Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Paul9626
Fenrir
Level 27
God Stats
7W - 4L
1,199 SR
Queue Stats
67W - 47L
1,591 Elo+
Solo
Ymir
Ymir
soicygod
Ymir
Level 29
God Stats
6W - 4L
1,682 SR
Queue Stats
358W - 342L
1,544 Elo+
Solo
Artemis
Artemis
狂暴鸿儒
Artemis
Level 15
God Stats
3W - 0L
1,859 SR
Queue Stats
37W - 42L
1,482 Elo+
Party 1
Zeus
Zeus
玄都愿梦师
Zeus
Level 15
God Stats
3W - 0L
1,831 SR
Queue Stats
32W - 32L
1,505 Elo+
Party 1
Team Averages
Level 20
1,614 SR
1,524 Elo+

VS

Team Averages
Level 21
1,603 SR
1,617 Elo+
Chernobog
Chernobog
StefanT24
Chernobog
Level 46
God Stats
3W - 9L
1,538 SR
Queue Stats
134W - 138L
1,492 Elo+
Party 2
Bacchus
Bacchus
YaGreen
Bacchus
Level 8
God Stats
3W - 3L
1,871 SR
Queue Stats
8W - 5L
1,714 Elo+
Party 3
Nemesis
Nemesis
avatar29101996
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,749 Elo+
Party 3
Ra
Ra
raduylavi
Ra
Level 13
God Stats
5W - 3L
1,685 SR
Queue Stats
10W - 10L
1,570 Elo+
Party 2
Erlang Shen
Erlang Shen
Еndling
Erlang Shen
Level 29
God Stats
3W - 4L
1,420 SR
Queue Stats
111W - 110L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
4 / 2 / 0
6,009
601
5,963
7,998
3,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Paul9626
Fenrir
11
7 / 2 / 3
6,400
640
7,974
8,726
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ymir
8
0 / 0 / 3
5,072
507
881
4,642
2,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
狂暴鸿儒
Artemis
8
0 / 1 / 4
4,792
479
3,155
3,562
748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 0 / 1
6,121
612
2,211
2,178
448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
StefanT24
Chernobog
8
0 / 3 / 1
4,654
465
4,419
4,689
1,217
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
YaGreen
Bacchus
7
0 / 2 / 0
4,350
435
681
4,917
2,941
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 3 / 0
5,879
588
3,677
6,518
1,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 1 / 0
5,512
551
94
3,272
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Еndling
Erlang Shen
9
3 / 4 / 0
5,973
597
6,798
10,166
6,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
5
5
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
2
0
2
W
Fenrir
Paul9626
Fenrir
7
2
3
4.25
L
Chernobog
StefanT24
Chernobog
0
3
1
0.17
L
Bacchus
YaGreen
Bacchus
0
2
0
0
L
2
3
0
0.67
L
0
1
0
0
W
Ymir
0
0
3
1.5
L
Erlang Shen
Еndling
Erlang Shen
3
4
0
0.75
W
Artemis
狂暴鸿儒
Artemis
0
1
4
2
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,184
Damage
15,669
27,106
Taken
29,562
10,540
Mitigated
13,112
8,722
Healing
7,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
5,963
2,289
0
1,865
7,998
3,951
29
44
7,954
0
25,853
W
Fenrir
Paul9626
Fenrir
7,974
2,953
0
3,658
8,726
3,171
0
192
8,534
0
34,425
L
Chernobog
StefanT24
Chernobog
4,419
2,028
0
415
4,689
1,217
0
295
4,394
0
25,472
L
Bacchus
YaGreen
Bacchus
681
118
183
310
4,917
2,941
0
550
4,367
3,000
0
L
3,677
1,347
0
2,784
6,518
1,945
0
853
5,611
0
29,289
L
94
0
0
1,372
3,272
942
198
1,166
1,893
31,750
0
W
Ymir
881
220
0
2,234
4,642
2,222
144
429
4,213
11,256
0
L
Erlang Shen
Еndling
Erlang Shen
6,798
3,645
0
2,479
10,166
6,067
564
0
9,732
0
26,653
W
Artemis
狂暴鸿儒
Artemis
3,155
1,549
0
965
3,562
748
648
60
3,502
0
21,154
W
2,211
44
0
0
2,178
448
0
50
2,128
36,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,394
Gold Earned
26,368
271
Minions Killed
262
0
Camps Cleared
0
951,368
Distance Traveled
911,989
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,009
601
53
5
0
202,033
0
W
Fenrir
6,400
640
58
6
0
206,659
3
L
Chernobog
4,654
465
53
5
0
162,965
0
L
Bacchus
4,350
435
6
1
0
183,700
2
L
Nemesis
5,879
588
73
7
0
204,746
0
L
Ra
5,512
551
74
7
0
170,371
0
W
Ymir
5,072
507
19
2
0
182,934
5
L
Erlang Shen
5,973
597
56
6
0
190,207
3
W
Artemis
4,792
479
53
5
0
172,688
1
W
Zeus
6,121
612
88
9
0
187,054
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role