Player Matchup

Nox
Nox
Armagedon-du25
Nox
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 48L
1,331 Elo+
Solo
Sun Wukong
Sun Wukong
BboyTim63
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 178L
1,352 Elo+
Party 2
Rama
Rama
Son-tenkus
Rama
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 32L
1,219 Elo+
Party 2
Artemis
Artemis
Tschokii
Artemis
Level 16
God Stats
1W - 1L
1,869 SR
Queue Stats
70W - 62L
1,506 Elo+
Solo
Ymir
Ymir
alpeco63
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
1,295 Elo+
Party 2
Team Averages
Level 16
1,574 SR
1,341 Elo+

VS

Team Averages
Level 39
1,566 SR
1,533 Elo+
Fenrir
Fenrir
Diemeter
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 87L
1,385 Elo+
Solo
Artemis
Artemis
Gotenks NL
Artemis
Level 156
God Stats
6W - 3L
1,665 SR
Queue Stats
195W - 147L
1,588 Elo+
Party 1
Geb
Geb
Hard as Geb
Geb
Level 2
God Stats
4W - 0L
1,821 SR
Queue Stats
33W - 7L
1,763 Elo+
Party 1
Neith
Neith
MeenJeNeith
Neith
Level 2
God Stats
4W - 1L
1,772 SR
Queue Stats
19W - 1L
1,754 Elo+
Party 1
Zeus
Zeus
woodwolf 89
Zeus
Level 6
God Stats
4W - 3L
1,072 SR
Queue Stats
4W - 4L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 13 / 6
10,025
1,114
4,129
17,839
8,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
BboyTim63
Sun Wukong
16
5 / 7 / 5
10,548
1,172
8,819
16,898
13,149
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 9 / 8
10,074
1,119
9,078
17,202
6,759
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
Tschokii
Artemis
16
2 / 13 / 6
9,711
1,079
8,621
20,160
8,205
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
16
0 / 6 / 10
10,135
1,126
3,340
16,288
19,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Diemeter
Fenrir
18
5 / 1 / 11
10,427
1,159
6,229
5,868
4,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Artemis
Gotenks NL
Artemis
19
27 / 5 / 8
14,789
1,643
30,917
9,476
4,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
4 / 4 / 33
11,672
1,297
11,506
12,102
7,153
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
10 / 0 / 30
12,549
1,394
28,455
8,898
3,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
2 / 3 / 15
10,085
1,121
7,979
4,568
1,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
145
13
Kills
48
48
Deaths
13
35
Assists
97
Player
Kills
Deaths
Assists
KDA
L
3
13
6
0.46
L
Sun Wukong
BboyTim63
Sun Wukong
5
7
5
1.07
W
Fenrir
Diemeter
Fenrir
5
1
11
10.5
W
Artemis
Gotenks NL
Artemis
27
5
8
6.2
W
4
4
33
5.13
W
10
0
30
25
L
3
9
8
0.78
L
Artemis
Tschokii
Artemis
2
13
6
0.38
L
Ymir
0
6
10
0.83
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,987
Damage
85,086
88,387
Taken
40,912
55,725
Mitigated
21,881
2,146
Healing
6,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,129
1,212
0
80
17,839
8,446
0
3,315
14,524
15,047
0
L
Sun Wukong
BboyTim63
Sun Wukong
8,819
3,392
0
331
16,898
13,149
0
3,800
13,098
0
15,300
W
Fenrir
Diemeter
Fenrir
6,229
2,390
0
790
5,868
4,214
0
638
5,230
0
23,811
W
Artemis
Gotenks NL
Artemis
30,917
24,047
204
827
9,476
4,987
0
2,392
7,084
0
44,586
W
11,506
1,399
0
2,075
12,102
7,153
0
1,445
10,657
21,372
0
W
28,455
19,583
0
2,605
8,898
3,896
0
1,553
7,345
0
44,291
L
9,078
6,931
0
0
17,202
6,759
0
4,227
12,975
0
27,736
L
Artemis
Tschokii
Artemis
8,621
2,426
0
837
20,160
8,205
0
3,543
16,617
0
29,347
L
Ymir
3,340
512
0
898
16,288
19,166
0
4,600
11,688
15,230
0
W
7,979
1,251
0
391
4,568
1,631
0
1,441
3,127
28,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,493
Gold Earned
59,522
121
Minions Killed
187
4
Camps Cleared
6
684,403
Distance Traveled
769,541
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,025
1,114
22
2
3
142,028
3
L
Sun Wukong
10,548
1,172
7
1
0
138,095
0
W
Fenrir
10,427
1,159
48
5
0
188,151
1
W
Artemis
14,789
1,643
23
3
2
119,479
0
W
Geb
11,672
1,297
14
2
2
167,132
1
W
Neith
12,549
1,394
54
6
0
159,375
1
L
Rama
10,074
1,119
38
4
0
129,905
0
L
Artemis
9,711
1,079
30
3
0
126,966
0
L
Ymir
10,135
1,126
24
3
1
147,409
4
W
Zeus
10,085
1,121
48
5
2
135,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role