Player Matchup

Medusa
Medusa
DisFishy-_-Bot
Medusa
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Thor
Thor
DrippyCJ242
Thor
Level 105
God Stats
28W - 35L
1,413 SR
Queue Stats
510W - 585L
1,324 Elo+
Party 1
Sobek
Sobek
Hokage_242
Sobek
Level 46
God Stats
1W - 1L
1,873 SR
Queue Stats
177W - 206L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
gabrieljucy
Sun Wukong
Level 42
God Stats
0W - 3L
1,401 SR
Queue Stats
30W - 57L
1,316 Elo+
Solo
Anubis
Anubis
llllllll8823
Anubis
Level 44
God Stats
41W - 39L
1,522 SR
Queue Stats
187W - 231L
1,388 Elo+
Solo
Team Averages
Level 54
1,542 SR
1,386 Elo+

VS

Team Averages
Level 50
1,495 SR
1,361 Elo+
Athena
Athena
ElChayaJarring
Athena
Level 41
God Stats
8W - 6L
1,472 SR
Queue Stats
138W - 156L
1,403 Elo+
Party 2
Freya
Freya
FridayNights0267
Freya
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,307 Elo+
Solo
Nike
Nike
I Vlad37 I
Nike
Level 44
God Stats
8W - 2L
1,506 SR
Queue Stats
137W - 167L
1,363 Elo+
Solo
Jing Wei
Jing Wei
Lord_GrishaVII
Jing Wei
Level 49
God Stats
2W - 1L
1,499 SR
Queue Stats
74W - 105L
1,299 Elo+
Solo
Fenrir
Fenrir
lucasezequiel05
Fenrir
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
302W - 331L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,086
462
4,436
3,684
1,018
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 2 / 2
5,957
542
3,770
6,527
2,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
7
0 / 1 / 1
5,113
465
2,434
8,843
5,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
gabrieljucy
Sun Wukong
7
0 / 4 / 1
4,455
405
1,143
6,237
3,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
10
3 / 3 / 1
5,964
542
3,165
5,531
2,110
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,514
501
1,954
6,296
3,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
2 / 3 / 2
5,638
513
4,157
5,166
1,082
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 1 / 7
6,186
562
3,188
4,747
2,911
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jing Wei
9
0 / 2 / 1
4,954
450
3,134
3,980
928
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
7 / 1 / 3
6,786
617
5,694
6,707
1,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
12
12
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
3
2
2
2
W
1
0
1
1.5
W
2
3
2
1
L
Sobek
0
1
1
0.5
W
2
1
7
5.5
W
Jing Wei
0
2
1
0.25
L
Sun Wukong
gabrieljucy
Sun Wukong
0
4
1
0.13
L
Anubis
3
3
1
1.17
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,948
Damage
18,127
30,822
Taken
26,896
13,705
Mitigated
10,646
9,326
Healing
9,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,436
2,640
0
810
3,684
1,018
0
832
2,852
0
21,285
L
3,770
1,578
0
1,845
6,527
2,009
0
1,548
4,979
0
27,231
W
1,954
481
0
1,706
6,296
3,824
0
1,243
5,053
12,084
0
W
4,157
1,790
0
1,477
5,166
1,082
135
1,401
3,732
24,049
0
L
Sobek
2,434
601
0
3,862
8,843
5,479
0
1,489
7,354
14,447
0
W
3,188
311
0
648
4,747
2,911
231
601
3,962
2,483
23,619
W
Jing Wei
3,134
2,353
668
1,762
3,980
928
605
715
3,265
0
24,267
L
Sun Wukong
gabrieljucy
Sun Wukong
1,143
106
0
1,257
6,237
3,089
231
1,012
5,225
0
10,964
L
Anubis
3,165
493
0
1,552
5,531
2,110
268
1,732
3,799
27,542
0
W
5,694
1,059
0
2,799
6,707
1,901
0
1,639
5,068
0
34,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,575
Gold Earned
29,078
210
Minions Killed
236
0
Camps Cleared
0
953,653
Distance Traveled
1,055,375
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,086
462
44
4
0
202,508
2
L
Thor
5,957
542
61
6
0
214,533
2
W
Athena
5,514
501
23
2
0
218,864
0
W
Freya
5,638
513
40
4
0
201,743
3
L
Sobek
5,113
465
28
3
0
204,279
4
W
Nike
6,186
562
54
5
0
191,988
3
W
Jing Wei
4,954
450
47
4
0
208,771
0
L
Sun Wukong
4,455
405
22
2
0
194,787
2
L
Anubis
5,964
542
55
5
0
137,546
3
W
Fenrir
6,786
617
72
7
0
234,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role