Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Focus TB
He Bo
Level 40
God Stats
1W - 3L
1,709 SR
Queue Stats
31W - 47L
1,276 Elo+
Solo
Anhur
Anhur
Lav417
Anhur
Level 108
God Stats
0W - 1L
1,459 SR
Queue Stats
5W - 12L
1,325 Elo+
Solo
Jing Wei
Jing Wei
MrNimbus3sm
Jing Wei
Level 121
God Stats
8W - 10L
1,455 SR
Queue Stats
1,146W - 1,243L
1,460 Elo+
Solo
Ullr
Ullr
XBrokenxChainsX
Ullr
Level 87
God Stats
1W - 3L
1,363 SR
Queue Stats
18W - 32L
1,349 Elo+
Solo
Team Averages
Level 77
1,497 SR
1,382 Elo+

VS

Team Averages
Level 104
1,459 SR
1,343 Elo+
Jormungandr
Jormungandr
Catzy_1165
Jormungandr
Level 129
God Stats
5W - 4L
1,519 SR
Queue Stats
509W - 531L
1,393 Elo+
Solo
Janus
Janus
FreddiePrinzeJr8
Janus
Level 126
God Stats
10W - 15L
1,395 SR
Queue Stats
346W - 342L
1,386 Elo+
Solo
Medusa
Medusa
KingCrab82
Medusa
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,254 Elo+
Party 1
Ao Kuang
Ao Kuang
Tatewary
Ao Kuang
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,371 Elo+
Solo
Hercules
Hercules
willchill1
Hercules
Level 94
God Stats
1W - 1L
1,381 SR
Queue Stats
11W - 17L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 3 / 9
8,409
701
11,080
19,580
12,740
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

He Bo
Focus TB
He Bo
13
1 / 4 / 7
7,612
634
9,356
9,411
3,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Lav417
Anhur
16
2 / 4 / 10
8,736
728
12,288
10,805
4,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
MrNimbus3sm
Jing Wei
18
7 / 4 / 3
10,058
838
8,311
10,249
4,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 6 / 7
7,480
623
4,306
8,786
3,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Catzy_1165
Jormungandr
15
3 / 3 / 10
9,886
824
8,400
8,948
11,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 4 / 11
9,744
812
15,768
11,268
4,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
KingCrab82
Medusa
17
9 / 2 / 7
10,436
870
10,395
9,766
4,323
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ao Kuang
Tatewary
Ao Kuang
12
1 / 4 / 5
8,036
670
5,098
9,007
4,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
willchill1
Hercules
18
6 / 1 / 13
10,538
878
11,734
26,710
24,815
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
67
13
Kills
21
21
Deaths
14
36
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
9
2.17
W
Jormungandr
Catzy_1165
Jormungandr
3
3
10
2.67
L
He Bo
Focus TB
He Bo
1
4
7
1.13
W
2
4
11
1.88
W
Medusa
KingCrab82
Medusa
9
2
7
6.25
L
Anhur
Lav417
Anhur
2
4
10
1.75
L
Jing Wei
MrNimbus3sm
Jing Wei
7
4
3
2.13
W
Ao Kuang
Tatewary
Ao Kuang
1
4
5
0.88
L
1
6
7
0.75
W
Hercules
willchill1
Hercules
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,341
Damage
51,395
58,831
Taken
65,699
28,156
Mitigated
48,969
21,122
Healing
31,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
11,080
1,289
1,193
7,700
19,580
12,740
0
9,032
10,548
111
19,814
W
Jormungandr
Catzy_1165
Jormungandr
8,400
1,134
960
795
8,948
11,128
780
1,640
7,308
20,609
0
L
He Bo
Focus TB
He Bo
9,356
176
1,731
1,984
9,411
3,347
0
5,243
4,168
16,194
0
W
15,768
382
2,306
2,216
11,268
4,332
427
1,557
9,711
41,334
0
W
Medusa
KingCrab82
Medusa
10,395
5,003
1,233
2,011
9,766
4,323
2,470
2,109
7,657
0
27,154
L
Anhur
Lav417
Anhur
12,288
5,130
1,616
2,129
10,805
4,050
0
6,359
4,446
0
24,920
L
Jing Wei
MrNimbus3sm
Jing Wei
8,311
5,579
1,442
2,934
10,249
4,808
0
4,652
5,597
0
22,513
W
Ao Kuang
Tatewary
Ao Kuang
5,098
673
37
2,924
9,007
4,371
36
958
8,049
8,606
0
L
4,306
2,461
227
166
8,786
3,211
0
3,980
4,806
0
6,045
W
Hercules
willchill1
Hercules
11,734
2,243
1,027
17,608
26,710
24,815
446
3,191
23,519
0
18,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,295
Gold Earned
48,640
96
Minions Killed
111
0
Camps Cleared
0
1,014,137
Distance Traveled
1,053,048
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,409
701
13
1
0
243,338
1
W
Jormungandr
9,886
824
16
1
0
158,437
0
L
He Bo
7,612
634
9
1
0
219,493
0
W
Janus
9,744
812
60
5
0
220,028
0
W
Medusa
10,436
870
23
2
0
241,822
0
L
Anhur
8,736
728
42
4
0
205,245
1
L
Jing Wei
10,058
838
28
2
0
211,654
0
W
Ao Kuang
8,036
670
4
0
0
186,949
0
L
Ullr
7,480
623
4
0
0
134,407
0
W
Hercules
10,538
878
8
1
0
245,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role