Player Matchup

Ra
Ra
JxstCallMeAJ
Ra
Level 48
God Stats
5W - 4L
1,433 SR
Queue Stats
123W - 149L
1,338 Elo+
Party 1
Ares
Ares
Pegaso452002
Ares
Level 59
God Stats
3W - 2L
1,413 SR
Queue Stats
180W - 245L
1,393 Elo+
Party 2
Neith
Neith
VISCOAHOLIC
Neith
Level 58
God Stats
45W - 39L
1,528 SR
Queue Stats
200W - 275L
1,417 Elo+
Party 2
King Arthur
King Arthur
benitocamela348
King Arthur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,203 Elo+
Party 2
Fenrir
Fenrir
mini_keys
Fenrir
Level 46
God Stats
5W - 4L
1,500 SR
Queue Stats
141W - 160L
1,370 Elo+
Party 1
Team Averages
Level 44
1,475 SR
1,344 Elo+

VS

Team Averages
Level 63
1,422 SR
1,371 Elo+
Mulan
Mulan
AlphaMikael
Mulan
Level 114
God Stats
5W - 3L
1,498 SR
Queue Stats
15W - 18L
1,355 Elo+
Party 3
Izanami
Izanami
BombaStrong
Izanami
Level 29
God Stats
1W - 3L
1,371 SR
Queue Stats
36W - 47L
1,339 Elo+
Party 3
Fenrir
Fenrir
Lil_Nikren
Fenrir
Level 28
God Stats
34W - 44L
1,475 SR
Queue Stats
74W - 105L
1,425 Elo+
Party 4
Yemoja
Yemoja
albertjpn99
Yemoja
Level 25
God Stats
0W - 1L
1,271 SR
Queue Stats
10W - 17L
1,265 Elo+
Party 3
Anubis
Anubis
tamaraleonie01
Anubis
Level 120
God Stats
18W - 19L
1,496 SR
Queue Stats
201W - 194L
1,469 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 8
13,197
508
8,329
13,458
5,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 1 / 16
12,787
492
16,669
20,732
22,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
10 / 3 / 9
14,207
546
20,205
17,501
7,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
benitocamela348
King Arthur
17
2 / 5 / 6
11,349
437
7,932
20,883
21,489
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
mini_keys
Fenrir
20
15 / 5 / 7
14,306
550
25,184
24,704
9,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 3
11,511
443
12,609
17,825
23,642
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
BombaStrong
Izanami
15
0 / 8 / 1
10,091
388
6,023
16,753
4,588
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Lil_Nikren
Fenrir
17
8 / 7 / 1
11,744
452
10,349
19,253
7,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
14
0 / 4 / 1
8,805
339
3,447
16,753
14,331
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
7 / 8 / 2
12,250
471
28,141
28,589
14,683
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
26
33
Kills
18
18
Deaths
33
46
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
Izanami
BombaStrong
Izanami
0
8
1
0.06
W
4
4
8
2
L
Fenrir
Lil_Nikren
Fenrir
8
7
1
1.21
W
2
1
16
10
W
10
3
9
4.83
L
Yemoja
0
4
1
0.13
W
King Arthur
benitocamela348
King Arthur
2
5
6
1
W
Fenrir
mini_keys
Fenrir
15
5
7
3.7
L
7
8
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,319
Damage
60,569
97,278
Taken
99,173
66,505
Mitigated
64,849
20,523
Healing
22,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,609
2,222
100
4,654
17,825
23,642
253
2,933
14,796
1,769
64,261
L
Izanami
BombaStrong
Izanami
6,023
4,719
0
409
16,753
4,588
2,150
2,894
13,819
0
72,745
W
8,329
862
4,022
2,285
13,458
5,265
305
8,048
5,410
85,666
0
L
Fenrir
Lil_Nikren
Fenrir
10,349
1,713
0
2,229
19,253
7,605
113
4,802
14,345
0
58,974
W
16,669
721
0
1,850
20,732
22,084
614
7,965
12,767
55,063
0
W
20,205
7,840
0
5,098
17,501
7,775
4,190
6,919
10,582
0
136,421
L
Yemoja
3,447
642
462
30
16,753
14,331
216
4,569
12,050
28,033
0
W
King Arthur
benitocamela348
King Arthur
7,932
1,089
0
765
20,883
21,489
111
3,723
17,160
9,773
48,628
W
Fenrir
mini_keys
Fenrir
25,184
8,968
0
6,503
24,704
9,892
335
10,617
14,087
0
103,224
L
28,141
1,092
0
14,882
28,589
14,683
1,316
10,688
17,581
100,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,846
Gold Earned
54,401
654
Minions Killed
546
0
Camps Cleared
0
2,363,433
Distance Traveled
2,030,144
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,511
443
124
5
0
332,674
0
L
Izanami
10,091
388
150
6
0
439,402
3
W
Ra
13,197
508
159
6
0
486,065
2
L
Fenrir
11,744
452
83
3
0
481,515
4
W
Ares
12,787
492
68
3
0
461,896
0
W
Neith
14,207
546
179
7
0
432,326
5
L
Yemoja
8,805
339
48
2
0
401,181
2
W
King Arthur
11,349
437
107
4
0
457,727
2
W
Fenrir
14,306
550
141
5
0
525,419
2
L
Anubis
12,250
471
141
5
0
375,372
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role