Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dino-Dills
Ah Muzen Cab
Level 109
God Stats
21W - 28L
1,276 SR
Queue Stats
534W - 696L
1,446 Elo+
Party 1
Jormungandr
Jormungandr
IWozzled
Jormungandr
Level 88
God Stats
10W - 7L
1,533 SR
Queue Stats
166W - 161L
1,454 Elo+
Solo
Fenrir
Fenrir
Majormoe402
Fenrir
Level 96
God Stats
78W - 76L
1,460 SR
Queue Stats
473W - 635L
1,395 Elo+
Party 1
Tiamat
Tiamat
alexgluck
Tiamat
Level 70
God Stats
7W - 10L
1,405 SR
Queue Stats
251W - 230L
1,483 Elo+
Solo
Khepri
Khepri
jairoGZ150
Khepri
Level 77
God Stats
9W - 4L
1,606 SR
Queue Stats
326W - 332L
1,437 Elo+
Solo
Team Averages
Level 88
1,456 SR
1,443 Elo+

VS

Team Averages
Level 96
1,561 SR
1,450 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Luis205
Tiamat
Level 78
God Stats
62W - 69L
1,505 SR
Queue Stats
262W - 306L
1,352 Elo+
Solo
Sylvanus
Sylvanus
OperationPanda22
Sylvanus
Level 79
God Stats
37W - 20L
1,611 SR
Queue Stats
133W - 128L
1,491 Elo+
Solo
Vamana
Vamana
P8ria
Vamana
Level 89
God Stats
6W - 6L
1,504 SR
Queue Stats
392W - 455L
1,348 Elo+
Solo
Apollo
Apollo
WHITEHAMMER HMB
Apollo
Level 106
God Stats
20W - 14L
1,686 SR
Queue Stats
308W - 303L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dino-Dills
Ah Muzen Cab
9
0 / 3 / 2
5,211
474
2,999
5,349
932
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
IWozzled
Jormungandr
10
2 / 1 / 2
6,376
580
4,712
5,869
2,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
12
7 / 1 / 1
7,292
663
4,673
7,275
2,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tiamat
alexgluck
Tiamat
13
1 / 1 / 1
7,039
640
6,177
5,176
2,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
jairoGZ150
Khepri
9
0 / 1 / 3
5,702
518
1,915
6,263
3,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 1 / 2
5,598
509
4,194
5,399
1,491
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Luis205
Tiamat
10
1 / 3 / 2
5,931
539
2,621
7,462
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 2 / 2
6,120
556
2,645
8,365
4,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vamana
P8ria
Vamana
9
1 / 3 / 0
5,484
499
1,525
6,308
4,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

11
4 / 1 / 0
6,630
603
7,361
6,144
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
10
Kills
7
7
Deaths
10
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
1
2
1
W
Ah Muzen Cab
Dino-Dills
Ah Muzen Cab
0
3
2
0.33
W
Jormungandr
IWozzled
Jormungandr
2
1
2
3
L
Tiamat
Luis205
Tiamat
1
3
2
0.67
W
Fenrir
7
1
1
7.5
L
1
2
2
1
L
Vamana
P8ria
Vamana
1
3
0
0.33
L
4
1
0
4
W
Tiamat
alexgluck
Tiamat
1
1
1
1.5
W
Khepri
jairoGZ150
Khepri
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,476
Damage
18,346
29,932
Taken
33,678
12,263
Mitigated
14,939
7,331
Healing
12,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,194
1,786
0
1,459
5,399
1,491
0
3,395
1,808
0
28,238
W
Ah Muzen Cab
Dino-Dills
Ah Muzen Cab
2,999
1,183
0
1,784
5,349
932
120
522
4,827
0
20,307
W
Jormungandr
IWozzled
Jormungandr
4,712
1,261
0
1,133
5,869
2,927
468
1,221
4,251
32,180
0
L
Tiamat
Luis205
Tiamat
2,621
508
0
3,499
7,462
2,630
5
1,501
5,821
28,893
0
W
Fenrir
4,673
945
0
1,257
7,275
2,123
17
1,291
5,916
0
43,305
L
2,645
820
890
2,574
8,365
4,531
125
2,748
5,543
17,220
0
L
Vamana
P8ria
Vamana
1,525
226
0
1,878
6,308
4,326
217
3,659
2,257
0
16,893
L
7,361
4,479
0
2,366
6,144
1,961
815
699
5,445
0
41,556
W
Tiamat
alexgluck
Tiamat
6,177
492
0
1,709
5,176
2,350
87
994
4,172
47,717
0
W
Khepri
jairoGZ150
Khepri
1,915
187
0
1,448
6,263
3,931
42
1,060
5,203
18,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,620
Gold Earned
29,763
366
Minions Killed
271
0
Camps Cleared
0
1,095,954
Distance Traveled
1,066,565
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,598
509
50
5
0
220,115
2
W
Ah Muzen Cab
5,211
474
67
6
0
209,371
1
W
Jormungandr
6,376
580
81
7
0
194,132
1
L
Tiamat
5,931
539
60
5
0
215,664
2
W
Fenrir
7,292
663
77
7
0
235,825
0
L
Sylvanus
6,120
556
45
4
0
182,319
4
L
Vamana
5,484
499
37
3
0
240,740
2
L
Apollo
6,630
603
79
7
0
207,727
1
W
Tiamat
7,039
640
124
11
0
230,862
2
W
Khepri
5,702
518
17
2
0
225,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role