Player Matchup

Merlin
Merlin
GrandSonBoof
Merlin
Level 100
God Stats
6W - 3L
1,590 SR
Queue Stats
56W - 80L
1,338 Elo+
Party 1
Mulan
Mulan
James43314-_-
Mulan
Level 106
God Stats
13W - 6L
1,725 SR
Queue Stats
93W - 114L
1,438 Elo+
Party 1
Ganesha
Ganesha
Papa_incredibile
Ganesha
Level 104
God Stats
10W - 1L
1,820 SR
Queue Stats
117W - 140L
1,465 Elo+
Party 1
Team Averages
Level 103
1,712 SR
1,413 Elo+

VS

Team Averages
Level 70
1,386 SR
1,392 Elo+
Fenrir
Fenrir
CeeJay4136377
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Freya
Freya
Dark_yokai_raid
Freya
Level 106
God Stats
3W - 7L
1,416 SR
Queue Stats
449W - 619L
1,375 Elo+
Party 2
Cerberus
Cerberus
likeaboss26909
Cerberus
Level 101
God Stats
1W - 7L
1,242 SR
Queue Stats
297W - 491L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
4 / 0 / 7
7,788
708
6,857
4,813
1,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
8 / 0 / 4
8,531
776
12,266
8,325
4,927
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 2 / 10
7,873
716
5,031
9,498
6,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 10 / 0
5,837
531
3,306
15,566
6,796
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 1 / 2
6,264
569
5,517
6,366
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
9
2 / 2 / 0
6,828
621
5,495
11,624
6,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
13
Kills
2
2
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
10
0
0
L
0
1
2
1
W
Merlin
4
0
7
7.5
W
8
0
4
10
W
1
2
10
3
L
Cerberus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,154
Damage
14,318
22,636
Taken
33,556
12,680
Mitigated
15,925
9,754
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,306
1,183
0
1,806
15,566
6,796
33
4,777
10,789
0
11,073
L
5,517
1,539
0
1,231
6,366
2,168
0
2,514
3,852
18,406
0
W
Merlin
6,857
785
144
2,268
4,813
1,592
424
2,419
2,348
24,323
0
W
12,266
4,246
0
3,530
8,325
4,927
281
4,327
3,628
0
30,676
W
5,031
465
235
3,577
9,498
6,161
59
4,104
5,072
15,338
0
L
Cerberus
5,495
147
130
5,657
11,624
6,961
0
5,328
6,296
10,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,192
Gold Earned
18,929
109
Minions Killed
77
8
Camps Cleared
1
582,734
Distance Traveled
562,087
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,837
531
10
1
0
163,325
0
L
Freya
6,264
569
40
4
1
204,185
1
W
Merlin
7,788
708
61
6
2
180,079
3
W
Mulan
8,531
776
47
4
6
206,965
1
W
Ganesha
7,873
716
1
0
0
195,690
1
L
Cerberus
6,828
621
27
2
0
194,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role