Player Matchup

Danzaburou
Danzaburou
AngrLosa
Danzaburou
Level 62
God Stats
9W - 0L
1,530 SR
Queue Stats
217W - 230L
1,446 Elo+
Party 1
Odin
Odin
MondScheintx
Odin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 178L
1,400 Elo+
Party 1
Thanatos
Thanatos
don-zr1
Thanatos
Level 46
God Stats
2W - 3L
1,124 SR
Queue Stats
79W - 110L
1,381 Elo+
Party 1
Chaac
Chaac
ken0707svti
Chaac
Level 7
God Stats
9W - 6L
1,557 SR
Queue Stats
9W - 7L
1,458 Elo+
Party 1
Chang'e
Chang'e
yukiy206
Chang'e
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
150W - 187L
1,365 Elo+
Party 1
Team Averages
Level 33
1,442 SR
1,410 Elo+

VS

Team Averages
Level 14
1,429 SR
1,397 Elo+
Thanatos
Thanatos
Alberto13703
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
CommanderDetra
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
Lord_Namikaze__
Geb
Level 29
God Stats
2W - 6L
1,305 SR
Queue Stats
174W - 185L
1,362 Elo+
Solo
Cliodhna
Cliodhna
SkragtheBigBoi
Cliodhna
Level 29
God Stats
7W - 7L
1,569 SR
Queue Stats
34W - 41L
1,311 Elo+
Solo
Skadi
Skadi
odiethrilnkills
Skadi
Level 7
God Stats
1W - 5L
1,273 SR
Queue Stats
2W - 6L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AngrLosa
Danzaburou
17
8 / 0 / 2
10,315
688
5,741
8,574
3,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
6 / 2 / 2
9,059
604
4,664
7,507
3,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
don-zr1
Thanatos
12
6 / 1 / 6
8,192
546
7,484
8,439
2,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 4
7,437
496
3,865
9,965
7,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
yukiy206
Chang'e
12
4 / 2 / 1
7,616
508
3,940
7,563
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alberto13703
Thanatos
6
0 / 7 / 1
5,422
361
1,533
7,212
1,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 10 / 0
5,367
358
848
7,120
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 0 / 2
6,800
453
4,991
7,449
5,732
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
12
4 / 4 / 1
8,040
536
5,345
10,375
3,550
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 6 / 2
5,979
399
2,768
9,120
1,956
Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
26
Kills
5
5
Deaths
27
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Alberto13703
Thanatos
0
7
1
0.07
W
Danzaburou
AngrLosa
Danzaburou
8
0
2
9
L
0
10
0
0
L
1
0
2
2
W
6
2
2
3.5
L
Cliodhna
4
4
1
1.13
W
Thanatos
don-zr1
Thanatos
6
1
6
9
W
2
0
4
4
L
0
6
2
0.17
W
Chang'e
yukiy206
Chang'e
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,694
Damage
15,485
42,048
Taken
41,276
18,977
Mitigated
13,739
23,116
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Alberto13703
Thanatos
1,533
796
0
1,951
7,212
1,359
0
305
6,723
0
13,159
W
Danzaburou
AngrLosa
Danzaburou
5,741
1,515
0
4,424
8,574
3,155
4,298
110
8,464
0
93,939
L
848
293
73
192
7,120
1,142
0
312
6,645
11,929
0
L
4,991
207
109
961
7,449
5,732
430
1,827
5,160
23,434
0
W
4,664
1,420
0
2,026
7,507
3,957
0
673
6,794
0
43,070
L
Cliodhna
5,345
798
0
4,373
10,375
3,550
0
1,000
9,057
0
41,049
W
Thanatos
don-zr1
Thanatos
7,484
1,684
0
9,091
8,439
2,681
0
1,771
6,588
0
39,525
W
3,865
584
0
5,788
9,965
7,099
94
1,318
8,647
5,965
33,652
L
2,768
1,426
0
607
9,120
1,956
1,288
510
8,379
0
21,594
W
Chang'e
yukiy206
Chang'e
3,940
435
28
1,759
7,563
2,085
460
1,874
5,649
29,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,619
Gold Earned
31,608
454
Minions Killed
190
0
Camps Cleared
0
1,517,363
Distance Traveled
1,231,002
25
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,422
361
32
2
0
192,370
0
W
Danzaburou
10,315
688
152
10
0
254,311
3
L
Ra
5,367
358
24
2
0
180,151
1
L
Geb
6,800
453
29
2
0
281,677
0
W
Odin
9,059
604
108
7
0
292,127
5
L
Cliodhna
8,040
536
69
5
0
342,380
0
W
Thanatos
8,192
546
72
5
0
346,826
3
W
Chaac
7,437
496
70
5
0
322,679
2
L
Skadi
5,979
399
36
2
0
234,424
0
W
Chang'e
7,616
508
52
3
0
301,420
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role