Player Matchup

Hercules
Hercules
AdmainGaming
Hercules
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,359 Elo+
Party 1
Sol
Sol
Fexiano
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 79L
1,451 Elo+
Solo
Medusa
Medusa
P0ck3tg0d
Medusa
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 41L
1,390 Elo+
Party 1
Ratatoskr
Ratatoskr
S01as_RE1X
Ratatoskr
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 27L
1,462 Elo+
Party 3
Ares
Ares
sandlord33king1
Ares
Level 12
God Stats
0W - 1L
1,385 SR
Queue Stats
0W - 6L
1,140 Elo+
Party 3
Team Averages
Level 21
1,477 SR
1,360 Elo+

VS

Team Averages
Level 17
1,496 SR
1,501 Elo+
Cthulhu
Cthulhu
ELDaFF
Cthulhu
Level 25
God Stats
5W - 3L
1,445 SR
Queue Stats
18W - 12L
1,479 Elo+
Party 4
Pele
Pele
Vrural
Pele
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 1L
1,649 Elo+
Party 2
Izanami
Izanami
WosmeiNameis
Izanami
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Hercules
Hercules
jonatan30
Hercules
Level 33
God Stats
2W - 1L
1,756 SR
Queue Stats
8W - 4L
1,497 Elo+
Party 4
Zeus
Zeus
mrmíyagí
Zeus
Level 23
God Stats
1W - 0L
1,281 SR
Queue Stats
3W - 5L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdmainGaming
Hercules
7
0 / 7 / 0
4,701
427
3,162
8,073
3,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Sol
10
1 / 1 / 0
5,523
502
4,537
6,548
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
P0ck3tg0d
Medusa
8
2 / 7 / 0
5,304
482
3,398
7,846
2,149
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ratatoskr
S01as_RE1X
Ratatoskr
7
0 / 4 / 1
4,651
423
3,921
7,899
2,008
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 5 / 1
4,954
450
2,180
9,522
5,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ELDaFF
Cthulhu
10
4 / 0 / 8
6,695
609
4,441
5,669
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
Vrural
Pele
10
2 / 0 / 2
5,762
524
4,738
6,719
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
WosmeiNameis
Izanami
11
9 / 2 / 4
7,141
649
10,001
5,452
1,561
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
jonatan30
Hercules
12
8 / 0 / 1
6,937
631
4,766
6,367
3,421
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 1 / 0
6,541
595
4,815
6,599
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
24
24
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hercules
AdmainGaming
Hercules
0
7
0
0
W
Cthulhu
ELDaFF
Cthulhu
4
0
8
8
L
Sol
1
1
0
1
L
Medusa
P0ck3tg0d
Medusa
2
7
0
0.29
L
Ratatoskr
S01as_RE1X
Ratatoskr
0
4
1
0.13
W
Pele
Vrural
Pele
2
0
2
3
W
Izanami
WosmeiNameis
Izanami
9
2
4
5.5
W
Hercules
jonatan30
Hercules
8
0
1
8.5
W
1
1
0
1
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,198
Damage
28,761
39,888
Taken
30,806
15,437
Mitigated
12,951
7,313
Healing
10,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AdmainGaming
Hercules
3,162
1,303
0
1,390
8,073
3,666
0
28
8,045
0
17,135
W
Cthulhu
ELDaFF
Cthulhu
4,441
548
152
2,466
5,669
4,070
484
676
4,993
11,390
0
L
Sol
4,537
615
0
2,914
6,548
2,256
0
3,449
2,791
25,801
3,783
L
Medusa
P0ck3tg0d
Medusa
3,398
2,055
0
1,216
7,846
2,149
0
1,615
6,231
0
17,921
L
Ratatoskr
S01as_RE1X
Ratatoskr
3,921
737
0
1,169
7,899
2,008
0
1,801
6,036
0
18,326
W
Pele
Vrural
Pele
4,738
1,088
0
2,409
6,719
1,817
0
672
5,983
0
24,893
W
Izanami
WosmeiNameis
Izanami
10,001
7,505
0
1,228
5,452
1,561
2,324
804
4,648
0
38,042
W
Hercules
jonatan30
Hercules
4,766
1,768
0
1,236
6,367
3,421
600
566
5,406
3,443
25,109
W
4,815
607
0
2,767
6,599
2,082
0
3,787
2,812
36,416
0
L
2,180
373
0
624
9,522
5,358
0
2,021
7,501
7,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,133
Gold Earned
33,076
173
Minions Killed
292
0
Camps Cleared
0
1,012,006
Distance Traveled
1,010,103
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,701
427
36
3
0
199,084
0
W
Cthulhu
6,695
609
16
1
0
201,007
0
L
Sol
5,523
502
55
5
0
184,018
3
L
Medusa
5,304
482
39
4
0
179,674
0
L
Ratatoskr
4,651
423
35
3
0
248,422
0
W
Pele
5,762
524
53
5
0
250,904
1
W
Izanami
7,141
649
77
7
0
176,937
0
W
Hercules
6,937
631
65
6
0
196,680
0
W
Zeus
6,541
595
81
7
0
184,575
4
L
Ares
4,954
450
8
1
0
200,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role