Player Matchup

Fafnir
Fafnir
HoldForward
Fafnir
Level 7
God Stats
2W - 4L
1,380 SR
Queue Stats
2W - 4L
1,366 Elo+
Party 1
He Bo
He Bo
JamesFuz
He Bo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 131L
1,571 Elo+
Party 1
Nemesis
Nemesis
Maliciouxx
Nemesis
Level 29
God Stats
26W - 33L
1,461 SR
Queue Stats
109W - 126L
1,407 Elo+
Party 3
Cerberus
Cerberus
Virtousox
Cerberus
Level 64
God Stats
7W - 4L
1,389 SR
Queue Stats
400W - 438L
1,398 Elo+
Party 3
Neith
Neith
WhiteSteveHarvy
Neith
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 43L
1,461 Elo+
Party 1
Team Averages
Level 65
1,446 SR
1,441 Elo+

VS

Team Averages
Level 59
1,504 SR
1,392 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Alcantrz
Charybdis
Level 28
God Stats
6W - 11L
1,418 SR
Queue Stats
28W - 56L
1,335 Elo+
Party 2
Sol
Sol
K1LLGER
Sol
Level 79
God Stats
0W - 1L
1,783 SR
Queue Stats
36W - 63L
1,365 Elo+
Party 2
Tyr
Tyr
Lanzens
Tyr
Level 76
God Stats
5W - 10L
1,449 SR
Queue Stats
43W - 69L
1,377 Elo+
Party 2
Fenrir
Fenrir
Lexonium
Fenrir
Level 73
God Stats
1W - 4L
1,370 SR
Queue Stats
36W - 54L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 0 / 4
7,680
512
1,032
2,909
3,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
JamesFuz
He Bo
14
8 / 2 / 2
9,111
607
6,897
5,410
2,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Maliciouxx
Nemesis
14
8 / 3 / 4
8,865
591
6,074
10,106
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
Virtousox
Cerberus
14
2 / 0 / 3
8,351
557
3,913
6,740
4,866
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 3 / 6
8,126
542
6,098
6,175
2,129
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
2
0 / 1 / 0
4,528
302
0
602
190
Charybdis
Alcantrz
Charybdis
13
1 / 3 / 0
7,429
495
3,194
9,404
2,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
12
4 / 7 / 0
7,538
503
3,575
9,431
3,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyr
11
2 / 3 / 0
6,763
451
6,305
8,245
4,441
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Lexonium
Fenrir
9
1 / 5 / 1
6,199
413
3,608
9,998
2,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
19
Kills
8
8
Deaths
19
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Charybdis
Alcantrz
Charybdis
1
3
0
0.33
W
Fafnir
0
0
4
2
W
He Bo
JamesFuz
He Bo
8
2
2
4.5
L
Sol
4
7
0
0.57
L
Tyr
2
3
0
0.67
L
Fenrir
Lexonium
Fenrir
1
5
1
0.3
W
Nemesis
Maliciouxx
Nemesis
8
3
4
3.33
W
Cerberus
Virtousox
Cerberus
2
0
3
3.5
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,014
Damage
16,682
31,340
Taken
37,680
15,538
Mitigated
12,301
10,346
Healing
7,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
0
602
190
0
369
233
0
0
L
Charybdis
Alcantrz
Charybdis
3,194
2,224
0
3,023
9,404
2,113
952
571
8,833
0
47,421
W
Fafnir
1,032
299
0
1,008
2,909
3,033
233
285
2,624
10,792
0
W
He Bo
JamesFuz
He Bo
6,897
714
0
1,462
5,410
2,333
1,100
1,938
3,472
63,308
0
L
Sol
3,575
1,702
0
1,473
9,431
3,100
952
4,612
4,422
31,877
4,568
L
Tyr
6,305
851
0
1,201
8,245
4,441
0
3,063
5,137
2,393
37,018
L
Fenrir
Lexonium
Fenrir
3,608
1,040
77
1,881
9,998
2,457
0
2,739
7,213
0
20,724
W
Nemesis
Maliciouxx
Nemesis
6,074
2,723
0
3,870
10,106
3,177
846
603
9,503
0
41,177
W
Cerberus
Virtousox
Cerberus
3,913
298
0
2,644
6,740
4,866
0
0
6,740
48,087
0
W
6,098
2,516
0
1,362
6,175
2,129
815
271
5,904
0
51,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,133
Gold Earned
32,457
455
Minions Killed
285
0
Camps Cleared
0
1,405,165
Distance Traveled
1,154,639
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,528
302
0
0
0
15,399
0
L
Charybdis
7,429
495
105
7
0
278,528
5
W
Fafnir
7,680
512
21
1
0
298,467
0
W
He Bo
9,111
607
119
8
0
289,962
6
L
Sol
7,538
503
70
5
0
264,604
1
L
Tyr
6,763
451
70
5
0
296,121
2
L
Fenrir
6,199
413
40
3
0
299,987
0
W
Nemesis
8,865
591
79
5
0
297,993
1
W
Cerberus
8,351
557
144
10
0
259,565
3
W
Neith
8,126
542
92
6
0
259,178
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role