Player Matchup

Anubis
Anubis
KitsuneFujin
Anubis
Level 84
God Stats
21W - 23L
1,612 SR
Queue Stats
185W - 285L
1,377 Elo+
Solo
Rama
Rama
LeoLixdorz
Rama
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,546 Elo+
Party 2
Fenrir
Fenrir
sableris
Fenrir
Level 11
God Stats
1W - 1L
1,715 SR
Queue Stats
8W - 7L
1,368 Elo+
Party 2
Team Averages
Level 51
1,609 SR
1,430 Elo+

VS

Team Averages
Level 88
1,557 SR
1,429 Elo+
Terra
Terra
Clazza95
Terra
Level 149
God Stats
5W - 5L
1,591 SR
Queue Stats
117W - 138L
1,417 Elo+
Party 1
Tsukuyomi
Tsukuyomi
M4sterPedro
Tsukuyomi
Level 57
God Stats
5W - 4L
1,651 SR
Queue Stats
144W - 174L
1,395 Elo+
Party 1
Merlin
Merlin
bentowick
Merlin
Level 58
God Stats
32W - 46L
1,429 SR
Queue Stats
181W - 193L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
1 / 10 / 6
12,165
608
11,148
19,220
7,755
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
7 / 5 / 1
12,771
639
14,480
19,217
6,410
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
sableris
Fenrir
15
1 / 6 / 5
11,401
570
8,441
24,465
14,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Clazza95
Terra
14
0 / 2 / 11
12,456
623
4,781
14,473
20,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
M4sterPedro
Tsukuyomi
19
15 / 5 / 4
15,053
753
27,163
18,906
13,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
bentowick
Merlin
18
6 / 2 / 13
13,448
672
25,945
8,763
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
9
Kills
21
21
Deaths
9
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Terra
Clazza95
Terra
0
2
11
2.75
L
Anubis
1
10
6
0.4
L
7
5
1
1.5
W
Tsukuyomi
M4sterPedro
Tsukuyomi
15
5
4
3.4
W
Merlin
bentowick
Merlin
6
2
13
6.25
L
Fenrir
sableris
Fenrir
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,069
Damage
57,889
62,902
Taken
42,142
28,714
Mitigated
37,606
15,498
Healing
10,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Clazza95
Terra
4,781
42
3,086
3,629
14,473
20,523
174
3,171
11,302
22,898
0
L
Anubis
11,148
726
0
4,698
19,220
7,755
438
9,338
9,422
49,208
0
L
14,480
9,422
0
4,584
19,217
6,410
918
6,946
11,851
0
64,501
W
Tsukuyomi
M4sterPedro
Tsukuyomi
27,163
5,742
0
3,862
18,906
13,519
489
5,523
13,383
0
54,699
W
Merlin
bentowick
Merlin
25,945
517
0
15
8,763
3,564
407
3,317
5,446
63,829
0
L
Fenrir
sableris
Fenrir
8,441
1,677
0
6,216
24,465
14,549
0
13,402
10,515
299
14,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,337
Gold Earned
40,957
216
Minions Killed
198
12
Camps Cleared
5
928,749
Distance Traveled
1,004,719
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,456
623
42
2
1
258,251
9
L
Anubis
12,165
608
85
4
3
254,954
2
L
Rama
12,771
639
117
6
7
320,761
4
W
Tsukuyomi
15,053
753
48
2
2
386,051
3
W
Merlin
13,448
672
108
5
2
360,417
1
L
Fenrir
11,401
570
14
1
2
353,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role