Player Matchup

Neith
Neith
Afff7110
Neith
Level 18
God Stats
0W - 1L
1,715 SR
Queue Stats
10W - 9L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
Figuestratus
Sun Wukong
Level 18
God Stats
2W - 1L
1,662 SR
Queue Stats
20W - 21L
1,546 Elo+
Solo
Hun Batz
Hun Batz
Gh777ft
Hun Batz
Level 19
God Stats
2W - 3L
1,535 SR
Queue Stats
17W - 30L
1,369 Elo+
Solo
Cthulhu
Cthulhu
Iso mesmo
Cthulhu
Level 6
God Stats
2W - 1L
1,894 SR
Queue Stats
4W - 2L
1,693 Elo+
Party 1
Janus
Janus
LGRAR
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 91L
1,454 Elo+
Solo
Team Averages
Level 18
1,661 SR
1,510 Elo+

VS

Team Averages
Level 41
1,448 SR
1,472 Elo+
Izanami
Izanami
Adolfo6862
Izanami
Level 29
God Stats
5W - 5L
1,498 SR
Queue Stats
88W - 106L
1,379 Elo+
Solo
Ymir
Ymir
JOKERBiLLs
Ymir
Level 151
God Stats
3W - 2L
1,592 SR
Queue Stats
32W - 29L
1,554 Elo+
Party 2
Thor
Thor
Kallebinho20
Thor
Level 6
God Stats
3W - 7L
1,329 SR
Queue Stats
6W - 14L
1,239 Elo+
Party 2
Anubis
Anubis
Sem-_-nome01
Anubis
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 5L
1,725 Elo+
Solo
Ah Puch
Ah Puch
jhonjhon666
Ah Puch
Level 15
God Stats
1W - 0L
1,323 SR
Queue Stats
32W - 30L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Afff7110
Neith
7
0 / 3 / 2
4,580
458
2,819
5,103
1,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Figuestratus
Sun Wukong
9
1 / 1 / 3
5,469
547
5,005
6,275
2,826
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
Gh777ft
Hun Batz
10
4 / 4 / 1
6,234
623
2,794
6,616
1,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Iso mesmo
Cthulhu
5
0 / 4 / 0
3,806
381
2,355
6,864
2,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
LGRAR
Janus
8
0 / 6 / 2
4,869
487
3,222
6,084
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Adolfo6862
Izanami
9
4 / 1 / 2
5,874
587
6,301
5,807
1,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
3 / 1 / 3
5,829
583
3,214
7,635
3,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 1 / 0
4,141
414
0
2,304
460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
12
10 / 1 / 0
7,393
739
7,875
6,899
2,995
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
jhonjhon666
Ah Puch
10
1 / 1 / 1
5,644
564
3,741
5,456
1,710
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
18
18
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
Adolfo6862
Izanami
4
1
2
5
L
Neith
Afff7110
Neith
0
3
2
0.33
L
Sun Wukong
Figuestratus
Sun Wukong
1
1
3
2.5
L
Hun Batz
Gh777ft
Hun Batz
4
4
1
1.13
L
Cthulhu
Iso mesmo
Cthulhu
0
4
0
0
W
3
1
3
4.5
W
0
1
0
0
L
Janus
LGRAR
Janus
0
6
2
0.17
W
Anubis
10
1
0
10
W
Ah Puch
jhonjhon666
Ah Puch
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,195
Damage
21,131
30,942
Taken
28,101
9,348
Mitigated
9,856
5,789
Healing
13,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Adolfo6862
Izanami
6,301
4,378
0
1,211
5,807
1,591
944
1,627
3,956
0
31,521
L
Neith
Afff7110
Neith
2,819
1,230
0
1,062
5,103
1,339
0
1,593
3,510
0
20,164
L
Sun Wukong
Figuestratus
Sun Wukong
5,005
608
0
2,020
6,275
2,826
499
4,259
2,016
0
17,151
L
Hun Batz
Gh777ft
Hun Batz
2,794
1,479
0
1,802
6,616
1,725
0
3,174
3,442
0
23,661
L
Cthulhu
Iso mesmo
Cthulhu
2,355
420
0
325
6,864
2,158
0
2,190
4,674
7,149
0
W
3,214
1,365
1,024
2,053
7,635
3,100
25
728
6,763
12,925
0
W
0
0
0
1,192
2,304
460
0
0
2,304
0
6,889
L
Janus
LGRAR
Janus
3,222
494
0
580
6,084
1,300
0
3,614
2,470
20,054
0
W
Anubis
7,875
488
0
4,472
6,899
2,995
451
2,521
4,045
40,602
0
W
Ah Puch
jhonjhon666
Ah Puch
3,741
270
296
3,637
5,456
1,710
721
0
5,456
25,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,958
Gold Earned
28,881
202
Minions Killed
220
0
Camps Cleared
0
937,258
Distance Traveled
744,338
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,874
587
59
6
0
174,517
0
L
Neith
4,580
458
42
4
0
179,370
0
L
Sun Wukong
5,469
547
46
5
0
203,691
2
L
Hun Batz
6,234
623
58
6
0
194,896
0
L
Cthulhu
3,806
381
7
1
0
196,411
0
W
Ymir
5,829
583
17
2
0
175,122
1
W
Thor
4,141
414
16
2
0
68,112
0
L
Janus
4,869
487
49
5
0
162,890
1
W
Anubis
7,393
739
78
8
0
155,183
3
W
Ah Puch
5,644
564
50
5
0
171,404
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role