Player Matchup

Hou Yi
Hou Yi
Gold IV
 
Hou Yi
Gold IV
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze I
 
Fenrir
Bronze I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
ItsTyrone
Sun Wukong
Gold V
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,480 MMR
Solo
Merlin
Merlin
Platinum IV
JsNv
Merlin
Platinum IV
Level 128
God Stats
5W - 6L
1,670 SR
Queue Stats
436W - 437L
1,547 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,534 SR
1,505 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,545 SR
1,247 MMR
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze I
BoneNSkin
Nemesis
Bronze I
Level 68
God Stats
4W - 3L
1,514 SR
Queue Stats
53W - 81L
242 MMR
Solo
Heimdallr
Heimdallr
Gold II
HuntedByPeople
Heimdallr
Gold II
Level 114
God Stats
7W - 6L
1,547 SR
Queue Stats
599W - 599L
1,588 MMR
Solo
Fafnir
Fafnir
Gold IV
ProErikas
Fafnir
Gold IV
Level 120
God Stats
6W - 3L
1,666 SR
Queue Stats
249W - 252L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
8 / 0 / 3
7,701
700
9,356
6,865
1,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
 
Fenrir
11
5 / 2 / 2
6,560
596
3,958
8,673
2,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
 
Chang'e
11
1 / 2 / 2
6,425
584
6,025
9,233
6,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
ItsTyrone
Sun Wukong
10
2 / 0 / 9
6,423
584
4,542
6,956
4,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
JsNv
Merlin
12
0 / 0 / 7
6,826
621
3,191
2,460
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bans
AgniGebMorgan Le FayPersephone

VS

Bans
MulanArtioAthenaCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 3 / 1
6,039
549
5,285
7,230
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
 
Bellona
10
1 / 4 / 0
5,569
506
6,299
10,912
10,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
BoneNSkin
Nemesis
10
1 / 2 / 1
5,952
541
2,139
6,055
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
HuntedByPeople
Heimdallr
8
0 / 4 / 0
4,967
452
3,618
6,238
1,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
ProErikas
Fafnir
7
0 / 3 / 0
4,902
446
1,264
6,433
3,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
16
Kills
4
4
Deaths
16
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
8
0
3
9.5
W
Fenrir
 
Fenrir
5
2
2
3
W
Chang'e
 
Chang'e
1
2
2
1
L
Sylvanus
 
Sylvanus
2
3
1
0.83
L
Bellona
 
Bellona
1
4
0
0.25
L
Nemesis
BoneNSkin
Nemesis
1
2
1
0.75
L
Heimdallr
HuntedByPeople
Heimdallr
0
4
0
0
W
Sun Wukong
ItsTyrone
Sun Wukong
2
0
9
6.5
W
Merlin
JsNv
Merlin
0
0
7
3.5
L
Fafnir
ProErikas
Fafnir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,072
Damage
18,605
34,187
Taken
36,868
16,554
Mitigated
20,540
14,510
Healing
8,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
9,356
4,578
0
2,798
6,865
1,943
1,907
1,767
5,098
0
51,830
W
Fenrir
 
Fenrir
3,958
624
0
3,472
8,673
2,925
0
1,373
7,300
0
31,159
W
Chang'e
 
Chang'e
6,025
657
300
4,714
9,233
6,631
228
604
8,629
35,850
0
L
Sylvanus
 
Sylvanus
5,285
729
220
1,728
7,230
3,239
0
1,298
5,818
29,775
4,756
L
Bellona
 
Bellona
6,299
1,948
0
2,458
10,912
10,143
0
5,409
5,451
0
31,483
L
Nemesis
BoneNSkin
Nemesis
2,139
845
0
1,360
6,055
2,207
0
1,636
4,307
0
29,791
L
Heimdallr
HuntedByPeople
Heimdallr
3,618
2,289
0
980
6,238
1,479
0
0
6,238
0
29,585
W
Sun Wukong
ItsTyrone
Sun Wukong
4,542
1,548
0
2,601
6,956
4,286
242
2,232
4,724
0
22,853
W
Merlin
JsNv
Merlin
3,191
501
0
625
2,460
769
0
302
2,158
41,555
0
L
Fafnir
ProErikas
Fafnir
1,264
282
0
1,497
6,433
3,472
0
519
5,838
6,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,935
Gold Earned
27,429
371
Minions Killed
249
0
Camps Cleared
0
1,154,747
Distance Traveled
1,035,827
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,701
700
91
8
0
218,770
1
W
Fenrir
6,560
596
65
6
0
218,208
0
W
Chang'e
6,425
584
72
7
0
211,415
3
L
Sylvanus
6,039
549
69
6
0
204,377
3
L
Bellona
5,569
506
56
5
0
191,502
1
L
Nemesis
5,952
541
63
6
0
247,891
0
L
Heimdallr
4,967
452
56
5
0
199,910
4
W
Sun Wukong
6,423
584
42
4
0
278,924
4
W
Merlin
6,826
621
101
9
0
227,430
4
L
Fafnir
4,902
446
5
0
0
192,147
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role