Player Matchup

Thor
Thor
 
Thor
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Keenboss
Cu Chulainn
Level 155
God Stats
7W - 11L
1,391 SR
Queue Stats
442W - 482L
1,516 Elo+
Solo
Pele
Pele
LiabilityLewis
Pele
Level 99
God Stats
4W - 6L
1,301 SR
Queue Stats
248W - 256L
1,506 Elo+
Solo
Artio
Artio
TOP10BigButt
Artio
Level 121
God Stats
4W - 5L
1,318 SR
Queue Stats
391W - 367L
1,577 Elo+
Solo
Team Averages
Level 128
1,402 SR
1,520 Elo+

VS

Team Averages
Level 124
1,494 SR
1,473 Elo+
Charybdis
Charybdis
 
Charybdis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Mizhapx
Cthulhu
Level 127
God Stats
1W - 0L
1,285 SR
Queue Stats
133W - 123L
1,566 Elo+
Party 1
Eset
Eset
Xephizer
Eset
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,254 Elo+
Party 1
Zeus
Zeus
ravenaxe919
Zeus
Level 87
God Stats
6W - 6L
1,469 SR
Queue Stats
388W - 350L
1,514 Elo+
Solo
Izanami
Izanami
softbutterbuns
Izanami
Level 160
God Stats
2W - 2L
1,716 SR
Queue Stats
111W - 112L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 2 / 1
6,853
1,142
1,943
3,786
1,169
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
 
Hun Batz
12
3 / 4 / 4
6,487
1,081
8,563
7,066
2,546
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
Keenboss
Cu Chulainn
11
2 / 3 / 5
6,237
1,040
4,798
7,714
5,430
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 6 / 4
6,390
1,065
5,419
9,632
4,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

10
0 / 4 / 7
5,584
931
3,440
9,755
7,404
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
3 / 2 / 10
7,251
1,209
6,105
5,194
2,203
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
Mizhapx
Cthulhu
11
4 / 1 / 8
7,219
1,203
5,908
6,517
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Eset
14
6 / 2 / 12
7,898
1,316
7,053
5,718
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 2 / 10
7,008
1,168
8,473
4,073
1,638
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 4 / 8
7,192
1,199
5,923
5,856
1,999
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
11
Kills
19
19
Deaths
11
21
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
2
1
2.25
L
Hun Batz
 
Hun Batz
3
4
4
1.25
W
Charybdis
 
Charybdis
3
2
10
4
L
Cu Chulainn
Keenboss
Cu Chulainn
2
3
5
1.5
L
2
6
4
0.67
W
Cthulhu
Mizhapx
Cthulhu
4
1
8
8
L
0
4
7
0.88
W
Eset
6
2
12
6
W
3
2
10
4
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,163
Damage
33,462
37,953
Taken
27,358
21,309
Mitigated
15,412
7,293
Healing
7,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,943
834
37
1,025
3,786
1,169
0
2,185
1,601
0
2,283
L
Hun Batz
 
Hun Batz
8,563
830
311
528
7,066
2,546
0
2,436
4,630
0
17,488
W
Charybdis
 
Charybdis
6,105
2,789
0
523
5,194
2,203
895
51
5,143
0
13,013
L
Cu Chulainn
Keenboss
Cu Chulainn
4,798
311
252
893
7,714
5,430
0
4,606
3,108
0
10,214
L
5,419
540
34
1,706
9,632
4,760
0
6,569
3,063
0
13,288
W
Cthulhu
Mizhapx
Cthulhu
5,908
603
1,398
1,750
6,517
7,335
124
413
5,856
9,195
0
L
3,440
279
237
2,270
9,755
7,404
0
5,638
4,117
5,797
0
W
Eset
7,053
524
1,954
963
5,718
2,237
547
1,220
4,379
14,342
0
W
8,473
1,669
769
322
4,073
1,638
557
874
3,199
13,953
0
W
5,923
4,555
0
10
5,856
1,999
0
882
4,905
0
11,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,551
Gold Earned
36,568
54
Minions Killed
70
0
Camps Cleared
0
550,785
Distance Traveled
618,770
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,853
1,142
0
0
0
53,383
0
L
Hun Batz
6,487
1,081
20
3
0
144,077
2
W
Charybdis
7,251
1,209
15
3
0
106,960
1
L
Cu Chulainn
6,237
1,040
12
2
0
117,261
1
L
Pele
6,390
1,065
18
3
0
132,792
0
W
Cthulhu
7,219
1,203
6
1
0
146,393
0
L
Artio
5,584
931
4
1
0
103,272
0
W
Eset
7,898
1,316
21
4
0
148,131
0
W
Zeus
7,008
1,168
15
3
0
115,746
1
W
Izanami
7,192
1,199
13
2
0
101,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role