Player Matchup

Amaterasu
Amaterasu
Platinum III
Dajofi
Amaterasu
Platinum III
Level 159
God Stats
2W - 2L
1,815 SR
Queue Stats
208W - 193L
1,794 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold III
Pickwhip
Morgan Le Fay
Gold III
Level 139
God Stats
3W - 1L
1,680 SR
Queue Stats
123W - 122L
1,431 MMR
Party 1
Medusa
Medusa
Silver I
Raptor1456
Medusa
Silver I
Level 108
God Stats
2W - 1L
1,517 SR
Queue Stats
23W - 21L
1,541 MMR
Solo
Nemesis
Nemesis
Gold I
Sbiavino
Nemesis
Gold I
Level 84
God Stats
28W - 18L
1,594 SR
Queue Stats
185W - 187L
1,592 MMR
Solo
Ares
Ares
Gold III
ZbagApocalypse
Ares
Gold III
Level 104
God Stats
3W - 4L
1,548 SR
Queue Stats
67W - 80L
1,568 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,631 SR
1,585 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,522 SR
1,585 MMR
Fenrir
Fenrir
Gold II
Djoerie
Fenrir
Gold II
Level 101
God Stats
0W - 1L
1,495 SR
Queue Stats
217W - 209L
1,625 MMR
Solo
Sobek
Sobek
Platinum III
MC_S0teuse
Sobek
Platinum III
Level 125
God Stats
7W - 11L
1,417 SR
Queue Stats
220W - 208L
1,593 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
NASSAFROMAN
Kuzenbo
Platinum V
Level 160
God Stats
523W - 541L
1,569 SR
Queue Stats
789W - 767L
1,535 MMR
Solo
Apollo
Apollo
Gold IV
ruben_keled
Apollo
Gold IV
Level 109
God Stats
16W - 6L
1,649 SR
Queue Stats
75W - 67L
1,557 MMR
Solo
Merlin
Merlin
Platinum V
unlinking
Merlin
Platinum V
Level 155
God Stats
4W - 6L
1,482 SR
Queue Stats
463W - 477L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dajofi
Amaterasu
20
3 / 1 / 6
14,302
596
11,874
21,784
21,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Pickwhip
Morgan Le Fay
19
3 / 3 / 7
12,392
516
18,397
12,739
5,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Raptor1456
Medusa
20
3 / 5 / 3
13,499
562
12,619
16,711
5,676
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Sbiavino
Nemesis
20
6 / 3 / 7
14,175
591
11,070
18,623
8,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
3 / 1 / 9
12,242
510
10,795
18,754
22,176
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
DanzaburouMulanSolLoki

VS

Bans
CliodhnaGilgameshArtioAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Djoerie
Fenrir
18
5 / 8 / 3
11,036
460
10,179
21,804
8,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
15
1 / 2 / 6
10,213
426
9,047
20,604
27,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
NASSAFROMAN
Kuzenbo
19
1 / 2 / 3
11,648
485
16,197
18,411
25,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
20
5 / 3 / 2
12,519
522
14,087
20,931
8,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
unlinking
Merlin
12
0 / 3 / 2
8,791
366
4,441
7,222
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
28
18
Kills
12
13
Deaths
18
32
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Dajofi
Amaterasu
3
1
6
6
L
Fenrir
Djoerie
Fenrir
5
8
3
0.81
L
Sobek
1
2
6
2
L
Kuzenbo
NASSAFROMAN
Kuzenbo
1
2
3
1.25
W
Morgan Le Fay
Pickwhip
Morgan Le Fay
3
3
7
2.17
W
Medusa
Raptor1456
Medusa
3
5
3
0.9
W
Nemesis
Sbiavino
Nemesis
6
3
7
3.17
W
3
1
9
7.5
L
Apollo
5
3
2
2
L
Merlin
unlinking
Merlin
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,755
Damage
53,951
88,611
Taken
88,972
63,533
Mitigated
72,649
33,340
Healing
24,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Dajofi
Amaterasu
11,874
3,353
0
12,754
21,784
21,590
462
9,785
10,933
2,685
107,772
L
Fenrir
Djoerie
Fenrir
10,179
1,170
0
2,017
21,804
8,548
0
7,872
13,642
0
83,164
L
Sobek
9,047
604
0
7,293
20,604
27,501
0
9,475
10,663
33,638
0
L
Kuzenbo
NASSAFROMAN
Kuzenbo
16,197
3,852
0
4,510
18,411
25,748
600
4,562
13,695
95,180
0
W
Morgan Le Fay
Pickwhip
Morgan Le Fay
18,397
1,197
0
1,311
12,739
5,793
1,352
4,599
7,818
90,849
0
W
Medusa
Raptor1456
Medusa
12,619
4,976
0
5,340
16,711
5,676
2,496
1,890
14,768
0
124,281
W
Nemesis
Sbiavino
Nemesis
11,070
4,500
0
9,000
18,623
8,298
1,875
3,967
14,365
0
114,254
W
10,795
120
0
4,935
18,754
22,176
444
7,686
10,693
43,664
0
L
Apollo
14,087
9,033
0
8,927
20,931
8,695
0
3,228
17,669
0
111,630
L
Merlin
unlinking
Merlin
4,441
41
0
2,150
7,222
2,157
0
3,687
3,217
49,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,610
Gold Earned
54,207
762
Minions Killed
653
0
Camps Cleared
0
2,509,569
Distance Traveled
2,086,906
46
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
14,302
596
216
9
0
531,428
12
L
Fenrir
11,036
460
123
5
0
440,277
8
L
Sobek
10,213
426
41
2
0
495,506
7
L
Kuzenbo
11,648
485
179
7
0
424,495
0
W
Morgan Le Fay
12,392
516
159
7
0
454,049
10
W
Medusa
13,499
562
190
8
0
449,500
4
W
Nemesis
14,175
591
156
7
0
560,832
6
W
Ares
12,242
510
41
2
0
513,760
14
L
Apollo
12,519
522
203
8
0
429,612
8
L
Merlin
8,791
366
107
4
0
297,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role