Player Matchup

Hun Batz
Hun Batz
Silver II
 
Hun Batz
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold III
CapnMunch
Danzaburou
Gold III
Level 106
God Stats
3W - 2L
1,571 SR
Queue Stats
61W - 64L
1,382 MMR
Solo
Scylla
Scylla
Silver I
EmeraldRepulser
Scylla
Silver I
Level 160
God Stats
3W - 0L
1,636 SR
Queue Stats
19W - 8L
1,481 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
lPOPSMOKEl
Gilgamesh
Gold IV
Level 85
God Stats
4W - 5L
1,419 SR
Queue Stats
38W - 52L
1,353 MMR
Party 1
Khepri
Khepri
Silver I
theshadowkitten
Khepri
Silver I
Level 157
God Stats
3W - 3L
1,575 SR
Queue Stats
131W - 134L
1,065 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,540 SR
1,356 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,587 SR
1,312 MMR
Agni
Agni
Gold IV
AshenApollyon
Agni
Gold IV
Level 158
God Stats
18W - 12L
1,762 SR
Queue Stats
458W - 458L
1,320 MMR
Solo
Odin
Odin
Gold V
BeardedBreaux
Odin
Gold V
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
32W - 37L
1,256 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
CaptainCareBear
Erlang Shen
Gold V
Level 158
God Stats
0W - 1L
1,664 SR
Queue Stats
38W - 53L
1,352 MMR
Solo
Olorun
Olorun
Silver I
Golyad
Olorun
Silver I
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
114W - 121L
1,271 MMR
Solo
Camazotz
Camazotz
Gold V
SakurayaKyo
Camazotz
Gold V
Level 89
God Stats
0W - 1L
1,509 SR
Queue Stats
164W - 158L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
6 / 2 / 2
8,170
584
4,737
8,372
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
CapnMunch
Danzaburou
14
4 / 4 / 4
8,360
597
8,823
9,776
3,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 0 / 4
7,757
554
9,689
5,976
3,126
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
lPOPSMOKEl
Gilgamesh
14
4 / 0 / 3
8,448
603
12,973
11,989
10,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
1 / 1 / 10
7,126
509
3,872
7,288
5,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AchillesGebAthena

VS

Bans
MulanCliodhnaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 2
6,891
492
5,102
9,952
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
3 / 4 / 2
6,533
467
3,310
10,007
7,999
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Erlang Shen
CaptainCareBear
Erlang Shen
12
0 / 0 / 1
6,376
455
3,798
7,894
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
Golyad
Olorun
12
2 / 6 / 3
7,000
500
9,236
11,475
4,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Camazotz
SakurayaKyo
Camazotz
12
0 / 4 / 0
6,954
497
3,827
14,529
6,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
21
Kills
7
7
Deaths
21
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
6
2
2
3.5
L
2
7
2
0.43
L
3
4
2
1
W
Danzaburou
CapnMunch
Danzaburou
4
4
4
1.5
L
Erlang Shen
CaptainCareBear
Erlang Shen
0
0
1
0.5
W
6
0
4
8
L
Olorun
Golyad
Olorun
2
6
3
0.58
L
Camazotz
SakurayaKyo
Camazotz
0
4
0
0
W
Gilgamesh
lPOPSMOKEl
Gilgamesh
4
0
3
5.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,094
Damage
25,273
43,401
Taken
53,857
25,988
Mitigated
24,264
13,703
Healing
16,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,737
963
0
2,578
8,372
2,739
0
1,907
6,432
0
52,728
L
5,102
711
0
750
9,952
2,967
138
5,816
4,136
37,661
0
L
3,310
589
128
1,364
10,007
7,999
0
3,844
6,163
6,882
16,236
W
Danzaburou
CapnMunch
Danzaburou
8,823
4,401
0
3,090
9,776
3,443
2,508
5,019
4,757
0
56,065
L
Erlang Shen
CaptainCareBear
Erlang Shen
3,798
902
0
3,820
7,894
2,715
0
2,374
5,441
0
36,151
W
9,689
1,517
0
894
5,976
3,126
1,735
3,249
2,641
47,012
0
L
Olorun
Golyad
Olorun
9,236
4,842
66
4,228
11,475
4,450
670
1,614
9,775
38,402
6,076
L
Camazotz
SakurayaKyo
Camazotz
3,827
1,164
0
6,513
14,529
6,133
0
830
13,052
0
45,871
W
Gilgamesh
lPOPSMOKEl
Gilgamesh
12,973
4,152
0
4,374
11,989
10,764
372
878
10,676
5,236
45,018
W
3,872
513
0
2,767
7,288
5,916
250
3,070
4,218
15,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,861
Gold Earned
33,754
419
Minions Killed
373
0
Camps Cleared
0
1,459,199
Distance Traveled
1,321,283
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,170
584
97
7
0
306,780
2
L
Agni
6,891
492
77
6
0
255,347
5
L
Odin
6,533
467
46
3
0
258,716
4
W
Danzaburou
8,360
597
107
8
0
265,737
4
L
Erlang Shen
6,376
455
73
5
0
290,200
5
W
Scylla
7,757
554
94
7
0
271,056
4
L
Olorun
7,000
500
70
5
0
218,897
1
L
Camazotz
6,954
497
107
8
0
298,123
4
W
Gilgamesh
8,448
603
103
7
0
325,236
2
W
Khepri
7,126
509
18
1
0
290,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role