Player Matchup

Nemesis
Nemesis
Hentaityler08
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,684 Elo+
Solo
Ra
Ra
Oneinchsnow
Ra
Level 8
God Stats
0W - 1L
1,469 SR
Queue Stats
3W - 3L
1,648 Elo+
Solo
Cernunnos
Cernunnos
Sorry72
Cernunnos
Level 17
God Stats
1W - 2L
1,726 SR
Queue Stats
7W - 10L
1,513 Elo+
Solo
Sun Wukong
Sun Wukong
cristian2080
Sun Wukong
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,073 Elo+
Solo
Merlin
Merlin
ringorain
Merlin
Level 3
God Stats
4W - 3L
1,496 SR
Queue Stats
10W - 9L
1,384 Elo+
Solo
Team Averages
Level 7
1,538 SR
1,460 Elo+

VS

Team Averages
Level 14
1,566 SR
1,482 Elo+
King Arthur
King Arthur
 
King Arthur
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JACCRISSPYPAPI
Ymir
Level 5
God Stats
1W - 0L
1,291 SR
Queue Stats
2W - 3L
1,273 Elo+
Solo
Olorun
Olorun
JuAndres1989
Olorun
Level 17
God Stats
3W - 1L
1,742 SR
Queue Stats
33W - 38L
1,347 Elo+
Solo
Camazotz
Camazotz
Skog17
Camazotz
Level 22
God Stats
16W - 10L
1,609 SR
Queue Stats
34W - 31L
1,527 Elo+
Solo
Zeus
Zeus
YamLips
Zeus
Level 6
God Stats
1W - 1L
1,689 SR
Queue Stats
13W - 8L
1,765 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
4 / 6 / 5
7,895
564
8,200
13,256
4,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 6 / 1
7,403
529
6,108
9,275
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Sorry72
Cernunnos
10
1 / 6 / 3
6,565
469
5,183
8,470
2,475
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
cristian2080
Sun Wukong
8
2 / 10 / 1
6,155
440
2,287
12,580
7,365
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
ringorain
Merlin
10
1 / 7 / 2
6,316
451
6,002
6,773
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
11 / 3 / 0
10,001
714
10,968
10,366
7,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
5 / 0 / 6
8,441
603
4,056
9,594
7,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
13
3 / 3 / 5
7,925
566
4,495
8,418
2,984
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Camazotz
Skog17
Camazotz
14
4 / 0 / 6
8,628
616
5,201
11,957
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
YamLips
Zeus
14
10 / 6 / 4
9,345
668
11,108
8,205
2,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
12
Kills
33
35
Deaths
12
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
11
3
0
3.67
L
Nemesis
4
6
5
1.08
W
5
0
6
8
W
Olorun
3
3
5
1.83
L
4
6
1
0.75
W
Camazotz
Skog17
Camazotz
4
0
6
7
L
Cernunnos
Sorry72
Cernunnos
1
6
3
0.42
W
Zeus
YamLips
Zeus
10
6
4
2
L
Sun Wukong
cristian2080
Sun Wukong
2
10
1
0.25
L
Merlin
ringorain
Merlin
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,780
Damage
35,828
50,354
Taken
48,540
19,431
Mitigated
24,312
8,108
Healing
14,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
10,968
3,129
0
1,822
10,366
7,586
1,251
109
10,205
1,856
62,318
L
Nemesis
8,200
3,660
0
3,281
13,256
4,597
0
4,063
8,775
0
31,530
W
4,056
870
0
1,044
9,594
7,635
652
3,322
5,815
20,771
0
W
Olorun
4,495
2,272
374
2,223
8,418
2,984
5,941
2,545
5,530
46,717
0
L
6,108
965
755
1,698
9,275
3,089
0
5,963
2,994
35,126
0
W
Camazotz
Skog17
Camazotz
5,201
1,665
0
7,314
11,957
3,764
185
2,335
9,382
0
40,751
L
Cernunnos
Sorry72
Cernunnos
5,183
3,352
0
1,122
8,470
2,475
1,080
1,195
6,976
0
27,943
W
Zeus
YamLips
Zeus
11,108
755
258
1,006
8,205
2,343
686
2,579
5,380
48,385
0
L
Sun Wukong
cristian2080
Sun Wukong
2,287
619
0
923
12,580
7,365
47
3,766
8,505
0
15,621
L
Merlin
ringorain
Merlin
6,002
442
0
329
6,773
1,905
0
4,264
2,423
27,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,334
Gold Earned
44,340
249
Minions Killed
421
0
Camps Cleared
0
1,289,447
Distance Traveled
1,298,010
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,001
714
129
9
0
266,766
2
L
Nemesis
7,895
564
43
3
0
270,803
0
W
Ymir
8,441
603
34
2
0
252,821
0
W
Olorun
7,925
566
89
6
0
224,669
5
L
Ra
7,403
529
74
5
0
243,263
3
W
Camazotz
8,628
616
77
6
0
327,892
5
L
Cernunnos
6,565
469
57
4
0
238,058
0
W
Zeus
9,345
668
92
7
0
225,862
2
L
Sun Wukong
6,155
440
22
2
0
258,143
2
L
Merlin
6,316
451
53
4
0
279,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role