Player Matchup

Rama
Rama
CallMeStinky
Rama
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Horus
Horus
Genmiya
Horus
Level 24
God Stats
1W - 2L
1,314 SR
Queue Stats
36W - 44L
1,347 Elo+
Solo
Ymir
Ymir
MiZzy11
Ymir
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Solo
Ra
Ra
alpinnn
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
playerliam
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 7
1,463 SR
1,469 Elo+

VS

Team Averages
Level 17
1,516 SR
1,524 Elo+
Fenrir
Fenrir
Ancient04
Fenrir
Level 27
God Stats
3W - 2L
1,479 SR
Queue Stats
52W - 44L
1,604 Elo+
Party 1
Sobek
Sobek
AusmerLestin
Sobek
Level 22
God Stats
13W - 12L
1,420 SR
Queue Stats
26W - 32L
1,287 Elo+
Solo
Tyr
Tyr
NeegZooNraug
Tyr
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,767 Elo+
Party 1
Rama
Rama
WitherSlayerVI
Rama
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 22L
1,489 Elo+
Party 1
Hel
Hel
anesidorapithos
Hel
Level 9
God Stats
11W - 6L
1,680 SR
Queue Stats
25W - 38L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
6,398
457
10,284
11,917
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
Genmiya
Horus
6
1 / 2 / 1
5,259
376
1,767
6,624
3,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ymir
MiZzy11
Ymir
7
1 / 5 / 0
5,346
382
1,950
6,858
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

4
0 / 10 / 0
4,419
316
619
5,441
1,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
playerliam
Bellona
3
0 / 9 / 0
4,297
307
1,443
7,512
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ancient04
Fenrir
15
4 / 0 / 7
9,559
683
6,305
11,425
3,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
2 / 1 / 11
7,788
556
3,266
11,724
10,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
6 / 1 / 3
7,959
569
3,928
4,906
3,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
9 / 1 / 7
8,625
616
9,680
7,292
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
7 / 1 / 3
8,779
627
3,361
2,977
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
59
4
Kills
28
32
Deaths
4
2
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Ancient04
Fenrir
4
0
7
7.5
W
2
1
11
7.5
L
2
6
1
0.42
L
Horus
Genmiya
Horus
1
2
1
0.75
L
Ymir
MiZzy11
Ymir
1
5
0
0.2
W
6
1
3
7.5
W
9
1
7
12.5
L
0
10
0
0
W
7
1
3
8.5
L
Bellona
playerliam
Bellona
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,063
Damage
26,540
38,352
Taken
38,324
13,941
Mitigated
20,863
6,360
Healing
16,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Ancient04
Fenrir
6,305
2,511
0
5,390
11,425
3,793
0
272
11,113
0
68,667
W
3,266
595
0
2,980
11,724
10,342
613
744
10,980
12,770
0
L
10,284
7,922
0
2,079
11,917
3,456
0
1,194
10,600
0
35,013
L
Horus
Genmiya
Horus
1,767
1,092
471
2,920
6,624
3,051
0
1,298
5,287
0
7,322
L
Ymir
MiZzy11
Ymir
1,950
970
0
628
6,858
2,449
27
1,536
5,249
15,905
0
W
3,928
509
0
1,260
4,906
3,842
277
215
4,691
0
26,420
W
9,680
8,867
0
3,076
7,292
1,869
7,393
613
6,679
0
46,748
L
619
475
0
0
5,441
1,151
0
1,086
4,201
2,102
0
W
3,361
652
1,972
1,760
2,977
1,017
1,901
752
2,225
36,272
0
L
Bellona
playerliam
Bellona
1,443
662
0
262
7,512
3,834
0
1,310
6,083
0
6,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,719
Gold Earned
42,710
111
Minions Killed
377
0
Camps Cleared
0
784,151
Distance Traveled
1,311,889
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,559
683
125
9
0
310,105
0
W
Sobek
7,788
556
16
1
0
260,252
0
L
Rama
6,398
457
47
3
0
186,906
0
L
Horus
5,259
376
15
1
0
134,321
4
L
Ymir
5,346
382
37
3
0
131,082
0
W
Tyr
7,959
569
58
4
0
237,508
1
W
Rama
8,625
616
89
6
0
244,883
5
L
Ra
4,419
316
3
0
0
153,703
1
W
Hel
8,779
627
89
6
0
259,141
6
L
Bellona
4,297
307
9
1
0
178,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role