Player Matchup

Medusa
Medusa
Chalom_Dabeast
Medusa
Level 5
God Stats
1W - 1L
1,735 SR
Queue Stats
3W - 1L
1,816 Elo+
Solo
Thor
Thor
Rj y03692
Thor
Level 23
God Stats
7W - 5L
1,195 SR
Queue Stats
13W - 8L
999 Elo+
Solo
Fenrir
Fenrir
Sh4rk026482
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,494 Elo+
Solo
Nu Wa
Nu Wa
Strawberry666
Nu Wa
Level 19
God Stats
10W - 9L
1,709 SR
Queue Stats
66W - 77L
1,464 Elo+
Solo
Athena
Athena
id78895328
Athena
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 45L
1,512 Elo+
Solo
Team Averages
Level 16
1,528 SR
1,457 Elo+

VS

Team Averages
Level 13
1,596 SR
1,389 Elo+
Athena
Athena
Dragon_Mini14
Athena
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,199 Elo+
Solo
Ymir
Ymir
EMT_Hoover
Ymir
Level 13
God Stats
1W - 0L
1,685 SR
Queue Stats
3W - 1L
1,522 Elo+
Solo
Nu Wa
Nu Wa
JuanJoScarecrows
Nu Wa
Level 17
God Stats
19W - 8L
1,725 SR
Queue Stats
47W - 51L
1,345 Elo+
Solo
King Arthur
King Arthur
LNG_xxPotat8xx
King Arthur
Level 25
God Stats
2W - 0L
1,702 SR
Queue Stats
14W - 13L
1,513 Elo+
Solo
Fenrir
Fenrir
maxisuper03
Fenrir
Level 6
God Stats
2W - 2L
1,366 SR
Queue Stats
2W - 2L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 5 / 9
13,846
814
8,650
11,195
4,379
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
20
6 / 7 / 17
15,602
918
17,557
23,581
15,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
20
8 / 14 / 17
16,329
961
30,364
34,640
36,566
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 3 / 17
17,480
1,028
38,342
21,179
9,002
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Athena
id78895328
Athena
20
4 / 3 / 12
14,394
847
14,674
22,260
24,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

15

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 2 / 1
11,894
700
30
5,758
1,741
20
5 / 2 / 16
16,997
1,000
12,390
29,533
37,889
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
6 / 4 / 20
16,975
999
36,384
21,952
12,804
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
LNG_xxPotat8xx
King Arthur
20
20 / 3 / 11
21,119
1,242
51,832
31,039
48,425
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
20
1 / 23 / 9
13,969
822
5,588
37,077
15,417

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
89
34
Kills
32
32
Deaths
34
72
Assists
57
Player
Kills
Deaths
Assists
KDA
L
5
5
9
1.9
W
0
2
1
0.25
W
5
2
16
6.5
W
6
4
20
4
W
King Arthur
LNG_xxPotat8xx
King Arthur
20
3
11
8.5
L
Thor
6
7
17
2.07
L
Fenrir
8
14
17
1.18
L
11
3
17
6.5
L
Athena
id78895328
Athena
4
3
12
3.33
W
Fenrir
1
23
9
0.24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,587
Damage
106,224
112,855
Taken
125,359
89,580
Mitigated
116,276
6,231
Healing
6,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,650
3,925
0
190
11,195
4,379
0
5,926
5,269
0
19,482
W
30
30
0
0
5,758
1,741
0
4,117
1,540
30
0
W
12,390
2,343
0
0
29,533
37,889
0
9,857
19,291
21,137
0
W
36,384
7,258
795
4,673
21,952
12,804
0
10,119
11,575
103,225
0
W
King Arthur
LNG_xxPotat8xx
King Arthur
51,832
4,640
0
250
31,039
48,425
0
11,776
18,842
39,638
91,799
L
Thor
17,557
4,795
0
459
23,581
15,216
0
14,546
9,035
0
30,567
L
Fenrir
30,364
14,686
0
2,167
34,640
36,566
0
15,451
19,189
57
48,925
L
38,342
10,359
288
2,590
21,179
9,002
0
9,673
11,506
92,968
0
L
Athena
id78895328
Athena
14,674
3,603
0
537
22,260
24,417
0
14,056
8,204
37,120
0
W
Fenrir
5,588
1,054
0
510
37,077
15,417
0
15,539
21,038
0
17,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,651
Gold Earned
80,954
270
Minions Killed
319
3
Camps Cleared
6
1,255,523
Distance Traveled
1,273,276
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,846
814
24
1
0
131,150
0
W
Athena
11,894
700
0
0
0
18,996
0
W
Ymir
16,997
1,000
14
1
1
311,669
0
W
Nu Wa
16,975
999
128
8
1
307,656
0
W
King Arthur
21,119
1,242
167
10
1
341,046
0
L
Thor
15,602
918
34
2
1
264,893
0
L
Fenrir
16,329
961
32
2
2
305,700
0
L
Nu Wa
17,480
1,028
140
8
0
308,565
2
L
Athena
14,394
847
40
2
0
245,215
1
W
Fenrir
13,969
822
10
1
3
293,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role