Player Matchup

Tsukuyomi
Tsukuyomi
J0ke__0PS
Tsukuyomi
Level 17
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 5L
1,741 Elo+
Party 1
Olorun
Olorun
RNN-1910
Olorun
Level 29
God Stats
0W - 1L
1,499 SR
Queue Stats
112W - 146L
1,387 Elo+
Solo
Geb
Geb
TimboSliceAF
Geb
Level 28
God Stats
8W - 13L
1,439 SR
Queue Stats
35W - 51L
1,368 Elo+
Solo
Loki
Loki
Xx_Aribu_xX
Loki
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,629 Elo+
Party 1
Nu Wa
Nu Wa
Xx__2eZ4You___xX
Nu Wa
Level 19
God Stats
3W - 2L
1,812 SR
Queue Stats
6W - 6L
1,549 Elo+
Party 1
Team Averages
Level 23
1,550 SR
1,535 Elo+

VS

Team Averages
Level 23
1,388 SR
1,413 Elo+
Mercury
Mercury
CrypticHail
Mercury
Level 24
God Stats
2W - 1L
1,346 SR
Queue Stats
200W - 95L
1,653 Elo+
Solo
Artio
Artio
ThkZone
Artio
Level 29
God Stats
4W - 3L
1,374 SR
Queue Stats
40W - 64L
1,289 Elo+
Solo
Neith
Neith
Vlad2037549
Neith
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,261 Elo+
Solo
Chaac
Chaac
iamTHEchris
Chaac
Level 18
God Stats
2W - 2L
1,405 SR
Queue Stats
46W - 54L
1,426 Elo+
Solo
Hera
Hera
wtchmelose
Hera
Level 29
God Stats
5W - 8L
1,313 SR
Queue Stats
80W - 64L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
J0ke__0PS
Tsukuyomi
10
1 / 7 / 2
6,336
453
7,043
10,368
3,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
RNN-1910
Olorun
11
0 / 3 / 0
6,583
470
3,080
6,282
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 3 / 0
6,421
459
1,781
10,345
5,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 9 / 0
6,092
435
2,015
9,524
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 6 / 1
5,856
418
3,708
8,692
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CrypticHail
Mercury
14
14 / 0 / 2
9,058
647
7,551
8,701
3,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
ThkZone
Artio
11
3 / 1 / 4
6,924
495
2,293
9,016
5,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
4 / 4 / 4
6,784
485
6,200
6,585
2,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

14
1 / 0 / 3
7,536
538
5,736
7,292
5,253
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 0 / 4
8,348
596
5,874
4,384
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
4
Kills
28
28
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Mercury
CrypticHail
Mercury
14
0
2
15
L
Tsukuyomi
J0ke__0PS
Tsukuyomi
1
7
2
0.29
L
Olorun
RNN-1910
Olorun
0
3
0
0
W
Artio
ThkZone
Artio
3
1
4
5
L
3
3
0
1
W
4
4
4
1.5
L
0
9
0
0
L
0
6
1
0.08
W
1
0
3
2.5
W
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,627
Damage
27,654
45,211
Taken
35,978
16,420
Mitigated
17,700
5,673
Healing
14,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
CrypticHail
Mercury
7,551
3,938
0
4,372
8,701
3,417
704
1,035
7,484
0
43,238
L
Tsukuyomi
J0ke__0PS
Tsukuyomi
7,043
2,516
0
1,151
10,368
3,135
83
1,850
8,492
0
32,255
L
Olorun
RNN-1910
Olorun
3,080
1,486
0
1,476
6,282
2,567
274
301
5,441
30,250
3,707
W
Artio
ThkZone
Artio
2,293
191
121
2,302
9,016
5,617
231
1,242
7,680
17,326
0
L
1,781
232
177
1,976
10,345
5,788
573
709
9,591
13,985
0
W
6,200
2,629
0
1,026
6,585
2,270
1,759
1,252
5,235
0
25,231
L
2,015
725
0
893
9,524
2,715
624
2,707
6,561
0
26,013
L
3,708
706
0
0
8,692
2,215
36
2,196
6,369
24,297
0
W
5,736
1,466
0
4,870
7,292
5,253
1,371
3,215
3,957
0
42,367
W
5,874
1,402
0
1,570
4,384
1,143
1,169
755
3,591
36,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,288
Gold Earned
38,650
221
Minions Killed
321
0
Camps Cleared
0
1,211,311
Distance Traveled
1,447,770
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,058
647
80
6
0
332,471
4
L
Tsukuyomi
6,336
453
37
3
0
269,294
2
L
Olorun
6,583
470
61
4
0
185,786
0
W
Artio
6,924
495
24
2
0
297,687
2
L
Geb
6,421
459
21
2
0
237,976
2
W
Neith
6,784
485
40
3
0
259,385
4
L
Loki
6,092
435
51
4
0
279,567
2
L
Nu Wa
5,856
418
51
4
0
238,688
0
W
Chaac
7,536
538
96
7
0
285,836
0
W
Hera
8,348
596
81
6
0
272,391
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role