Player Matchup

Danzaburou
Danzaburou
Kevin19101920
Danzaburou
Level 28
God Stats
12W - 7L
1,667 SR
Queue Stats
117W - 119L
1,492 Elo+
Solo
Merlin
Merlin
PacifistFreddy
Merlin
Level 11
God Stats
6W - 6L
1,304 SR
Queue Stats
20W - 29L
1,392 Elo+
Solo
Hercules
Hercules
PinotChio
Hercules
Level 7
God Stats
2W - 2L
1,468 SR
Queue Stats
45W - 52L
1,257 Elo+
Party 1
Achilles
Achilles
Sereillom
Achilles
Level 7
God Stats
15W - 18L
1,366 SR
Queue Stats
24W - 29L
1,257 Elo+
Party 1
Olorun
Olorun
Sinister Stan
Olorun
Level 18
God Stats
9W - 18L
1,349 SR
Queue Stats
39W - 47L
1,388 Elo+
Solo
Team Averages
Level 14
1,431 SR
1,357 Elo+

VS

Team Averages
Level 16
1,483 SR
1,371 Elo+
Susano
Susano
CUEB0NE
Susano
Level 28
God Stats
30W - 25L
1,488 SR
Queue Stats
66W - 66L
1,473 Elo+
Party 2
Arachne
Arachne
Com0z
Arachne
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,342 Elo+
Solo
Neith
Neith
Profsoso
Neith
Level 5
God Stats
0W - 2L
1,198 SR
Queue Stats
0W - 5L
1,091 Elo+
Solo
Cthulhu
Cthulhu
Trap Pandaz
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,537 Elo+
Party 2
Zeus
Zeus
VIKINGPARHAM
Zeus
Level 23
God Stats
1W - 1L
1,728 SR
Queue Stats
46W - 37L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kevin19101920
Danzaburou
17
2 / 4 / 9
11,152
929
9,883
14,289
5,344
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 4 / 8
11,782
982
16,075
12,911
5,117
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
PinotChio
Hercules
17
3 / 2 / 9
11,069
922
7,718
19,948
20,338
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
Sereillom
Achilles
18
3 / 3 / 9
10,994
916
11,192
18,453
23,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
7 / 2 / 8
12,554
1,046
18,259
11,655
4,743
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

219

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
CUEB0NE
Susano
18
10 / 2 / 0
13,075
1,090
20,899
11,649
4,788
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
Com0z
Arachne
18
1 / 5 / 8
10,766
897
6,970
17,693
12,002
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Neith
Profsoso
Neith
17
2 / 6 / 4
10,972
914
17,045
12,378
4,801
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Trap Pandaz
Cthulhu
16
0 / 3 / 3
9,659
805
4,996
10,624
6,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
2 / 4 / 9
11,930
994
22,729
16,956
6,423
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
39
20
Kills
15
15
Deaths
20
43
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Susano
CUEB0NE
Susano
10
2
0
5
L
Arachne
Com0z
Arachne
1
5
8
1
W
Danzaburou
Kevin19101920
Danzaburou
2
4
9
1.63
W
5
4
8
2.25
W
Hercules
PinotChio
Hercules
3
2
9
3.75
L
Neith
Profsoso
Neith
2
6
4
0.67
W
Achilles
Sereillom
Achilles
3
3
9
2.5
W
7
2
8
5.5
L
Cthulhu
Trap Pandaz
Cthulhu
0
3
3
0.5
L
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,127
Damage
72,639
77,256
Taken
69,300
59,303
Mitigated
34,604
18,779
Healing
5,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
CUEB0NE
Susano
20,899
3,373
0
0
11,649
4,788
0
6,247
5,277
0
34,627
L
Arachne
Com0z
Arachne
6,970
5,258
0
2,010
17,693
12,002
0
9,623
7,661
0
14,335
W
Danzaburou
Kevin19101920
Danzaburou
9,883
6,306
395
3,361
14,289
5,344
0
6,944
6,944
0
31,408
W
16,075
2,508
0
308
12,911
5,117
0
5,434
7,477
42,625
0
W
Hercules
PinotChio
Hercules
7,718
2,781
0
8,030
19,948
20,338
0
5,815
13,778
0
14,944
L
Neith
Profsoso
Neith
17,045
9,297
0
1,222
12,378
4,801
0
4,921
7,276
0
32,372
W
Achilles
Sereillom
Achilles
11,192
3,523
0
2,160
18,453
23,761
0
6,825
11,291
0
20,377
W
18,259
11,617
254
4,271
11,655
4,743
0
2,165
9,451
33,576
0
L
Cthulhu
Trap Pandaz
Cthulhu
4,996
622
0
923
10,624
6,590
0
4,567
5,894
10,210
0
L
22,729
2,906
0
1,072
16,956
6,423
0
8,976
7,730
51,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,551
Gold Earned
56,402
194
Minions Killed
166
5
Camps Cleared
9
1,122,187
Distance Traveled
885,329
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
13,075
1,090
16
1
6
211,309
0
L
Arachne
10,766
897
23
2
0
169,595
2
W
Danzaburou
11,152
929
43
4
4
173,945
0
W
Merlin
11,782
982
68
6
1
215,395
1
W
Hercules
11,069
922
20
2
0
251,888
1
L
Neith
10,972
914
54
5
0
175,550
1
W
Achilles
10,994
916
18
2
0
253,572
0
W
Olorun
12,554
1,046
45
4
0
227,387
0
L
Cthulhu
9,659
805
6
1
2
115,011
1
L
Zeus
11,930
994
67
6
1
213,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role