Player Matchup

Ao Kuang
Ao Kuang
Dekemyster
Ao Kuang
Level 12
God Stats
2W - 6L
1,279 SR
Queue Stats
22W - 47L
1,347 Elo+
Party 2
Geb
Geb
HoOnTheLoose
Geb
Level 13
God Stats
8W - 12L
1,386 SR
Queue Stats
23W - 46L
1,348 Elo+
Party 2
Raijin
Raijin
IAmPikamike
Raijin
Level 51
God Stats
2W - 1L
1,844 SR
Queue Stats
23W - 54L
1,315 Elo+
Party 2
Nike
Nike
honestgabe01
Nike
Level 14
God Stats
3W - 5L
1,181 SR
Queue Stats
24W - 51L
1,315 Elo+
Party 2
Chernobog
Chernobog
itsonlymemarvin
Chernobog
Level 14
God Stats
20W - 36L
1,432 SR
Queue Stats
24W - 50L
1,315 Elo+
Party 2
Team Averages
Level 21
1,424 SR
1,328 Elo+

VS

Team Averages
Level 38
1,556 SR
1,504 Elo+
Fafnir
Fafnir
Lord_Namikaze__
Fafnir
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
174W - 185L
1,375 Elo+
Solo
Nu Wa
Nu Wa
NSY Kiztune
Nu Wa
Level 28
God Stats
2W - 4L
1,473 SR
Queue Stats
117W - 119L
1,453 Elo+
Solo
Danzaburou
Danzaburou
Nrod562
Danzaburou
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Serqet
Serqet
VanillaGuapo
Serqet
Level 109
God Stats
2W - 1L
1,693 SR
Queue Stats
133W - 103L
1,564 Elo+
Party 1
Mulan
Mulan
peteryunsie
Mulan
Level 22
God Stats
11W - 10L
1,615 SR
Queue Stats
87W - 79L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dekemyster
Ao Kuang
17
5 / 4 / 3
10,059
629
8,535
16,894
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 3 / 3
7,168
448
2,810
14,055
9,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
13
3 / 3 / 1
8,034
502
5,986
12,155
3,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 6 / 4
9,335
583
6,316
14,860
7,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
itsonlymemarvin
Chernobog
14
8 / 6 / 4
9,190
574
8,813
10,846
3,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 11 / 1
5,324
333
323
10,527
5,996
13
3 / 4 / 4
8,088
506
11,576
9,771
3,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Nrod562
Danzaburou
14
5 / 2 / 6
8,793
550
9,386
9,741
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
16
9 / 5 / 6
9,835
615
13,792
13,406
5,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 3 / 7
8,268
517
9,397
10,802
7,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
20
Kills
22
22
Deaths
25
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Dekemyster
Ao Kuang
5
4
3
1.63
W
1
3
3
0.83
W
Raijin
3
3
1
1.17
L
0
11
1
0.05
L
3
4
4
1.25
L
Danzaburou
Nrod562
Danzaburou
5
2
6
4
L
Serqet
9
5
6
2.4
W
3
6
4
0.83
W
Chernobog
itsonlymemarvin
Chernobog
8
6
4
1.67
L
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,460
Damage
44,474
68,810
Taken
54,247
28,843
Mitigated
26,360
12,693
Healing
12,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Dekemyster
Ao Kuang
8,535
2,437
0
5,710
16,894
4,791
0
3,053
13,549
69,187
0
W
2,810
600
1,245
1,889
14,055
9,461
259
1,108
12,307
10,234
0
W
Raijin
5,986
1,046
81
1,418
12,155
3,759
682
3,186
8,166
48,443
0
L
323
81
0
183
10,527
5,996
0
1,707
8,712
1,678
0
L
11,576
2,497
62
1,840
9,771
3,523
466
6,512
3,004
42,629
0
L
Danzaburou
Nrod562
Danzaburou
9,386
5,462
0
4,522
9,741
3,793
933
2,150
7,439
0
47,205
L
Serqet
13,792
3,274
0
3,173
13,406
5,131
0
4,560
8,612
0
59,443
W
6,316
2,348
0
1,676
14,860
7,684
1,645
1,259
12,203
0
45,734
W
Chernobog
itsonlymemarvin
Chernobog
8,813
6,642
359
315
10,846
3,148
1,622
2,378
8,216
0
39,945
L
9,397
1,719
0
3,102
10,802
7,917
1,070
2,016
8,489
0
37,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,786
Gold Earned
40,308
371
Minions Killed
307
0
Camps Cleared
0
1,374,603
Distance Traveled
1,500,186
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,059
629
105
7
0
285,331
0
W
Geb
7,168
448
10
1
0
326,662
1
W
Raijin
8,034
502
99
6
0
273,697
0
L
Fafnir
5,324
333
3
0
0
285,470
0
L
Nu Wa
8,088
506
71
4
0
267,232
0
L
Danzaburou
8,793
550
76
5
0
284,273
0
L
Serqet
9,835
615
102
6
0
329,401
3
W
Nike
9,335
583
74
5
0
223,783
0
W
Chernobog
9,190
574
83
5
0
265,130
0
L
Mulan
8,268
517
55
3
0
333,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role