Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Darijo13
Sun Wukong
Level 27
God Stats
3W - 1L
1,715 SR
Queue Stats
49W - 41L
1,606 Elo+
Party 1
Tiamat
Tiamat
Djbezksywy
Tiamat
Level 25
God Stats
5W - 0L
1,715 SR
Queue Stats
37W - 21L
1,623 Elo+
Party 1
Tyr
Tyr
Dohovsky
Tyr
Level 23
God Stats
5W - 1L
1,738 SR
Queue Stats
32W - 22L
1,707 Elo+
Party 1
Nox
Nox
Feuren97
Nox
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,622 Elo+
Party 1
Team Averages
Level 23
1,634 SR
1,611 Elo+

VS

Team Averages
Level 41
1,369 SR
1,355 Elo+
Loki
Loki
AmirShSh
Loki
Level 9
God Stats
4W - 16L
1,237 SR
Queue Stats
19W - 43L
1,174 Elo+
Party 3
Ra
Ra
Csopex
Ra
Level 4
God Stats
4W - 3L
1,246 SR
Queue Stats
5W - 7L
1,330 Elo+
Party 2
Rama
Rama
Enthelon
Rama
Level 159
God Stats
2W - 1L
1,525 SR
Queue Stats
235W - 182L
1,594 Elo+
Party 2
Yemoja
Yemoja
NikaMorti
Yemoja
Level 20
God Stats
3W - 2L
1,811 SR
Queue Stats
56W - 59L
1,473 Elo+
Solo
Tsukuyomi
Tsukuyomi
melikathechunli
Tsukuyomi
Level 15
God Stats
0W - 7L
1,025 SR
Queue Stats
26W - 57L
1,203 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
19
11 / 0 / 16
12,149
1,104
14,632
11,425
10,311
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Darijo13
Sun Wukong
19
5 / 0 / 23
11,318
1,029
12,807
9,798
8,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Djbezksywy
Tiamat
18
4 / 2 / 22
11,119
1,011
18,843
8,959
6,573
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
9 / 1 / 23
12,122
1,102
17,951
11,842
12,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
13 / 2 / 24
12,403
1,128
19,048
8,741
3,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

289

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
15
1 / 14 / 2
9,270
843
8,960
21,437
7,888
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ra
15
1 / 9 / 0
9,043
822
9,854
15,097
5,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
16
2 / 5 / 2
10,031
912
9,973
15,355
5,521
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
NikaMorti
Yemoja
15
0 / 3 / 3
10,022
911
6,966
15,459
12,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tsukuyomi
melikathechunli
Tsukuyomi
15
1 / 11 / 0
8,978
816
8,254
20,246
7,188
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

150
Kill Participation
12
42
Kills
5
5
Deaths
42
108
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
11
0
16
19
L
Loki
1
14
2
0.14
L
Ra
1
9
0
0.11
W
Sun Wukong
Darijo13
Sun Wukong
5
0
23
16.5
W
Tiamat
Djbezksywy
Tiamat
4
2
22
7.5
W
9
1
23
20.5
L
Rama
2
5
2
0.6
W
13
2
24
12.5
L
Yemoja
NikaMorti
Yemoja
0
3
3
0.5
L
Tsukuyomi
melikathechunli
Tsukuyomi
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,281
Damage
44,007
50,765
Taken
87,594
40,596
Mitigated
38,816
8,732
Healing
9,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
14,632
6,273
0
250
11,425
10,311
0
2,739
8,564
5,433
22,294
L
Loki
8,960
3,280
0
0
21,437
7,888
0
8,334
12,798
0
26,371
L
Ra
9,854
719
650
909
15,097
5,644
0
6,787
8,223
25,617
0
W
Sun Wukong
Darijo13
Sun Wukong
12,807
2,182
0
1,698
9,798
8,134
0
4,333
5,245
0
30,811
W
Tiamat
Djbezksywy
Tiamat
18,843
1,647
66
2,815
8,959
6,573
0
2,338
6,568
40,596
0
W
17,951
5,189
0
1,437
11,842
12,062
0
3,098
8,367
335
34,649
L
Rama
9,973
8,057
0
1,816
15,355
5,521
0
7,882
7,309
0
38,885
W
19,048
1,371
309
2,157
8,741
3,516
0
3,577
5,046
29,191
0
L
Yemoja
NikaMorti
Yemoja
6,966
1,001
3,592
2,150
15,459
12,575
0
6,741
8,437
15,283
0
L
Tsukuyomi
melikathechunli
Tsukuyomi
8,254
2,342
0
35
20,246
7,188
0
11,368
8,742
0
13,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,111
Gold Earned
47,344
199
Minions Killed
171
8
Camps Cleared
4
1,094,292
Distance Traveled
894,453
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
12,149
1,104
18
2
3
225,897
2
L
Loki
9,270
843
20
2
0
179,508
0
L
Ra
9,043
822
46
4
0
160,373
1
W
Sun Wukong
11,318
1,029
52
5
0
219,611
0
W
Tiamat
11,119
1,011
57
5
3
195,905
0
W
Tyr
12,122
1,102
44
4
1
251,321
0
L
Rama
10,031
912
68
6
2
162,649
0
W
Nox
12,403
1,128
28
3
1
201,558
0
L
Yemoja
10,022
911
23
2
1
210,863
2
L
Tsukuyomi
8,978
816
14
1
1
181,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role