Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Cap_2105
Ah Muzen Cab
Level 107
God Stats
1W - 0L
1,671 SR
Queue Stats
297W - 266L
1,510 Elo+
Party 1
Cerberus
Cerberus
Giopaiania
Cerberus
Level 63
God Stats
2W - 2L
1,758 SR
Queue Stats
56W - 77L
1,336 Elo+
Solo
Sol
Sol
Haywire_Pandora
Sol
Level 104
God Stats
10W - 9L
1,518 SR
Queue Stats
377W - 335L
1,502 Elo+
Party 1
Bacchus
Bacchus
KACTPAT0P
Bacchus
Level 88
God Stats
26W - 22L
1,573 SR
Queue Stats
527W - 608L
1,344 Elo+
Solo
Thanatos
Thanatos
MarioBROSki97
Thanatos
Level 61
God Stats
2W - 3L
1,503 SR
Queue Stats
6W - 4L
1,477 Elo+
Solo
Team Averages
Level 85
1,605 SR
1,434 Elo+

VS

Team Averages
Level 93
1,442 SR
1,442 Elo+
Cu Chulainn
Cu Chulainn
Cracker_19
Cu Chulainn
Level 123
God Stats
1W - 2L
1,362 SR
Queue Stats
202W - 186L
1,547 Elo+
Solo
Hel
Hel
DR HOCTOR 01
Hel
Level 139
God Stats
4W - 6L
1,435 SR
Queue Stats
191W - 182L
1,528 Elo+
Solo
Loki
Loki
fralili_91
Loki
Level 83
God Stats
189W - 213L
1,434 SR
Queue Stats
404W - 461L
1,417 Elo+
Solo
Jing Wei
Jing Wei
seeulgi
Jing Wei
Level 63
God Stats
1W - 6L
1,469 SR
Queue Stats
68W - 80L
1,356 Elo+
Solo
Hades
Hades
vik_vik000
Hades
Level 57
God Stats
2W - 2L
1,512 SR
Queue Stats
5W - 9L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cap_2105
Ah Muzen Cab
17
10 / 0 / 9
11,260
626
14,356
8,639
3,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Giopaiania
Cerberus
13
6 / 4 / 9
9,685
538
13,515
12,909
9,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
15 / 2 / 4
11,312
628
15,237
14,614
6,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
KACTPAT0P
Bacchus
12
0 / 5 / 17
8,621
479
5,465
14,351
20,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
MarioBROSki97
Thanatos
15
2 / 3 / 7
9,476
526
4,439
10,508
3,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Cracker_19
Cu Chulainn
13
0 / 7 / 3
8,125
451
9,741
15,038
10,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 6 / 4
8,335
463
5,790
12,629
3,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
10 / 3 / 0
10,640
591
5,970
12,308
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
seeulgi
Jing Wei
12
0 / 10 / 3
7,770
432
3,347
14,674
4,098
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
11
0 / 7 / 4
6,653
370
4,676
11,994
8,844
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
27
33
Kills
13
14
Deaths
33
46
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Cap_2105
Ah Muzen Cab
10
0
9
14.5
L
Cu Chulainn
Cracker_19
Cu Chulainn
0
7
3
0.21
L
3
6
4
0.83
W
Cerberus
Giopaiania
Cerberus
6
4
9
2.63
W
15
2
4
8.5
W
Bacchus
KACTPAT0P
Bacchus
0
5
17
1.7
W
Thanatos
MarioBROSki97
Thanatos
2
3
7
1.83
L
10
3
0
3.33
L
Jing Wei
seeulgi
Jing Wei
0
10
3
0.15
L
Hades
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,012
Damage
29,524
61,021
Taken
66,643
44,716
Mitigated
31,113
25,370
Healing
18,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Cap_2105
Ah Muzen Cab
14,356
7,906
0
4,443
8,639
3,807
3,322
2,485
5,965
0
75,361
L
Cu Chulainn
Cracker_19
Cu Chulainn
9,741
1,581
0
2,687
15,038
10,843
0
5,368
9,209
7,467
39,062
L
5,790
391
2,341
5,806
12,629
3,708
288
5,835
6,546
50,049
0
W
Cerberus
Giopaiania
Cerberus
13,515
444
0
4,028
12,909
9,749
455
3,672
8,775
47,168
0
W
15,237
6,052
89
7,818
14,614
6,725
5,807
3,398
11,128
72,813
8,154
W
Bacchus
KACTPAT0P
Bacchus
5,465
256
0
922
14,351
20,451
154
2,424
11,742
17,478
0
W
Thanatos
MarioBROSki97
Thanatos
4,439
553
0
8,070
10,508
3,984
1,222
540
9,825
0
48,627
L
5,970
715
0
4,210
12,308
3,620
0
3,341
8,718
0
39,500
L
Jing Wei
seeulgi
Jing Wei
3,347
2,569
0
2,448
14,674
4,098
0
8,955
5,679
0
34,978
L
Hades
4,676
575
112
1,102
11,994
8,844
105
8,193
3,629
17,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,354
Gold Earned
41,523
475
Minions Killed
411
0
Camps Cleared
0
1,703,838
Distance Traveled
1,597,951
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,260
626
138
8
0
384,232
2
L
Cu Chulainn
8,125
451
102
6
0
325,521
2
L
Hel
8,335
463
107
6
0
342,688
0
W
Cerberus
9,685
538
106
6
0
303,738
4
W
Sol
11,312
628
127
7
0
308,169
1
W
Bacchus
8,621
479
18
1
0
334,349
2
W
Thanatos
9,476
526
86
5
0
373,350
2
L
Loki
10,640
591
87
5
0
363,635
1
L
Jing Wei
7,770
432
80
4
0
311,637
1
L
Hades
6,653
370
35
2
0
254,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role