Player Matchup

Rama
Rama
DG4rp
Rama
Level 27
God Stats
1W - 1L
1,739 SR
Queue Stats
84W - 69L
1,570 Elo+
Solo
Izanami
Izanami
Kemilk
Izanami
Level 27
God Stats
21W - 14L
1,729 SR
Queue Stats
118W - 120L
1,633 Elo+
Solo
Loki
Loki
SilenceDeaths
Loki
Level 29
God Stats
1W - 2L
1,566 SR
Queue Stats
54W - 38L
1,643 Elo+
Solo
Sol
Sol
Tomperignon
Sol
Level 15
God Stats
6W - 3L
1,774 SR
Queue Stats
10W - 8L
1,542 Elo+
Solo
Ares
Ares
hainswurst
Ares
Level 5
God Stats
0W - 2L
1,263 SR
Queue Stats
3W - 5L
1,337 Elo+
Solo
Team Averages
Level 21
1,614 SR
1,545 Elo+

VS

Team Averages
Level 25
1,571 SR
1,569 Elo+
Olorun
Olorun
Gabalito
Olorun
Level 28
God Stats
5W - 5L
1,498 SR
Queue Stats
102W - 94L
1,597 Elo+
Solo
Sun Wukong
Sun Wukong
JoorgeeCS
Sun Wukong
Level 14
God Stats
1W - 2L
1,281 SR
Queue Stats
17W - 15L
1,576 Elo+
Solo
Bastet
Bastet
Vargenrudolf
Bastet
Level 29
God Stats
2W - 1L
1,801 SR
Queue Stats
61W - 63L
1,652 Elo+
Solo
Ymir
Ymir
klvoknalo
Ymir
Level 24
God Stats
3W - 0L
1,782 SR
Queue Stats
23W - 24L
1,455 Elo+
Solo
Agni
Agni
醉梦生何以存
Agni
Level 29
God Stats
16W - 25L
1,494 SR
Queue Stats
112W - 103L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DG4rp
Rama
17
6 / 5 / 5
10,282
490
15,142
18,995
7,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Kemilk
Izanami
18
6 / 2 / 8
11,529
549
16,800
16,586
6,680
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 5 / 6
11,561
551
15,238
18,002
7,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
1 / 8 / 1
10,573
503
8,653
14,450
6,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 7 / 5
7,698
367
3,690
13,868
15,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Gabalito
Olorun
17
5 / 7 / 5
11,305
538
13,274
21,155
9,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
JoorgeeCS
Sun Wukong
18
5 / 1 / 6
12,129
578
12,256
18,270
14,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bastet
20
12 / 3 / 7
13,857
660
16,370
16,346
9,844
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
15
3 / 2 / 12
10,580
504
6,942
15,457
17,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
1 / 7 / 6
11,079
528
12,121
16,348
6,245
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
62
20
Kills
26
27
Deaths
20
25
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Rama
DG4rp
Rama
6
5
5
1.7
W
Olorun
Gabalito
Olorun
5
7
5
1.07
W
Sun Wukong
JoorgeeCS
Sun Wukong
5
1
6
8
L
Izanami
Kemilk
Izanami
6
2
8
5
L
7
5
6
2
L
1
8
1
0.19
W
Bastet
12
3
7
5.17
L
0
7
5
0.36
W
Ymir
3
2
12
4.5
W
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,523
Damage
60,963
81,901
Taken
87,576
43,139
Mitigated
57,808
20,733
Healing
34,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
DG4rp
Rama
15,142
12,762
0
7,479
18,995
7,376
0
6,684
12,311
0
72,708
W
Olorun
Gabalito
Olorun
13,274
7,103
1,127
10,382
21,155
9,526
2,152
987
20,168
101,027
0
W
Sun Wukong
JoorgeeCS
Sun Wukong
12,256
2,073
0
8,104
18,270
14,248
275
6,518
11,752
3,218
71,015
L
Izanami
Kemilk
Izanami
16,800
9,378
0
6,170
16,586
6,680
526
8,965
7,621
0
94,527
L
15,238
5,544
0
4,202
18,002
7,128
672
6,987
11,015
0
89,518
L
8,653
2,673
0
2,291
14,450
6,784
2,302
1,975
12,475
72,758
0
W
Bastet
16,370
4,270
0
7,779
16,346
9,844
25
1,313
15,033
0
96,860
L
3,690
284
0
591
13,868
15,171
216
9,088
4,780
13,216
0
W
Ymir
6,942
1,403
0
2,017
15,457
17,945
93
2,096
13,361
21,472
0
W
12,121
839
153
4,918
16,348
6,245
1,395
1,644
14,704
76,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,643
Gold Earned
58,950
596
Minions Killed
607
0
Camps Cleared
0
1,893,416
Distance Traveled
2,044,516
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,282
490
124
6
0
338,455
5
W
Olorun
11,305
538
174
8
0
344,123
1
W
Sun Wukong
12,129
578
144
7
0
431,097
3
L
Izanami
11,529
549
170
8
0
418,044
5
L
Loki
11,561
551
142
7
0
430,614
3
L
Sol
10,573
503
144
7
0
323,122
4
W
Bastet
13,857
660
144
7
0
483,605
6
L
Ares
7,698
367
16
1
0
383,181
8
W
Ymir
10,580
504
14
1
0
418,810
1
W
Agni
11,079
528
131
6
0
366,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role