Player Matchup

Xing Tian
Xing Tian
DovakinGr
Xing Tian
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,787 Elo+
Party 1
King Arthur
King Arthur
Limitsuefusee
King Arthur
Level 6
God Stats
2W - 2L
1,526 SR
Queue Stats
8W - 12L
1,240 Elo+
Solo
Cabrakan
Cabrakan
Symonster9
Cabrakan
Level 13
God Stats
2W - 0L
1,691 SR
Queue Stats
4W - 2L
1,368 Elo+
Solo
Rama
Rama
TTVHidn
Rama
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,195 Elo+
Solo
Sol
Sol
slothofgods
Sol
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,385 Elo+
Party 1
Team Averages
Level 17
1,544 SR
1,395 Elo+

VS

Team Averages
Level 14
1,488 SR
1,446 Elo+
Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Ahony32
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,332 Elo+
Solo
Ra
Ra
NidaiKitetsu
Ra
Level 4
God Stats
4W - 4L
1,440 SR
Queue Stats
26W - 26L
1,505 Elo+
Solo
Tyr
Tyr
Solo612
Tyr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,393 Elo+
Solo
Neith
Neith
mONIkERf
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DovakinGr
Xing Tian
15
1 / 2 / 9
10,816
492
7,855
18,060
25,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Limitsuefusee
King Arthur
15
3 / 5 / 1
10,092
459
9,993
20,851
9,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cabrakan
Symonster9
Cabrakan
14
1 / 3 / 4
9,650
439
12,692
16,042
17,853
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rama
TTVHidn
Rama
20
12 / 1 / 2
14,072
640
21,003
16,342
7,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
5 / 8 / 2
11,371
517
13,598
19,422
9,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
1 / 6 / 2
9,584
436
10,517
18,607
6,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Ahony32
Yemoja
12
0 / 5 / 8
8,853
402
3,882
21,861
19,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
14 / 3 / 2
13,491
613
26,513
17,961
8,303
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
15
4 / 0 / 5
9,829
447
8,470
19,680
18,534
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
mONIkERf
Neith
13
0 / 8 / 2
8,412
382
5,954
12,530
4,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
38
22
Kills
19
19
Deaths
22
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
2
0.33
L
Yemoja
Ahony32
Yemoja
0
5
8
0.8
W
Xing Tian
DovakinGr
Xing Tian
1
2
9
2.75
W
King Arthur
Limitsuefusee
King Arthur
3
5
1
0.7
L
14
3
2
5
L
Tyr
4
0
5
6.5
W
Cabrakan
Symonster9
Cabrakan
1
3
4
1
W
Rama
TTVHidn
Rama
12
1
2
13
L
Neith
mONIkERf
Neith
0
8
2
0.13
W
5
8
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,141
Damage
55,336
90,717
Taken
90,639
69,645
Mitigated
58,038
27,375
Healing
27,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,517
3,083
0
5,952
18,607
6,988
436
6,094
12,513
0
70,841
L
Yemoja
Ahony32
Yemoja
3,882
557
2,676
3,737
21,861
19,766
400
7,424
14,437
14,583
0
W
Xing Tian
DovakinGr
Xing Tian
7,855
630
507
2,103
18,060
25,138
355
5,171
12,733
25,220
0
W
King Arthur
Limitsuefusee
King Arthur
9,993
1,567
0
7,210
20,851
9,597
336
6,047
14,666
0
67,143
L
26,513
2,746
2,094
8,321
17,961
8,303
0
4,766
13,195
118,602
0
L
Tyr
8,470
610
0
2,948
19,680
18,534
492
9,814
9,866
0
39,202
W
Cabrakan
Symonster9
Cabrakan
12,692
1,384
0
1,312
16,042
17,853
161
2,994
12,939
42,215
0
W
Rama
TTVHidn
Rama
21,003
17,450
0
9,151
16,342
7,645
9,205
6,239
9,922
0
123,702
L
Neith
mONIkERf
Neith
5,954
1,597
0
1,702
12,530
4,447
794
4,925
7,605
0
53,182
W
13,598
5,924
0
7,092
19,422
9,412
6,096
9,058
10,062
80,642
7,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,001
Gold Earned
50,169
524
Minions Killed
502
0
Camps Cleared
0
1,972,777
Distance Traveled
1,915,756
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,584
436
110
5
0
375,972
0
L
Yemoja
8,853
402
10
0
0
359,065
2
W
Xing Tian
10,816
492
26
1
0
443,342
6
W
King Arthur
10,092
459
90
4
0
404,732
0
L
Ra
13,491
613
218
10
0
421,885
5
L
Tyr
9,829
447
76
3
0
413,406
0
W
Cabrakan
9,650
439
71
3
0
347,722
3
W
Rama
14,072
640
195
9
0
410,505
3
L
Neith
8,412
382
88
4
0
345,428
0
W
Sol
11,371
517
142
6
0
366,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role