6,865
0
1,995
7,495
0
18,903
L
Pele
8,730
3,095
0
4,010
12,827
4,100
0
2,684
9,758
0
37,769
W
Loki
Oralbek
Loki
4,648
997
0
1,949
5,468
1,647
917
76
5,392
0
34,786
W
Ymir
Sadjj
Ymir
5,342
1,453
0
764
10,230
10,595
204
3,024
7,206
18,042
0
W
Vamana
Wanqoast
Vamana
5,285
2,038
0
4,362
8,756
6,837
1,412
829
7,927
0
29,163
L
Fenrir
ZnowbalI
Fenrir
4,496
1,138
0
444
11,491
2,834
0
1,892
9,445
0
15,985
W
Medusa
n00b4you
Medusa
16,641
8,495
0
4,671
10,122
4,044
2,819
1,931
8,191
0
67,501
W
Nu Wa
ubivermis
Nu Wa
7,770
1,698
0
625
9,135
3,071
581
3,378
5,757
26,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,438
Gold Earned
30,871
303
Minions Killed
193
0
Camps Cleared
0
1,217,447
Distance Traveled
1,089,598
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,756
366
22
2
0
167,890
0
L
Olorun
7,205
554
42
3
0
186,087
0
L
Tyr
5,857
451
43
3
0
244,673
2
L
Pele
7,029
541
62
5
0
248,708
2
W
Loki
8,165
628
80
6
0
276,021
5
W
Ymir
7,831
602
26
2
0
227,006
3
W
Vamana
7,448
573
50
4
0
276,624
3
L
Fenrir
6,024
463
24
2
0
242,240
0
W
Medusa
9,785
753
108
8
0
239,489
1
W
Nu Wa
7,209
555
39
3
0
198,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role