Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DarkLight721
Raijin
Level 94
God Stats
5W - 4L
1,525 SR
Queue Stats
130W - 115L
1,464 Elo+
Solo
Bacchus
Bacchus
Happy420Lungs
Bacchus
Level 121
God Stats
3W - 1L
1,687 SR
Queue Stats
160W - 194L
1,327 Elo+
Solo
Bastet
Bastet
SpoonyBard
Bastet
Level 127
God Stats
9W - 4L
1,624 SR
Queue Stats
332W - 316L
1,385 Elo+
Solo
Danzaburou
Danzaburou
TigerShark101m
Danzaburou
Level 82
God Stats
2W - 0L
1,599 SR
Queue Stats
30W - 43L
1,403 Elo+
Solo
Team Averages
Level 117
1,587 SR
1,416 Elo+

VS

Team Averages
Level 100
1,458 SR
1,360 Elo+
Bellona
Bellona
ImProAtNinja
Bellona
Level 109
God Stats
0W - 1L
1,156 SR
Queue Stats
151W - 181L
1,351 Elo+
Solo
Zeus
Zeus
LESN ZerOon
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 42L
1,315 Elo+
Solo
Zhong Kui
Zhong Kui
RickyyBobbyjR
Zhong Kui
Level 91
God Stats
0W - 2L
1,272 SR
Queue Stats
205W - 198L
1,465 Elo+
Solo
Neith
Neith
SapphireWolf_15
Neith
Level 126
God Stats
0W - 1L
1,625 SR
Queue Stats
54W - 58L
1,439 Elo+
Solo
Nox
Nox
WHITEHAMMER HMB
Nox
Level 106
God Stats
1W - 1L
1,735 SR
Queue Stats
5W - 10L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
4 / 2 / 19
12,413
828
15,298
19,732
28,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
20
8 / 3 / 16
12,222
815
17,876
12,783
7,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
17
2 / 2 / 17
10,339
689
6,005
16,638
23,527
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bastet
SpoonyBard
Bastet
19
8 / 2 / 14
12,355
824
19,961
12,954
6,877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
TigerShark101m
Danzaburou
18
3 / 3 / 17
10,917
728
15,322
13,703
7,182
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ImProAtNinja
Bellona
17
3 / 4 / 5
9,671
645
11,369
25,002
21,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
0 / 8 / 6
9,064
604
14,133
14,899
7,231
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
RickyyBobbyjR
Zhong Kui
15
3 / 7 / 8
10,003
667
13,663
15,468
8,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 2 / 8
10,670
711
14,626
14,297
5,976
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
4 / 4 / 4
10,012
667
10,748
11,849
4,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
43
25
Kills
12
12
Deaths
25
83
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
2
19
6.75
W
Raijin
8
3
16
5.33
W
Bacchus
2
2
17
5.25
L
Bellona
ImProAtNinja
Bellona
3
4
5
1.38
L
0
8
6
0.38
L
Zhong Kui
RickyyBobbyjR
Zhong Kui
3
7
8
1
L
2
2
8
3
W
Bastet
SpoonyBard
Bastet
8
2
14
7.5
W
Danzaburou
TigerShark101m
Danzaburou
3
3
17
3.83
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,462
Damage
64,539
75,810
Taken
81,515
73,204
Mitigated
48,152
26,986
Healing
34,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
15,298
2,979
846
2,214
19,732
28,299
634
8,533
10,360
36,087
0
W
Raijin
17,876
1,537
3,001
3,286
12,783
7,319
678
7,702
4,827
41,054
0
W
Bacchus
6,005
479
2,122
1,679
16,638
23,527
271
6,005
10,119
8,645
0
L
Bellona
ImProAtNinja
Bellona
11,369
2,412
866
9,755
25,002
21,923
120
9,446
15,272
0
21,389
L
14,133
1,200
1,147
2,999
14,899
7,231
529
7,848
6,747
32,972
0
L
Zhong Kui
RickyyBobbyjR
Zhong Kui
13,663
246
2,646
3,317
15,468
8,592
300
5,887
9,333
19,828
0
L
14,626
6,202
1,606
6,534
14,297
5,976
448
7,374
6,719
0
33,034
W
Bastet
SpoonyBard
Bastet
19,961
2,430
4,489
4,184
12,954
6,877
1,086
6,469
6,303
0
27,449
W
Danzaburou
TigerShark101m
Danzaburou
15,322
5,723
447
4,718
13,703
7,182
2,709
9,046
4,443
0
39,380
L
10,748
340
1,951
3,416
11,849
4,430
407
7,352
4,265
21,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,246
Gold Earned
49,420
174
Minions Killed
180
0
Camps Cleared
0
1,380,811
Distance Traveled
1,221,814
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,413
828
48
3
0
238,458
0
W
Raijin
12,222
815
62
4
0
255,107
2
W
Bacchus
10,339
689
1
0
0
306,306
0
L
Bellona
9,671
645
25
2
0
282,309
0
L
Zeus
9,064
604
44
3
0
198,008
3
L
Zhong Kui
10,003
667
25
2
0
213,747
0
L
Neith
10,670
711
61
4
0
247,166
0
W
Bastet
12,355
824
11
1
0
329,620
3
W
Danzaburou
10,917
728
52
3
0
251,320
0
L
Nox
10,012
667
25
2
0
280,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role