Player Matchup

Olorun
Olorun
MARSMELO-TOP
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Ramsecito
Kukulkan
Level 4
God Stats
0W - 1L
1,697 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Athena
Athena
Tikyu
Athena
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 64L
1,502 Elo+
Solo
Loki
Loki
Whiteboii_Troy
Loki
Level 21
God Stats
6W - 10L
1,504 SR
Queue Stats
49W - 54L
1,505 Elo+
Solo
Izanami
Izanami
bigeasyAZBRO
Izanami
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
60W - 85L
1,400 Elo+
Solo
Team Averages
Level 17
1,540 SR
1,481 Elo+

VS

Team Averages
Level 23
1,539 SR
1,395 Elo+
Neith
Neith
General5588
Neith
Level 23
God Stats
5W - 8L
1,379 SR
Queue Stats
47W - 47L
1,356 Elo+
Solo
Zeus
Zeus
Swifty1756
Zeus
Level 23
God Stats
2W - 2L
1,480 SR
Queue Stats
74W - 80L
1,582 Elo+
Solo
Bellona
Bellona
TrulyBattleborn
Bellona
Level 24
God Stats
8W - 7L
1,544 SR
Queue Stats
118W - 111L
1,600 Elo+
Solo
Sun Wukong
Sun Wukong
feasible-bold
Sun Wukong
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 48L
1,153 Elo+
Solo
Terra
Terra
reneesharingan
Terra
Level 26
God Stats
1W - 0L
1,794 SR
Queue Stats
71W - 74L
1,285 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
5
0 / 8 / 0
4,683
335
2,365
7,324
1,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
Ramsecito
Kukulkan
9
2 / 8 / 1
6,158
440
8,544
7,869
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
Tikyu
Athena
5
0 / 3 / 1
5,048
361
1,915
7,204
3,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 0 / 2
7,252
518
2,220
4,704
1,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
bigeasyAZBRO
Izanami
10
2 / 4 / 1
6,535
467
4,480
9,781
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
7,639
546
4,675
6,114
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
11 / 1 / 1
8,072
577
8,382
6,213
1,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 1 / 0
8,139
581
2,457
8,854
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sun Wukong
feasible-bold
Sun Wukong
9
3 / 4 / 5
6,498
464
2,761
7,708
3,547
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 0 / 6
7,968
569
4,787
8,127
5,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
8
Kills
20
23
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
L
Olorun
0
8
0
0
L
Kukulkan
Ramsecito
Kukulkan
2
8
1
0.31
W
11
1
1
11.5
L
Athena
Tikyu
Athena
0
3
1
0.17
W
2
1
0
2
L
4
0
2
5
L
Izanami
bigeasyAZBRO
Izanami
2
4
1
0.63
W
Sun Wukong
feasible-bold
Sun Wukong
3
4
5
1.38
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,524
Damage
23,062
36,882
Taken
37,016
12,374
Mitigated
18,749
7,378
Healing
12,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,675
2,473
0
676
6,114
2,592
3,344
1,921
4,193
0
46,660
L
Olorun
2,365
1,245
0
716
7,324
1,983
564
3,252
4,072
10,121
0
L
Kukulkan
Ramsecito
Kukulkan
8,544
420
0
0
7,869
2,414
0
4,199
3,670
30,382
0
W
8,382
3,096
0
2,405
6,213
1,867
0
2,186
4,027
40,521
0
L
Athena
Tikyu
Athena
1,915
718
0
881
7,204
3,506
0
3,090
4,114
9,559
0
W
2,457
1,498
0
5,590
8,854
5,496
1,682
0
8,854
0
52,714
L
2,220
817
149
2,679
4,704
1,403
0
569
4,135
0
37,260
L
Izanami
bigeasyAZBRO
Izanami
4,480
3,038
0
2,953
9,781
3,068
1,223
2,059
7,722
0
30,945
W
Sun Wukong
feasible-bold
Sun Wukong
2,761
809
0
49
7,708
3,547
973
4,137
3,571
0
15,725
W
4,787
1,585
1,643
2,434
8,127
5,247
71
4,580
3,547
16,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,676
Gold Earned
38,316
223
Minions Killed
322
0
Camps Cleared
0
917,406
Distance Traveled
1,197,039
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,639
546
90
6
0
201,433
0
L
Olorun
4,683
335
19
1
0
161,328
1
L
Kukulkan
6,158
440
52
4
0
169,941
1
W
Zeus
8,072
577
63
5
0
259,201
2
L
Athena
5,048
361
15
1
0
103,224
0
W
Bellona
8,139
581
119
9
0
242,434
1
L
Loki
7,252
518
71
5
0
252,935
3
L
Izanami
6,535
467
66
5
0
229,978
2
W
Sun Wukong
6,498
464
20
1
0
233,029
0
W
Terra
7,968
569
30
2
0
260,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role