Player Matchup

Loki
Loki
Amaury7772813
Loki
Level 6
God Stats
1W - 1L
1,827 SR
Queue Stats
12W - 16L
1,597 Elo+
Solo
Bellona
Bellona
Chungus9669
Bellona
Level 27
God Stats
8W - 7L
1,634 SR
Queue Stats
118W - 93L
1,451 Elo+
Solo
Cthulhu
Cthulhu
Cure912
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
ShortyWitTha40
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ullr
Ullr
coyoteduhast
Ullr
Level 17
God Stats
3W - 4L
1,507 SR
Queue Stats
25W - 31L
1,473 Elo+
Solo
Team Averages
Level 11
1,594 SR
1,504 Elo+

VS

Team Averages
Level 13
1,539 SR
1,515 Elo+
Khepri
Khepri
CaptainMcToasty
Khepri
Level 18
God Stats
2W - 1L
1,490 SR
Queue Stats
6W - 4L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
General_Kyzer
Baron Samedi
Level 21
God Stats
2W - 3L
1,313 SR
Queue Stats
38W - 35L
1,560 Elo+
Party 1
Arachne
Arachne
KyIieZenner
Arachne
Level 7
God Stats
6W - 6L
1,587 SR
Queue Stats
41W - 52L
1,424 Elo+
Solo
Bellona
Bellona
StuddedZombie
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
ZombiZilla
Cliodhna
Level 18
God Stats
26W - 10L
1,808 SR
Queue Stats
40W - 22L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 5
5,306
590
4,357
4,974
1,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Chungus9669
Bellona
7
2 / 2 / 0
5,038
560
953
3,146
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Cure912
Cthulhu
3
1 / 5 / 0
3,778
420
1,478
5,895
2,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
2 / 8 / 0
4,383
487
2,645
6,434
1,551
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

10
5 / 2 / 1
6,205
689
3,556
5,072
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
3 / 2 / 2
5,086
565
1,939
5,845
3,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
General_Kyzer
Baron Samedi
7
5 / 4 / 0
5,156
573
2,559
5,437
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
KyIieZenner
Arachne
8
2 / 2 / 2
5,012
557
2,298
4,366
1,111
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
6
0 / 5 / 2
4,022
447
763
6,187
4,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
ZombiZilla
Cliodhna
10
4 / 1 / 4
5,880
653
5,535
4,924
1,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
12
Kills
14
17
Deaths
14
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
0
5
4.5
W
3
2
2
2
L
Bellona
Chungus9669
Bellona
2
2
0
1
L
Cthulhu
Cure912
Cthulhu
1
5
0
0.2
W
Baron Samedi
General_Kyzer
Baron Samedi
5
4
0
1.25
W
Arachne
KyIieZenner
Arachne
2
2
2
1.5
L
2
8
0
0.25
W
Bellona
0
5
2
0.2
W
Cliodhna
ZombiZilla
Cliodhna
4
1
4
6
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,989
Damage
13,094
25,521
Taken
26,759
8,781
Mitigated
11,557
4,849
Healing
7,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,357
1,080
0
1,524
4,974
1,322
0
1,025
3,846
0
21,715
W
1,939
549
191
601
5,845
3,487
210
216
5,573
11,555
0
L
Bellona
Chungus9669
Bellona
953
204
0
767
3,146
1,840
672
0
3,146
0
16,583
L
Cthulhu
Cure912
Cthulhu
1,478
581
0
346
5,895
2,447
36
811
5,072
5,427
0
W
Baron Samedi
General_Kyzer
Baron Samedi
2,559
672
772
1,224
5,437
1,364
415
46
5,391
15,094
0
W
Arachne
KyIieZenner
Arachne
2,298
1,824
0
996
4,366
1,111
524
155
4,154
0
13,404
L
2,645
2,297
0
704
6,434
1,551
75
1,373
4,963
0
9,677
W
Bellona
763
307
0
1,119
6,187
4,119
0
485
5,618
422
10,994
W
Cliodhna
ZombiZilla
Cliodhna
5,535
1,075
0
3,060
4,924
1,476
0
350
4,545
0
31,942
L
3,556
2,181
0
1,508
5,072
1,621
796
1,065
3,996
0
26,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,710
Gold Earned
25,156
155
Minions Killed
153
0
Camps Cleared
0
797,299
Distance Traveled
861,503
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,306
590
51
6
0
194,913
1
W
Khepri
5,086
565
8
1
0
157,286
1
L
Bellona
5,038
560
42
5
0
132,604
2
L
Cthulhu
3,778
420
5
1
0
161,172
1
W
Baron Samedi
5,156
573
28
3
0
157,385
1
W
Arachne
5,012
557
30
3
0
180,860
0
L
Artemis
4,383
487
9
1
0
157,635
1
W
Bellona
4,022
447
22
2
0
190,420
1
W
Cliodhna
5,880
653
65
7
0
175,552
0
L
Ullr
6,205
689
48
5
0
150,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role